Arzok Posted September 14, 2011 Share Posted September 14, 2011 Churchill AVRE (For Caen) is finished, thanks to Tartar and Knokke Link to comment Share on other sites More sharing options...
Knokke Posted September 14, 2011 Share Posted September 14, 2011 Looks very nice! But really, no need to thank me, I've only extracted the rect file from the SFS. You did all the hard work Link to comment Share on other sites More sharing options...
Arzok Posted September 14, 2011 Author Share Posted September 14, 2011 And you answered to a lot of technical questions Link to comment Share on other sites More sharing options...
jcmil Posted September 14, 2011 Share Posted September 14, 2011 Great looking tank. Look forward to more of your work! Link to comment Share on other sites More sharing options...
Gnasher Posted September 15, 2011 Share Posted September 15, 2011 Been away far a while due to the BF thinking I was a hacker....... Great job looks fantastic! Maybe I'll look at releasing some of the Bulldogs maps I've remade for Caen. Few things I could do with for this though guys to add to the immersion (Maybe these have already been done? IDK ):- A Typhoon instead of those bloody naff P38s which really fowl things up historically. Churchill Crocodile to give 1st & 2nd SS Panzer Corps some napalm love! A decent church building (imported/converted from tow1?). Dont know why this wasn't included, obviously the devs have never been anywhere near Normandy to not include at least 1 vaguely looking Norman Chruch static. 17lb AT gun Link to comment Share on other sites More sharing options...
Arzok Posted September 16, 2011 Author Share Posted September 16, 2011 It would be fine to release these maps ! Do you plan to adapt your full campaign ? Church is missing too. And a churchill crododile would be wonderful ! But is it possible ? Link to comment Share on other sites More sharing options...
Gnasher Posted September 16, 2011 Share Posted September 16, 2011 As there are no flame throwers, I doubt a Crocodile is possible without the devs implementing them. Shame this hasn't been done yet really.. As to converting Bulldogs, that would take a very long time, I've been working on 3 maps to add to the Brit campaign that would work into Operation Jupiter, Maltot, Eterville & South Cheux. I've found map building much harder & time consuming for ToW2. Previously it would take me about a week to get a map nailed, with the new editor it's taken alot longer & neither map is of sufficient quality that I would release yet. It would have been really nice if 1C had supplied the blank maps for ToW2 as they did for the original game, especially if the terrain was not so damned high over the water table as in the current maps which I've been converting from. This has made the Odon bridgehead maps a nightmare to produce ( I gave up on Gavrus ). Si vous Arzok, Tartari, Knoke & aiderait à faire un bon Mod Normandie, je serais heureux de vous aider mes amis! Link to comment Share on other sites More sharing options...
Gnasher Posted September 16, 2011 Share Posted September 16, 2011 Que pensez-vous? Link to comment Share on other sites More sharing options...
Arzok Posted September 17, 2011 Author Share Posted September 17, 2011 Je suis partant ! La balle est dans le camp de Knokke & Tartar... Link to comment Share on other sites More sharing options...
Tartari Posted September 18, 2011 Share Posted September 18, 2011 It 's ok for me, but I'd prefer to make it for ToW3! (a strategic Normandy game would be awesome!) Link to comment Share on other sites More sharing options...
Arzok Posted September 20, 2011 Author Share Posted September 20, 2011 What about a churchill V 94mm : With some tracks on the turret Link to comment Share on other sites More sharing options...
Knokke Posted September 30, 2011 Share Posted September 30, 2011 Hello Gnasher, Nice to see you're back! I sure would like to see your Bulldogs maps in ToW2 and ToW3 (I know.... I'm asking a lot). @Arzok: The Churchill AVRE and the Churchill V 94mm are nices additions to the game. Thanks for your work. It's always motivating to see new content in the game. Link to comment Share on other sites More sharing options...
Arzok Posted October 8, 2011 Author Share Posted October 8, 2011 The "small mod" with Sherman 105, ATG 40mm and Churchill AVRE is ready. There is on solo mission to test the Churchill AVRE. It was not easy to make this mission, so feed back much apreciated... (does it works ?) Have fun mission&mod, line number 34 : http://www.39-45strategie.com/Telecharger-des-cartes.5367.0.html Link to comment Share on other sites More sharing options...
John Fisher Posted October 9, 2011 Share Posted October 9, 2011 Thanks! The mod works but in Russian version there are no names and texts for new units (only "?"). I think it is because of missing files in folder \data\Local\ru. Need some additional work by myself to add it manually and correctly. Link to comment Share on other sites More sharing options...
Arzok Posted October 9, 2011 Author Share Posted October 9, 2011 Fine ! Forgive me for this omission, the same problem was underligned for the sherman 105mm for Afrika. If you can prepare the russian files, I can integrate them in the mod. I think I need these files : encdescription_artillery encdescription_tanks guns items units But if you rename data/local/en in data/local/ru, all will be in english. Link to comment Share on other sites More sharing options...
jcmil Posted October 9, 2011 Share Posted October 9, 2011 Just trying the mod & I am finding some graphical errors. The Churchills repeatedly disappear leaving only the grey icon & then reappear (I hadn't got the crews to them) but Daimlers were within 3m. Some shell trails (orange lines) freeze on screen & stay visible - other things are moving OK. Maybe my vga drivers are a problem? The boggy ground works to disable vehicles - nice Thanks for the work & a fun mission! Link to comment Share on other sites More sharing options...
