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Tree Force-fields


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Keep in mind what BF ( Steve ) has mentioned in regards to the Game Engine...The problem is that Rounds will usually hit Vehicle Center ( with some deviation ), and if a Tree Trunk is right in the middle and in front of that vehicle, then that Tree will get hit first, over and over giving unrealistic combat results. A Corrective firing code needs to be implemented.

I have also seen the issue of Tree Folaige and bushes stopping\detonating AP/HE rounds on many occassions.

 

Concealment is usually only for Spotting purposes, and not for continually stopping rounds. 

 

Hope BF fixes these two above issues.

Joe

Edited by JoMc67
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There are two issues :)

So, you shoot at stuff when there are tree around you are going to hit some trees. The released games' Tac AI already adjusts fire when a round hits an obstruction. I see it lots. So, if that is one of your issues it is long ago fixed.

Do we have a confirmed case of a tiny little bush absorbing multiple rounds? I am not aware of one.

So, I am not seeing two issues - am I missing something?

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LOL, an oldie but a goody.

 

Trees are frangible, to a degree. They are far less resilient than in CMSF.

 

One abstraction to keep in mind: close trees do NOT block outbound LOS/LOF. The assumption is the unit has micro-maneuvered in such a manner that they can see out. Inbound would be blocked. This gives a benefit to seeking cover behind trees (and other foliage?).

 

It is FAR better than it once was.

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