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TCP/IP Problem


Sven

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A friend of mine and me have been playing a TCP/IP game now for 27 turns, and all of a sudden this problem emerges.

Every time, my friend is finished downloading the computed action sequence, nothing happens... the game stops on his computer, but I get to see the whole minute. Then the computer realises the connection is lost.

Does anybody have any idea what's happened?

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It's me again... we tried one more (for the 5th time), and then it worked, all of a sudden.

I still have no idea what the problem was/is though.

One odd thing is that I got to see all the action, whereas he only got to give orders. Every time we reloaded the autosave, it had moved forward one turn...

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The only time I've seen this (on a consistent basis) is with the 'crew capture bug'. The 'non-rendering' computer will never download the movie, but the 'rendering' computer will play back the movie and wait for a response from the client (other player). With these games it is necessary to finish (or play a turn or so) in PBEM (after a turn or so of PBEM you could switch back to TCP/IP). Since you were able to restart your TCP/IP game, then I don't know what may have caused it. If you still have a saved game that halts in TCP/IP you may want to email it to Madmatt (though you may want to provide as many details about the problem that you can recall).

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this is an ongoing bug that probably will not be fixed (its been open for at least 6 months). Basically a switch to pbem is the only way to continue this game (and sometimes that doesn't work). There is an extrememly long thread about it, if you feel like doing a search on tcp/ip, but it says basically what i have said above.

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Not every, but it seems to be a contributing factor. This is a bitch of a bug to get tracked down, as are all networking errors, just because there are an amazing number of variables, many of which cannot be easily established much less controlled.

WWB

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