acrashb Posted October 18, 2011 Share Posted October 18, 2011 Just saw a crazy retreat. Defending unit starting at "A" retreated to the circled location, into the face of the enemy and away from the safety of both the fortress and water barrier. I am not aware of a large-scale "retreat" of this nature, ever, in real life. It would be interesting to code limitations in retreats, insuring that they are in fact retreats and not death marches. This case had a happy ending as the AI had no more attacks left, but it still makes no sense. Not really a bug, just an unintended consequence of the retreat dynamics. Link to comment Share on other sites More sharing options...
Baron Posted October 18, 2011 Share Posted October 18, 2011 I don't where else it could go. At least there is only one enemy unit next to it. The other retreat option has two enemy units next to it. Link to comment Share on other sites More sharing options...
acrashb Posted October 18, 2011 Author Share Posted October 18, 2011 I don't where else it could go.Since there is nowhere safe to retreat, it should just stay in place. Everywhere it can go is more dangerous than staying. Also, "retreat" means "retrograde" - this unit "ran" to, not away, from danger. Link to comment Share on other sites More sharing options...
The K Man Posted October 18, 2011 Share Posted October 18, 2011 I would like to see an option added to the individual unit drop down where you can click (check off) "No Retreat." (Kind of like the "sleep" option.) This way if you have a unit that you just don't want to retreat for any reason ("Stand & Die" order) you have the option. Link to comment Share on other sites More sharing options...
acrashb Posted October 19, 2011 Author Share Posted October 19, 2011 I am ok with retreating, just not into the face of the enemy - that isn't a retreat. Link to comment Share on other sites More sharing options...
Baron Posted October 19, 2011 Share Posted October 19, 2011 I don't disagree with you. Advancing towards the enemy is not a retreat, that is unless you are an 0311. I think there should be more retreats, I like to concept but it doesn't seem to happen often enough. A unit shouldn't stand in place and be destroyed unless there is not a retreat route. I don't understand how the system determines when a unit will retreat so I'm not sure what to suggest to fix it. The only time I can see a unit "having" to stand in place (when a retreat route is available) would be if the attacking unit has greater mobility. This I think would represent the futility of trying run away from wheeled or mechanized units on foot or horseback. Link to comment Share on other sites More sharing options...
Glabro Posted October 19, 2011 Share Posted October 19, 2011 This is a very good idea. A switch for "not one step back!" where a unit will stand just like in the current game unless its morale gets really low and it faces destruction (more often than currently, though), and a "normal" mode where units retreat in face of superior odds. Link to comment Share on other sites More sharing options...
Rabelesius Posted October 20, 2011 Share Posted October 20, 2011 I like that! Unfortunately, the retreat rule is a bit erratic at present. Link to comment Share on other sites More sharing options...
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