Broadsword56 Posted August 14, 2011 Share Posted August 14, 2011 Just uploaded this to the Repository. The earlier WIP discussion for this map can be found in this thread: http://www.battlefront.com/community/showthread.php?t=97115&highlight=carillon Here's the readme: xix_corps_center_4x4km_jul44_no_ai_master The name tells the story: 1. This map covers the center 4km x 4km zone of the U.S. XIX Corps in the July 1944 campaign for Saint-Lo. For those wanting to know exactly where it is, some coordinates are: Upper left corner: Latitude 49.180033 Longitude -1.086301 Lower left corner: Latitude 49.144603 Longitude -1.100560 The map has been rotated clockwise, to match the orientation of a particular wargame hexmap (more on that later). So, true north is actually NNW on this map. The west zone is being covered by LongLeftFlank’s W.I.P. master map of the “La Meauffe-Le Carillon” area, a 2.5 km wide x 3km deep battleground of the 137th Infantry, 35th ID. That’s the east bank of the Vire River from Le Meauffe to the Pont Hebert-St Lo highway. It is hoped eventually to map the zone east of the Isigny-St. Lo Highway, to cover the remainder of the corps area where the 29th ID and part of the 2nd ID fought in the July 1944 battles. This map will wait until we have the Fallschirmjaeger module, since those were the principal Germans in that sector.) 2. The map contains no AI and it’s a “master” map. That means it has no objects on it, except for forests and major churches with steeples (more on that later). What is does have is a highly accurate terrain, with elevations and tile placements painstakingly researched using Google Earth, French 1947 aerial photos, and other reliable sources. The major roads, departmental roads, and principal minor roads are all in place. And virtually every hedgerow in the sector is marked with placeholder tiles of XT grass and/or weeds. (What’s nice about this is you don’t really see the bocage lines in-game, but you see them clearly in the editor, so you can “paint by numbers” to quickly place the borders you want to use. Or, just skip the bocage entirely if you want to use this map as a starting point for non-bocage projects.) The smallest roads (dirt paths between fields, sunken farm lanes, etc.) are not placed. It seems better to deal with that level of detail when you’re customizing a smaller mapped area for a scenario. Why did I go to all this trouble to make an enormous historical master map? I wanted to be able to use the board wargame, “St.-Lo” as an operational layer for CMBN tactical battles. As the operational game plays out, specific interesting battles can be set up as CMBN scenarios. The results can be transferred back up to the operational game, and so on. This map is too large to be fully detailed with objects. As it is, even the master map takes a good while to load. So to make your detailed battle maps, you can either cut down the boundaries to a smaller size and save it with a new name, or -- what I plan to do -- save a copy of the master map at full size (let’s call it “battle_1”), then detail just the smaller battle area within it. By keeping the entire 4x4km map active, you can: Use the map editor to designate your battle boundaries with rows of “Landmark” dots: NW NNNNNNN NE W E W E SW SSSSSSSSSS SE You can also place rows of land mines along the boundaries to*“enforce” the boundaries for HTH play. Setup zones go within the battle area, but here’s what’s cool about the master map: You can also paint some special setup zones or place units outside the battle area. A good use of this is to put German FOs in the church steeples and at vantage points from higher elevations. They will, as they did historically, be able to see over the bocage and spot for accurate artillery fire -- something they are seldom able to do from ground level on normal CMBN maps. You could even place your off-map artillery on the master map, although I think the game handles off-map artillery well enough and this doesn’t seem necessary to me. When one battle is done, you can do a “save as” and call the new map “battle_2.” Now add another play area and detail that one, deleting whatever objects and detail you no longer want. You can continue this way, either until you’ve filled the entire 4 x 4 km, your computer explodes, or you’ve played through the entire map and are ready to march into Saint-Lo itself. Enjoy the map, and please share your feedback and experiences with it on the BFC forums. --Broadsword56 Aug. 13, 2011 0 Quote Link to comment Share on other sites More sharing options...
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