Battlefront Repository Posted August 5, 2011 Share Posted August 5, 2011 A motorised rifle company must sweep along the road and village for Mujihadeen fighters and advance to Gardez with minimum losses. (Red vs AI or H2H). More... 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted August 5, 2011 Share Posted August 5, 2011 Thanks for putting in the time to create this, I'm sure the community appreciates all the scenarios they can get for this game. 0 Quote Link to comment Share on other sites More sharing options...
Eddie Posted August 5, 2011 Share Posted August 5, 2011 Stagler, thanks for uploading this mission. I will give it a try this weekend and when I am finished I will let You know how I did. 0 Quote Link to comment Share on other sites More sharing options...
Phantom Captain Posted August 5, 2011 Share Posted August 5, 2011 Awesome!! More CMA goodness!! As soon as I finish Eddie's new scenario I'll dive into this one! 0 Quote Link to comment Share on other sites More sharing options...
black_prince Posted August 5, 2011 Share Posted August 5, 2011 As Vin said, thanks for the effort. Thanks to Eddie too for all of his recent efforts. Just finished playing and I have to say, it's a beautiful map, although it did deteriorate into a one sided blood bath. Result: Muj 69 killed 49 wounded 11 missing Me: 1 KIA Is there more than one AI plan? 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted August 7, 2011 Share Posted August 7, 2011 There are two. I also achieved a similar result when playing against the AI. I might need to tweak the parameters or increase the blue force size. When I played this on H2H with my mate, I got my arse soundly kicked, I had 31 KIA and 4 vehicles lost. Minor Mujihadeen victory as I managed to get almost two platoon remenants safely past the village and I occupied his village objective. I think its just that the AI isnt great and playing a human player who can plan ambushes properly and utilise the IEDs is better. 0 Quote Link to comment Share on other sites More sharing options...
black_prince Posted August 7, 2011 Share Posted August 7, 2011 I'll try playing again and hopefully get the alternative AI plan. Perhaps with the alternative AI plan I won't be able to pull off the same trick. I'll need to start playing against human opponents at some point. 0 Quote Link to comment Share on other sites More sharing options...
Eddie Posted August 7, 2011 Share Posted August 7, 2011 Stagler, I wanted to start Your mission just now, but then I read Your post of 09:02 this morning. I'm going to wait with playing untill You have tweaked the AI, or You have increased the blue force size. I also downloaded Your Immersive Background Sound modification You submitted in may. But I can't get it to work. I have placed the file in my Z folder but I get no sounds, just silence. Do You have any advice on how to apply this mod? Thanks in advance for any advice. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted August 8, 2011 Share Posted August 8, 2011 To be honest I dont plan on updating this soon so you may as well have a crack at it Eddie and tell me what you think needs tweaking. There are two AI plans and they both involve fighting a rearguard toward the village using ambushes. The difference is the forces are oriented on different sides of the map and the counter attacks come from different directions. I am lucky enough to be able to play all the CMx2 games against human players so an AI plan was kind of a backup in itself really. As for the background sounds mod, I dont know Eddie. This is the first anyone has said about it not working, see if there isnt any other files conflicting with mine. 0 Quote Link to comment Share on other sites More sharing options...
Eddie Posted August 8, 2011 Share Posted August 8, 2011 I will take a look at the AI plans and see if I can discover anything that could be adjusted as soon as I have time. I will let You know if I did change anything in Your mission, and ask if You're OK with it on this forum. A human opponent will, in most cases, be more challenging to play against then the AI. So I can imagine You consider yourself to be lucky having human opponents for all CM X2 games. I will check my Z folder and try different combinations of files and see if I can get Your mod to work that way. Thanks a lot for Your reply. 0 Quote Link to comment Share on other sites More sharing options...
Phantom Captain Posted August 18, 2011 Share Posted August 18, 2011 Still haven't got around to playing this one yet but I will!! Maybe this weekend I'll have some time to dive into it. I did open it and read the briefings and have to say the map looks fantastic!! Please, keep making CMA scenarios!! I LOVE this game. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted August 19, 2011 Share Posted August 19, 2011 I wonder how other people use the BRDM vehicle, that also appears in this scenario. It is very vulnerable to almost all kinds of fire, but when you dismount the passengers, it cannot fire its weapon. I have used remnant teams of one or two to remount the vehicle to get a working MG, or I bail out a driver from one BRDM and use it as a machine gunner into the next one, creating one operable vehicle from two useless ones. 0 Quote Link to comment Share on other sites More sharing options...
Eddie Posted August 20, 2011 Share Posted August 20, 2011 It is very vulnerable to almost all kinds of fire, but when you dismount the passengers, it cannot fire its weapon. I have used remnant teams of one or two to remount the vehicle to get a working MG, or I bail out a driver from one BRDM and use it as a machine gunner into the next one, creating one operable vehicle from two useless ones. As things are now one has to use some special tactics when disembarking passengers from the BRDM, and still use the vehicle. Maybe this will be fixed in a patch for CMA. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 20, 2011 Share Posted August 20, 2011 "...a patch for CMA." Wouldn't hold your breath.... 0 Quote Link to comment Share on other sites More sharing options...
Phantom Captain Posted August 21, 2011 Share Posted August 21, 2011 "...a patch for CMA." Wouldn't hold your breath.... Please don't! Battlefront has stated that there is at least one more patch for CMA. It's coming! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 21, 2011 Share Posted August 21, 2011 Really? Well, that would be great! I thought it was all up to Snowball, and we haven't heard anything from them. 0 Quote Link to comment Share on other sites More sharing options...
Eddie Posted August 21, 2011 Share Posted August 21, 2011 Snowball is handling improvements for the Russian version of CMA. And I have read repeatedly BFC is planning for a patch for CMA, so I think in time it will be there. 0 Quote Link to comment Share on other sites More sharing options...
Phantom Captain Posted September 2, 2011 Share Posted September 2, 2011 Stagler, Finally finished this one after playing a couple turns at a time for the past couple weeks! Thanks for making another great addition to CMA! I had a lot of fun with this one and it's an interesting fight. The map is beautiful too by the way. Really well done. Please make more!!! Here is my final. I really really really hate getting ambushed by RPGs. Next up, Valley of the Kings! 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.