Gurra Posted September 12, 2011 Share Posted September 12, 2011 Yes. How come my Sherman does not feel like firing away that smoke shell at the waypoint I have chosen? Something I´ve missed? Appreciate any input, cheers 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted September 12, 2011 Share Posted September 12, 2011 Yes. How come my Sherman does not feel like firing away that smoke shell at the waypoint I have chosen? Something I´ve missed? Appreciate any input, cheers Did you give it a pause order? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 12, 2011 Share Posted September 12, 2011 Alternatively, it's having LOS/LOF problems reaching the point you've picked for its target. Make sure you check the targetting line with trees "on". 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted September 12, 2011 Share Posted September 12, 2011 Also, the smoke mortar doesn't have the range that the tank gun has, it seems to me. So don't expect to be able to fire tank smoke a very long way. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 12, 2011 Share Posted September 12, 2011 Also, the smoke mortar doesn't have the range that the tank gun has, it seems to me. So don't expect to be able to fire tank smoke a very long way. There's "Pop smoke" in the special orders pane, which would be what you're referring to, that uses the smoke mortar. There's also "Target Smoke" in the combat orders pane, which uses a smoke round through the tank's main gun which can fling a smoke puffer a couple of clicks. Either will require a 'Pause' at the waypoint you want to use 'em (about 10-15s in my estimation, for a main gun; less for the mortar). The LOS/LOF thing will only affect the "Target Smoke" command. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 13, 2011 Share Posted September 13, 2011 Also, are there any smoke shells left? I think they only start out with five and can run through them in a single turn. Michael 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 13, 2011 Share Posted September 13, 2011 People are forgetting the Geneva convention WP smoke is considered a chemical ordnance and tanks are prohibited from firing on buildings in the game. Officially this applies to WP shells but HC smoke has been caught up too. Yes, it seems like an arbitrary decision but they did it intentionally, that's all I know about it. If I were to guess, and it would be only a guess, perhaps after they've eventually got flames all coded-up for the game firing WP into buildings would then be allowed. Just a guess but it seems logical. 0 Quote Link to comment Share on other sites More sharing options...
Gurra Posted September 13, 2011 Author Share Posted September 13, 2011 Hmm. What you have pointed out is definitely things to consider, which I to some extent have done also - with the exception of the Geneva convention The situation I am referring to is a certain crossroad at the Ecoquenueville scenario in 'The Road To Montebourg' campaign. POSSIBLE SPOILER following..... I was trying to sneak up with a tank from the western road, pop out just enough of the tank and fire a smoke shell up the northern part of the road to block out the danger there. tried mainly these variants: - quick waypoint - target smoke from that waypoint (initially out of sight, but still eligible), pause 30 sec, then reverse - target arc, quick, target smoke from waypoint, no pause, reverse - target arc, quick, target smoke from waypoint, leave further decisions for TacAI It seems the problems might have arisen from either no line of sight initially (which is strange because shouldn´t it be possible to issue a general order of "fire smoke at the road when you arrive"?) Or nervousness because of the perilous spot? The damn tank had the main gun swung in the right direction, line of sight once in place, and still it just found it proper to niggle about it's position and then reverse. At another time I ordered a squad to pop smoke from a waypoint and then continue, which they didn´t do either. Don´t remember if I told them to pause for awhile before moving on, though. In case you wonder, I finally managed to solve the situation by having a platoon pop smoke further up ahead the road. That was an as sudden as welcome insight, I can tell you! Maybe this has been concluded well enough before, but for both good and bad, in CMBN (as opposed to CMX1) you seem to have both greater control over your units and a lot less so, with some frustration following. The irrational autonomy of the units surely puts you into a perhaps more realistic company commander's/battalion commander's position; you declare what you want to be done, but can only hope someone will be able to carry it out! On the other hand, one seem to forget how long time it took to hone the skills in CMX1 to never be able to blame the game for shortcomings... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 13, 2011 Share Posted September 13, 2011 It seems the problems might have arisen from either no line of sight initially (which is strange because shouldn´t it be possible to issue a general order of "fire smoke at the road when you arrive"?)... The LOS from your initial position isn't taken into consideration if the Target Smoke order is issued at a different waypoint. It's the LOS/LOF from the waypoint that's considered. There have been numerous cases where the target line looks fine, but the unit sits there wobbling about for ages because the LOF is marginal. Can be foliage or an elevation 'fringe effect'. Or nervousness because of the perilous spot? The damn tank had the main gun swung in the right direction, line of sight once in place, and still it just found it proper to niggle about it's position and then reverse. That certainly sounds more like LOS/LOF issues than 'nervousness'. 0 Quote Link to comment Share on other sites More sharing options...
Gurra Posted September 13, 2011 Author Share Posted September 13, 2011 Yes, sounds probable. One more thing: how to clear tank obstacles, like "spanish riders" (?) (metal pieces forged together to form a standing X sort of). Engineers wouldn´t blast them, the tank gun had no effect. 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted September 13, 2011 Share Posted September 13, 2011 Unfortunately, at the moment you can't clear those things at all. Gotta go around. 0 Quote Link to comment Share on other sites More sharing options...
Gurra Posted September 13, 2011 Author Share Posted September 13, 2011 Heh, and with that died my hope of bringing the tanks into the frey... 0 Quote Link to comment Share on other sites More sharing options...
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