Broken Posted August 14, 2011 Share Posted August 14, 2011 I never played "School of Hard Knocks" in 1.00, but in 1.01 there are a few issues. Good scenario by the way. The constant rush of incoming mortar rounds has scarred me for life. Bridge movement is still terrible: I know this is somewhat of a BFC tradition dating back to the earliest CM1, but there is definitely a zone of frustration surrounding bridges. It is very hard to select units near a bridge, and once selected, it is very hard to plot waypoints near a bridge. In a battalion-size battle like this little honey, one runs out of curse words trying move units across that single damn bridge. Have mercy on us. On map mortars firing smoke: My US 81mm mortars direct-firing smoke would sometimes fire only two rounds (out of ten) before ceasing fire. Even though they had eight rounds remaining, the "Target Smoke" option was greyed-out for the rest of the game. The mortars had taken no incoming fire, so what gives? Marking Mines: In this scenario, the aforementioned bridge has AT mines at both ends. One mine I discovered when it blew my engineer team to bits. I brought up another engineer team to mark the AT mines, which it accomplished in a few minutes (red mine flag turns white). So far, so good. I then moved a tank through these "marked" mines at SLOW speed. BOOM! This was a bit upsetting, so I loaded a save file from a few turns back and repeated this procedure several times. 3/4 times these "marked" mines blew up, disabling the tank. This result was no better than if I hadn't bothered to mark the mines in the first place. Is this a new feature of version 1.01 or am I confused about how to pass through marked mines? EDIT: For marked mines I tried the following: the tank is paused for 15 seconds in the action spot adjacent to the marked AT mines before proceeding at SLOW speed through the mines. This seems to work most of the time. In my version 1.0 experiments, it seemed that all that was necessary was to drive through at slow speed, but maybe I was just lucky(?). 0 Quote Link to comment Share on other sites More sharing options...
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