xian Posted September 7, 2011 Share Posted September 7, 2011 My team just picked up a few more AT Rockets for their bazooka, but I notice that the Ammo still shows Empty. Have I got the wrong ammo? 0 Quote Link to comment Share on other sites More sharing options...
xian Posted September 7, 2011 Author Share Posted September 7, 2011 Oh - and what is 66mm HE for? US infantry appear to carry some. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted September 7, 2011 Share Posted September 7, 2011 They might be AT grenades? For the rifle grenade launcher? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 7, 2011 Share Posted September 7, 2011 Oh - and what is 66mm HE for? US infantry appear to carry some. "66mm HE" are the non-AT (i.e., anti-personnel fragmentation) rifle grenades. Not sure why they're called "66mm HE", since the actual ones weren't referred to this way, nor were they anywhere near 66mm in diameter. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted September 7, 2011 Author Share Posted September 7, 2011 Thanks- and the AT Rockets? What are they for (if not the bazooka)? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 7, 2011 Share Posted September 7, 2011 Thanks- and the AT Rockets? What are they for (if not the bazooka)? Not sure what you mean; As far as I can tell, the image you posted shows a team carrying a bazooka, and 4 rockets for same. Infantry "specials", including infantry AT weapons such as panzerfausts, zooks/shrecks, and rocket ammo for zooks and shrecks, show in the game as icons in the unit equipment box, and there is one rocket icon shown per rocket carried. This rocket ammunition does not also show as a text line with numerical value in the ammo box. And no, this isn't the way I would have done it. IMHO, it's a little counter-intuitive that a frag rifle grenade shows as "66mm HE" with a numerical count in the ammo box, while a HEAT rifle grenade shows as an icon in the equipment box. But it's also not something I lose a lot of sleep over. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted September 7, 2011 Share Posted September 7, 2011 Yankee Dog - the Vietnam war era HEAT rifle grenade - the M31 - was indeed 66mm in diameter. But in WW II, 57mm was the diameter of the standard rifle grenades, the M9 (HE) and M9A1 (HEAT). 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 7, 2011 Share Posted September 7, 2011 Yankee Dog - the Vietnam war era HEAT rifle grenade - the M31 - was indeed 66mm in diameter. But in WW II, 57mm was the diameter of the standard rifle grenades, the M9 (HE) and M9A1 (HEAT). Good catch; that's a very good guess that the "66mm" comes from the vietnam-era rifle grenade. According what I've read, though, the M9 rifle grenade was not an HE grenade -- it was the precursor to the M9A1 and was largely phased out by 1944, and like its descendant also had a HEAT warhead. A U.S. HE-frag rifle grenade of WWII vintage would either be the M17, which was basically a Mk. II frag grenade body welded onto a rifle grenade tail, with an impact fuse rather than a time fuse, or simply the grenade projection adapter, which was really just a carrier that allowed an actual Mk. II frag to be fired as a rifle grenade. I dunno... what's the diameter of a Mk. II hand grenade? 66mm? 0 Quote Link to comment Share on other sites More sharing options...
xian Posted September 8, 2011 Author Share Posted September 8, 2011 Okay - so does my team have 4 usable rounds for its bazooka or not? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 8, 2011 Share Posted September 8, 2011 Okay - so does my team have 4 usable rounds for its bazooka or not? Yes; your team has 4 usable bazooka rounds. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 8, 2011 Share Posted September 8, 2011 I just ran a little test. Fired my split squad AT team out of zook rockets. Went back to acquire more. Got more, kept firing no problem. I cannot reproduce your problem. Actually, I have the opposite problem. Once my men get withing 20-25m of a source of acquireable rockets they start 'borrowing'! The go from empty to 1 'auto-acquired' to another 5 'shared' available without my acquiring. Are you sure your problem isn't a glitch with the 3rd party UI art? 0 Quote Link to comment Share on other sites More sharing options...
xian Posted September 8, 2011 Author Share Posted September 8, 2011 Great - thanks. 0 Quote Link to comment Share on other sites More sharing options...
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