sburke Posted July 2, 2011 Share Posted July 2, 2011 For me it is that the wounded only cry out "I'm hit" and then mercifully suffer in dignified silence. Imagine all those troops crying out until you can get a medic to them. I think I wouldn't be able to play the game. As it is I just finished a turn where I hit an enemy soldier attempting to cross an open field. His asst at the end of the turn is poised over him as if to check the wound. If I had that level of control I would probably tell my guys to not shoot at that individual. The scene is actually emotionally impacting. I am glad the game stops where it does at showing wounds graphically. I don't need to see the first 20 minutes of SPR every time I start up a game in CM. 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted July 2, 2011 Share Posted July 2, 2011 I am glad mines do not pop up like a Jack-in-the-box...with a scary clown coming out...that would be scary. I am also glad there are no mimes in the game. They would not help immersion at all. BFS5 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 2, 2011 Author Share Posted July 2, 2011 I am glad mines do not pop up like a Jack-in-the-box...with a scary clown coming out...that would be scary. I am also glad there are no mimes in the game. They would not help immersion at all. BFS5 LOL So how many folks here remember Opus and his penchant for beating Mimes? 0 Quote Link to comment Share on other sites More sharing options...
chrisl Posted July 2, 2011 Share Posted July 2, 2011 armored clown car 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted July 2, 2011 Share Posted July 2, 2011 like a jeep that fits a whole squad?! I want one! lol oh wait i mean armored jeep 0 Quote Link to comment Share on other sites More sharing options...
Scheer Posted July 2, 2011 Share Posted July 2, 2011 Powerups. Hitpoints. 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted July 2, 2011 Share Posted July 2, 2011 The game of trying to get the most out of previously placed waypoints to avoid the command delay. Felt a bit ridiculous sometimes and would reward you for plotting a bunch of redundant waypoints just in case. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted July 2, 2011 Share Posted July 2, 2011 Perks like second chance and commando 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted July 2, 2011 Share Posted July 2, 2011 base building and harvesting In earnest: I'm also very happy about the amount of graphic injuries. Its just enough to feel bad about your troops dying so you don't waste them like in RTS games. OTOH I could easily accept more graphical mayhem on vehicles, vegetation, buildings and terrain... 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted July 3, 2011 Share Posted July 3, 2011 I am glad the game stops where it does at showing wounds graphically. I don't need to see the first 20 minutes of SPR every time I start up a game in CM. This little fella strongly disagrees.... heh. this reminds me a little of some of the "more gore" posters that flash onto the forum occasionally and then disappear almost as quickly. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted July 3, 2011 Share Posted July 3, 2011 The dialogue from the opening scene of Windatalkers (2002) everytime a squad gets hammered. "Damn you, John Enders" (or something like that) Dear Lord that's a bad movie... 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted July 3, 2011 Share Posted July 3, 2011 Oh, and end-of-level bosses. Obviously... 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 3, 2011 Author Share Posted July 3, 2011 This little fella strongly disagrees.... heh. this reminds me a little of some of the "more gore" posters that flash onto the forum occasionally and then disappear almost as quickly. This is hysterical, man I love the Onion. "He was crying so I shot him again." 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted July 3, 2011 Share Posted July 3, 2011 Moveable waypoints 0 Quote Link to comment Share on other sites More sharing options...
LemuelG Posted July 3, 2011 Share Posted July 3, 2011 I'm glad it's not necessary to micro-manage your guys out from under the treads of friendly tanks, or out of the vicinity of blasting charges. Friendly-fire from small arms should perhaps be in though. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted July 3, 2011 Share Posted July 3, 2011 Sturmtigers. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 3, 2011 Share Posted July 3, 2011 Borg spotting 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted July 3, 2011 Share Posted July 3, 2011 Pause in Real time and Tac Nukes 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted July 3, 2011 Share Posted July 3, 2011 This is hysterical, man I love the Onion. "He was crying so I shot him again." Real or not that is possibly one of the most appalling things I have ever seen. 0 Quote Link to comment Share on other sites More sharing options...
Antig3n Posted July 3, 2011 Share Posted July 3, 2011 a few weeks of grinding out some gear for your Shermans, for a 40-man guild raid to the wolf's lair. axis "secret" weapons. mp44s with red dot. impenetrable hedgerows a guy jumping out of your panther, smacking it with a wrench until the gun works again. and yeah, hit points. end-of-campaign boss fights would be tight though! 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted July 3, 2011 Share Posted July 3, 2011 Losing 50% of your Panthers to breakdown each mission. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted July 3, 2011 Share Posted July 3, 2011 FLAGS ...no more silly capture the flag objectives. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted July 3, 2011 Share Posted July 3, 2011 Real or not that is possibly one of the most appalling things I have ever seen. I caught this segment on the Daily Show this week: http://www.thedailyshow.com/watch/thu-june-30-2011/moral-kombat The "action" in this game would qualify as one of the most appalling things I've seen. -Makes the gore in SPR's beach scene look like an old cowboy film. Sheesh. 0 Quote Link to comment Share on other sites More sharing options...
Brindlewolf Posted July 3, 2011 Share Posted July 3, 2011 No base building and then getting base rushed by an army of clones.Rinse repeat,rinse repeat,rinse........................ 0 Quote Link to comment Share on other sites More sharing options...
Bastables Posted July 3, 2011 Share Posted July 3, 2011 Losing 50% of your Panthers to breakdown each mission. 2nd Panzer Div traveling from Somme to Caen covers about 200km going by googlemaps. The two panzer battalions report on day of arrival 75% operational PIV and 75% operational Panthers. The reports of unreliability of Panther's is vastly overstated and or PIV reliability is vastly overstated in 1944. 0 Quote Link to comment Share on other sites More sharing options...
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