MOSwas71331 Posted July 27, 2011 Share Posted July 27, 2011 When I try to place German foxholes and trenches on the map in Busting the Bocage, I can't precisely place them. For example, I want some foxholes very near the intersection of two hedgerows and in the field of my choice. As the placement cursor nears the hedgerow, it changes to its disallowed state. When I move the cursor away, it changes to its allowed state. Fine. I click and the foxholes appear yards away from where I wanted them. (Frequently the foxholes don't move at all when I try to adjust their positions unless I make a big adjustment of 20 yards or so.) Are map foxholes and trenches just an abstraction showing that the protective value of the terrain has been increased by some amount in that general area? Does the game automatically place the foxholes and trenches in locations it considers optimal? And how does it determine what's optimal? I seem to have to place my troops deliberately in foxholes and trenches. Are their fighting capabilities diminished by being in them because of reduced vision or enhanced because of the added protection? Will troops near foxholes and trenches and receiving fire normally jump into them, unless discombobulated by realistic die rolls? Will conscripts freeze in the open under fire while veterans quickly jump into foxholes and trenches, or will conscripts flee into the fs and ts while veterans hold their ground and return fire? Or are the reactions to fire of both conscripts and veterans just a matter of chance? 0 Quote Link to comment Share on other sites More sharing options...
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