Rangoon Posted July 21, 2011 Share Posted July 21, 2011 Band new player here. I've just been going through the first mission of Task Force Thunder. I grabbed a javelin to clean up a small enemy armor problem, but now want that soldier to unload that weight and re-equip a standard rifle. How can I get rid of the javelin launcher and missiles? I tried going back into the Stryker and getting rid of it somehow, but can't find a way. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted July 21, 2011 Share Posted July 21, 2011 Unfortunately, there is no un-acquire command in any of the CMx2 games so far. 0 Quote Link to comment Share on other sites More sharing options...
Rangoon Posted July 22, 2011 Author Share Posted July 22, 2011 Okay, thanks for confirming that. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted July 22, 2011 Share Posted July 22, 2011 BTW, the soldier doesn't ditch his carbine when he picks up the Javelin, so the only downside to carrying the CLU and missiles is that it slows him down and fatigues him. 0 Quote Link to comment Share on other sites More sharing options...
Rangoon Posted July 22, 2011 Author Share Posted July 22, 2011 Right, I noticed that when I had two launchers in one squad. The squad was down to one missile, so only one soldier showed up has wielding the javelin while the rest had their usual weapons. 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted July 26, 2011 Share Posted July 26, 2011 Two things that you should know. 1. If you have a javelin team carrying a CLU and they run out of ammo you can resupply them with more missles. The team supplying them must be in the same platoon though. Cross platoons are stingy with their ammo and do not give them up. 2. You can place a two man team on top of an eight story building carrying 2 javelins. When they run out, just move other teams in their platoon onto the bottom floor. They will underhand chuck missles eight stories into the air to resupply the team on the roof. They must not like to hike stairs. 3. I actually did not know about this but sort of discovered it testing the above two points. If you place a target with the two man javelin team and wait until the CLU operator goes to 'spotting' or 'targeting' you can then place another target line that will branch off of the original. So after he fires the first missle at target number one he will automatically switch targets and acquire the second. You can also use this to place covering fire for your CLU operator. Place the first target for your CLU operator and then place a second target that is close by and the second man on that team will place covering fire with his automatic weapon while the Javelin operator is acquiring his target. I never knew about this feature and have to admit it is pretty slick. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted July 26, 2011 Share Posted July 26, 2011 That is cool eniced73. I did not know this stuff. I will have to check it out and use them, particularly the secondary targeting point. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted July 26, 2011 Share Posted July 26, 2011 The biggest mistake I have made is equipping a small team with the missiles and then realizing that they don't have room for the launcher. So then I have to run another team over to pick it up and then move them around together so they can use it. You would think I would learn my lesson, but no I've done it a half dozen times. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 26, 2011 Share Posted July 26, 2011 Thanks eniced73. Very useful play aid. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted July 27, 2011 Share Posted July 27, 2011 A solution I picked up from the CMBN thread is that you could just shoot they guy with the Javelin and then not buddy aid him so the weapon would be un-aquired in that respect. 0 Quote Link to comment Share on other sites More sharing options...
Rangoon Posted July 27, 2011 Author Share Posted July 27, 2011 Out of curiosity, how would you even target him to shoot just him? And how do you decide whether or not someone "buddy aids" him? But beyond that, isn't it better to have another soldier in the squad with a javelin than have one fewer soldiers but no javelin? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 27, 2011 Share Posted July 27, 2011 I think he was being humorous. But, if one wanted to cause friendly fire casualties, a TARGET order close to the friendly unit will almost certainly cause friendly casualties. I do this accidentally all the time. 0 Quote Link to comment Share on other sites More sharing options...
Rangoon Posted July 28, 2011 Author Share Posted July 28, 2011 I think he was being humorous. I thought it was probably not serious, but there is still so much about this game I'm barely beginning to understand. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted July 28, 2011 Share Posted July 28, 2011 The original post on the CMBN thread suggested that if you needed to retrieve a support weapon it is quicker if you declare area fire on where the casualty is to kill them, as then when you send other soldiers over to him they don't spend time on buddy aid they just take the weapon. It is probably a dictionary definition of gamey Sort of ties in with another discussion where people were saying how their game play has changed because they don't want to leave the wounded. 0 Quote Link to comment Share on other sites More sharing options...
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