sdp Posted July 22, 2011 Share Posted July 22, 2011 ITALIAN CAMPAIGN MOD 1.0 Available now at GaJs Mods Warehouse The Mod consists of several packages that can be combined together, creating a modded version of CMBN that will give the impression of the Italian Theatre. The mod only affects the graphics used by the game, so no other changes will happen. To use these packages, unzip them and put them into your Z folder in “Data”. If you haven’t got a Z folder you’ll have to create one yourself. The Italian Campaign Mod 1.0 consists of; sdp_ITA_basic pack This pack will change the look of the buildings, milestones, posters, horizons and some trees/bushes. This pack may be used regardless of which time of year you’d like to simulate. The trees included are variants meant to represent evergreens; olive trees (tree 4), cypress trees (tree 2) and pine trees (tree 5). This pack will work nicely with the stock terrain in creating an impression of an Italian summer landscape. sdp_ITA_winter terrain This pack will change the look of the terrain into a winter landscape of southern/mid Italy. Snow is included (the sand tile is substituted with a snow tile), but apart from that this winter terrain is meant to represent the parts of Italy that gets cold and rainy during wintertime, but isn’t snow covered. To get the real cold and damp feeling to your maps, use overcast, mist, rain or any possible combination of these settings. sdp_ITA_GER_inf This uniform mod affects german heer infantry. Since this version depicts muddy uniforms it is best suited for winter battles. sdp_ITA_HG Div This uniform mod affects Hermann Goering Division infantry. This version is suitable for Anzio scenarios where the HG Division took part during the winter of 44´. It’s higly recommended to use mjkerners Italian Campaign US Patches Mod Part I and II for the US troops together with this mod pack. Known Issues - problems with buildings/windows not showing correctly; some of the commercial buildings will show an odd phenomena when viewed from the inside - the front facade will be displayed in the windows and doors. I’ve struggled to get rid of this, but haven’t managed to solve it. It is only visible from the inside of the buildings on the first floor. - renderings of trees; tree models have several levels of detail - lods - that can’t be changed by modding. This will lead to the variants of trees which are bare being rendered in a less than optimal way in this mod - from just trunks from semi far away to fully detailed trees close up. Enjoy! /sdp 0 Quote Link to comment Share on other sites More sharing options...
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