mjkerner Posted August 8, 2011 Share Posted August 8, 2011 Can any modders out there help me out. I have putzed around for several years with Paint Shop Pro, and really haven't needed to use masks much. But I've de-saturated the bocage bmps (even more than sdp's or Aristotle's terrain mods) and now I need a mask, apparently, since simply de-saturating the bmps altered them so that the non-foliage background shows: (The green clumps are the stock "bocage2.bmp" which I didn't touch.) I have made the mask using the RGB split channel method and adjusting contrast as needed. The foliage and stems are all white and the blank area is all black I promoted the base "background" image to a layer, made the mask from the appropriate rgb image, and it in fact works fine on just a regular picture, but in game it is a no go. I have swapped layer positions, eliminated the background layer, tried just the mask layer itself, swapped the white and black mask image...and nothing works. I must be missing a step or something..maybe the layering is wrong or I'm saving it wrong (24 bit bmp image). I have followed four different youtube tutorials, and the PSP guide, and they all get me to the finished mask to put over a pretty picture, but nothing that works in this game. Does this have anything to do with the mdr files by chance? I'm lost! Aristotle? sdp? Rambler? Stoppel? Anyone? 0 Quote Link to comment Share on other sites More sharing options...
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