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Noobie needs help


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Hi all

Hopefully learned chaps can help me :)

As I understand it ammo sharing occurs when a unit is approx 8m from another. I moved a single bloke armed with 180 9mm smg rounds next to a reduced squad of 3, 2 with rifles 7.62 and one with a 9mm smg with only 5 rounds. During the course of the next couple of turns I couldn't see the ammo count changing on either of the fellas armed with the smgs. Any ideas?

Another question:

I have a forward observer with a radio and 2 81mm mortars parked half way across the map. The mortars do not have radios but they are stood next to a hq unit who does have a radio. When I try to call in a mortar strike it says unit out of contact. I was kind of hoping as they had a radio dude next to them they would be able to receive fire missions. Is this a c&c issue? If so I'm confused - could someone explain to me how it works.

Thanks in advance chaps!

skimbo

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IIRC the receiving unit has to be completely out of ammo before ammo sharing occurs.

Plus, the giving unit only does so while in 8m proximity and the receiving units will be left with no ammo if the giving unit moves away.

CMBN C2 is complex like God and works in similarly mysterious ways.

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CMBN C2 is complex like God and works in similarly mysterious ways.

This made my day.

@skimbo: I've experienced what you are describing with the mortars just once, and it had something to do with where they were in the C2 compared to the HQ I was using as a radio relay (a platoon HQ). You're best bet is to decide which HQ you are going to use for this purpose before starting the match, and do a "radio check" by setting them away from everything else and seeing if the other HQ's can call fire from them.

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I've only seen one instance of 'ammo stealing' (automatically taking someone else's ammo any walking away with it) with a zook round. With 'ammo sharing' the depleted unit keeps firing and the ammo count of his neighbor goes down. But he doesn't (usually) walk away with additional ammo... I think... usually.

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As I understand it ammo sharing occurs when a unit is approx 8m from another. I moved a single bloke armed with 180 9mm smg rounds next to a reduced squad of 3, 2 with rifles 7.62 and one with a 9mm smg with only 5 rounds. During the course of the next couple of turns I couldn't see the ammo count changing on either of the fellas armed with the smgs. Any ideas?

Ammo sharing only occurs between squads of the same platoon or (in the case of crew-served weapons with the relevant TO) section.

Ammo sharing only occurs on a 'clip-by-clip' basis as units run out of rounds. If the two units were not firing, no ammo sharing would occur.

I have a forward observer with a radio and 2 81mm mortars parked half way across the map. The mortars do not have radios but they are stood next to a hq unit who does have a radio. When I try to call in a mortar strike it says unit out of contact. I was kind of hoping as they had a radio dude next to them they would be able to receive fire missions. Is this a c&c issue? If so I'm confused - could someone explain to me how it works.

If it's an infantry radio, it has to be the right radio. I think that if the platoons are in sections with section leader HQs that don't have radios, the section leaders need to be in C2 range of the (mortar platoon, I think) radio wallah and the mortars need to be in C2.

And I've just had the most detailed case of deja vu. All over again.

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This is another thing that I don't understand - the structure of armies. When you say platoons and sections i am confused. Sorry for my noobishness. I could go the net and find out but I like hearing it from the source - you guys seem to know a lot about this stuff and it would be great to heAr from the horses mouth if you know what I mean.

Thanks again all for any help.

Skimbo

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This is another thing that I don't understand - the structure of armies. When you say platoons and sections i am confused. Sorry for my noobishness. I could go the net and find out but I like hearing it from the source - you guys seem to know a lot about this stuff and it would be great to heAr from the horses mouth if you know what I mean.

Thanks again all for any help.

Skimbo

Just search on wikipedia or open the editor and have a look. There 101 variations but for the units in CM it goes something like this:

squads/sections (depending on which country) - platoons - company - battalion

Usually there are 3-5 squads in a platoon, 3-5 platoons in company and so on. Sometimes other stuff is added as well.

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This is another thing that I don't understand - the structure of armies. When you say platoons and sections i am confused. Sorry for my noobishness. I could go the net and find out but I like hearing it from the source - you guys seem to know a lot about this stuff and it would be great to heAr from the horses mouth if you know what I mean.

The basic infantry unit you get in the game is the squad. Squads are made up of 2 or 3 teams and can be split into teams using the admin commands for splitting squads (see manual). You can also get individual specialist teams like AT Rockets or MGs.

Sections, you really only see with crew-served weapons, like HMGs or mortars. They're generally made up of a couple of teams, possibly with a Section HQ. In the American Infantry Battalion, the weapons company has MG platoons, which each have 2 sections. Each Section has one HQ team (which has an HMG too) one non-HQ HMG team and 2 ammo bearer teams. Ammo will be freely shared within this Section if the teams are kept close enough together. The different sections of the platoon won't share ammo.

The same company's mortar platoon is also split up into 2 mortar sections, each with 2 tubes and 2 ammo bearer teams, but the HQ team for the Section is a fifth team, rather than being included with one of the weapons. Again, ammo will only be shared within the Section, amongst its teams.

Most formations have analagous arrangements. Given that BFC has had to do a smidgeon of shoehorning of official T.O.&Es to get them into the game's command structure, real world references might not be particularly informative.

A quick way of telling whether a unit will share with another is to click it. All the other units whose icons highlight at the same time will be able to share ammo with it.

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What he just said.

Start to focus on the hierarchy of military units. Once you "grok" how it melds together, start to use that knowledge in the game. Look at the command link window for each of your units. Keep your squads in command of their platoon headquarters.

Spend a LOT of time browsing the internet to learn about the terminology and the hierarchy.

Ken

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The easiest way to start making easy sense of it is to just double-click the command icons (the flagged ones). Any other icon that lights up is within his chain of command. Double-clicking an infantry platoon commander would highlight 3 infantry squads and any supporting weapons squads within that platoon. Double-clicking a company commander will highlight the whole company.

Organize your units during setup if possible. If you try to keep the command squads in contact with coordinated formations and a good plan, you'll be fine.

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