Jump to content

Delving into the editor...campaign question


Gurra

Recommended Posts

So, I have finally started to explore the editor. Now, As I have understood, there is no way to create 'operation type' of campaigns as in CMX1, where you fight back and forth over a single map? But I guess you could use one map and set sequential objectives along it? Then progress would be conditional of course, rather than dynamic.

Link to comment
Share on other sites

There is no persistant damage in campaigns. So every structure destroyed in one battle would be resurrected for the next. Every shell hole and stripped tree.

It's an immersion killer.

So, if you want a Static Op(feels good just type that phrase) you may want to confine it to light infantry with no large artillery support... and forests/fields.

Link to comment
Share on other sites

  • 6 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...