wdraker Posted August 19, 2011 Share Posted August 19, 2011 Is it possible to crete a 2 player campaign? If yes - has anybody done it? I would love to play one - not against the AI! 0 Quote Link to comment Share on other sites More sharing options...
Bruceov2 Posted August 20, 2011 Share Posted August 20, 2011 I think all the campaigns are playable 2 player 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted August 20, 2011 Share Posted August 20, 2011 I think all the campaigns are playable 2 player Nope. Campaigns need to be designed from the ground up for two players, and none of the stock campaigns are, to my knowledge. 0 Quote Link to comment Share on other sites More sharing options...
Berto Posted August 20, 2011 Share Posted August 20, 2011 I think not in PBEM 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 20, 2011 Share Posted August 20, 2011 Making a two-player campaign can often end up with either a one-sided snowball when one side gets an advantage, or with the sequence only really being a 'campaign' for one of the sides. The reason for this is the CUF. If both sides' units' losses are preserved going forward (as they will be if both sides are in the CUF) then an early loss will mean that side being proportionately weaker than the other, going into the next scenario. Most of the time, in "vs AI" campaigns, only one side is included in the CUF, with the majority of the side that's intended to be played by the AI being drawn from 'extra' units for just that scenario, so if you beat 'em like a red-headed stepchild in an early scenario, they're still strong enough to be a challenge later. It's not an insuperable problem, but it's a fine balance to draw and a passle of extra work, to make the campaign interesting for both sides, while retaining the presence of the core units for both. 0 Quote Link to comment Share on other sites More sharing options...
wdraker Posted August 21, 2011 Author Share Posted August 21, 2011 So what you are saying is that it could possibly be done but there is none available now? 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted August 21, 2011 Share Posted August 21, 2011 It's not an insuperable problem, but it's a fine balance to draw and a passle of extra work, to make the campaign interesting for both sides, while retaining the presence of the core units for both. Probably you'll have to fiddle with the replacements and reinforcements a bit. in a campaign against the AI these could be pretty limited for the human side - but in H2H you would need probably more of those - just to avoid the campaign to "tilt" - this was already an issue in CMx1 since the force also stayed on. I remember one or two CMx1 campaigns (eg Blut & Ehre and Stoumont) where you could have such a tipping point - which was by the way pretty realistic. 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted August 22, 2011 Share Posted August 22, 2011 What about a coop campaign ? Seems cooler to me personaly, not possible I know, but would be great for a battalion size senario. Each player takes a company and goes against the AI. 0 Quote Link to comment Share on other sites More sharing options...
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