Franko Posted August 12, 2011 Share Posted August 12, 2011 I've been designing scenarios and I'm hoping to release a few in the coming weeks. It's been fun, and I keep tweaking maps, OBs, etc. However, during play testing I did something by accident when trying to test: I set a real time reinforced company-sized engagement, for a two hour duration. I had previously tested a one hour version in WEGO. I discovered that the real time engagement was far more realistic and fun, a more closely reflected the tempo of the actual battle it was based on, according to first-hand accounts. I found that my troops had time to rest a bit more, they could wait to be reinforced, they could be more careful on attack, there were large periods of realistic-feeling inactivity, etc. In sum, I felt like a real company commander who had some time to make decisions. Also, I noted in my research that the battlefield was far more empty than the OB initially suggested, leaving lots more maneuver room. So the big question, should scenarios perhaps be longer and be specifically tailored for real-time if that's your cup of tea? I typically think time limits should be expanded when real-time scenarios are designed. Real life battles in the period had a lot of waiting around time, and the battlefield was more "empty" than is typically depicted in some of the scenario designs Ive been seeing. You wouldn't want to rush to get your men killed, and real life engagements tended to be longer than an "hour". I found that fighting a company engagement over two hours in real-time or so truly enjoyable under this game system. But two hours in WEGO would be tedious as hell. Thoughts? 0 Quote Link to comment Share on other sites More sharing options...
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