John Fisher Posted October 9, 2011 Share Posted October 9, 2011 ... If you can prepare the russian files, I can integrate them in the mod. ... I could, but I haven't the filelist and the extraction utility for Kursk&Caen. These modding tools I have only for the old TOW I. Also I haven't original Russian files from Kursk&Caen. I have only the files from Eastern Wind Extension pak for Kursk alone. I would try to ask for these to developers or Russian modders. Link to comment Share on other sites More sharing options...
John Fisher Posted October 9, 2011 Share Posted October 9, 2011 I could, but I haven't the filelist and the extraction utility for Kursk&Caen. I have these modding tools only for the old TOW I. Also I haven't original Russian files from Kursk&Caen. I have only the files from Eastern Wind Extension pak for Kursk alone. I would try to ask for these to developers or Russian modders. P.S. A grammar mistake is fixed. Link to comment Share on other sites More sharing options...
Arzok Posted October 9, 2011 Author Share Posted October 9, 2011 The Churchills repeatedly disappear leaving only the grey icon & then reappear (I hadn't got the crews to them) but Daimlers were within 3m. I think it is normal. The daimler can only look through "slit vision" (not sure of the english term). So if the turret for exemple, is not oriented towards the churchill, they really can't see them, even if they (and you) know that the churchills are here. Some shell trails (orange lines) freeze on screen & stay visible - other things are moving OK. Maybe my vga drivers are a problem? I have the same problem. I would say it is not linked with the mod (it appears for me between 2 armored cars, not with the churchill), but in an other hand, I never saw this before. I will think about it. Thanks for the work & a fun mission! Thank you ! Did you succeed the first time ? I think it can take 2 or 3 times before taking back the churchills, germans are very determined ... Link to comment Share on other sites More sharing options...
jcmil Posted October 10, 2011 Share Posted October 10, 2011 I think it is normal. The daimler can only look through "slit vision" (not sure of the english term). So if the turret for exemple, is not oriented towards the churchill, they really can't see them, even if they (and you) know that the churchills are here. I have the same problem. I would say it is not linked with the mod (it appears for me between 2 armored cars, not with the churchill), but in an other hand, I never saw this before. I will think about it. Thank you ! Did you succeed the first time ? I think it can take 2 or 3 times before taking back the churchills, germans are very determined ... Oui c'est vrai. Changing view of Churchills is probably because of vision slit & restricted LOS. Makes sense. (Which reminds me when will ToW allow for button/unbutton of AFVs...? This is an important element in this type of combat.) The orange streaks occurred when the Daimlers were by the Churchills & I also saw one by the Bren carriers on their arrival. Something causing the area not to refresh the frame...? Both instances intersected the road surface tiles. Had a couple of defeats when I posted about gfx glitches, I like a challenge that allows me a few retries The Germans aren't asleep that's for sure. (& OT) I guess modified view with 'button-able' armour & flame throwers have to go on the wish-list. I hope the devs stop messing about with Assault Squad long enough to focus on ToW again , it's a land-mark in wargaming for me & has the ability for greatness as the work of modders like yourself shows. 1C seem to be slow to support ToW now, if it weren't for Sneaksie helping on the forums I don't know how the game would have survived. Link to comment Share on other sites More sharing options...
John Fisher Posted October 10, 2011 Share Posted October 10, 2011 I have found SFSExtractor.306.368 for TOW2-Afrika on my HDD. So it could be used for Kursk+Caen but I haven't filelist.txt for Kursk/Kursk+Caen... Link to comment Share on other sites More sharing options...
Arzok Posted October 10, 2011 Author Share Posted October 10, 2011 You can use the one for TOW 1, as the files that are in the 'local/ru' directory are the same. But I think you have to add some lines : data\local\ru\ammo.utf8 data\local\ru\encdescription_armoredcar.utf8 data\local\ru\encdescription_artillery.utf8 data\local\ru\encdescription_car.utf8 data\local\ru\encdescription_flak.utf8 data\local\ru\encdescription_hmg.utf8 data\local\ru\encdescription_spg.utf8 data\local\ru\encdescription_tanks.utf8 data\local\ru\guns.utf8 data\local\ru\items.utf8 data\local\ru\units.utf8 Of course, it will not work for tanks. If it does not work, I will send you the one I use. I am away for 1 week. Link to comment Share on other sites More sharing options...
John Fisher Posted October 10, 2011 Share Posted October 10, 2011 OK! Something has been extracted. I would be work on it. ammo.utf8 award_desc.utf8 awards.utf8 credits.utf8 encdescription_armoredcar.utf8 encdescription_artillery.utf8 encdescription_car.utf8 encdescription_flak.utf8 encdescription_hmg.utf8 encdescription_spg.utf8 encdescription_tanks.utf8 guns.utf8 hkeys.utf8 items.utf8 messages.utf8 months.utf8 names.utf8 ranks.utf8 skills_desc.utf8 strings.utf8 tips.utf8 units.utf8 Link to comment Share on other sites More sharing options...
John Fisher Posted October 10, 2011 Share Posted October 10, 2011 Yes, I do it! Now I have the all texts and names in my TOW2-Kursk+Caen game. I would try to translate texts for Churchill AVRE and Sherman 105 and upload these files to Internet. Link to comment Share on other sites More sharing options...
John Fisher Posted October 11, 2011 Share Posted October 11, 2011 I had tried to play mission "Save Petard" and find some graphics anomalies. May be it's some bugs. Link to comment Share on other sites More sharing options...
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