JSB Posted July 21, 2011 Share Posted July 21, 2011 The question has been raised in another thread, but hasn't drawn any "official" answer yet . http://www.battlefront.com/community/showthread.php?t=99216 Is it reasonable to expect in a future patch or module a tool giving the map designer more room for mistakes, changes of mind, etc...in a word more flexibility than with the current editor where all must be made from scratch? (ability to expand a map in any direction without "anchorage" limitation, import or copy/paste tool or meta-tiles system) My computer specs make it very hard to work directly on large maps for example, as 3D preview loading time increases dramatically with the map dimensions. working on 400x400 sections is easy. The only way to assemble several such tiles is to edit a big map then to reduce the map size to focus on the desired part, without forgetting to bring it to its original size before quitting. (Unfortunately, the editor doesn't keep track of the flavor objects placed in the momentarily erased tiles ) The mentioned thread gives an idea of some of the benefits that this kind of tool could provide for campaigns design. 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted July 24, 2011 Author Share Posted July 24, 2011 Up. (For the moment, I have two big maps - Mortain and Carentan - set in standby mode: I don't have any energy left, knowing I may have to start all again...). 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted July 26, 2011 Author Share Posted July 26, 2011 Up. Last attempt to obtain an answer. (One of the YES - NO - or even MAYBE kind would suit very well!) 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted July 26, 2011 Share Posted July 26, 2011 I know that meta-tiles are on the horizon but I would not expect them any earlier than the next family of games. I think for now we are stuck with what we have. Just not enough time in the day to get everything that you want into the system. That probably goes for the other additions that I would love to see in the map making module. 1. Flavour objects pictures instead of numbers 2. More independent buildings 3. Water allowed in multiple levels 4. Vineyards I think we have what we have as it would be very difficult to introduce new concepts within a game family. Even if introduced in a patch, not everyone would have the same patch and so vineyards would be vineyards in my game but perhaps yours will normal grass or wire fencing. It may be interesting to see what will be introduced for the next CB-Bulge game. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.