Bengerman Posted June 28, 2011 Share Posted June 28, 2011 Hi Cantona, Well its good to know I was not seeing things. I have been busy so I have not had the chance to try the 1.6 but I see the 1.7 is up so I will take that one for a spin when I get a chance in the coming days. I see you have made an adjustment with Switzerland. I am not sure if I mentioned it in the past but every game I played they entered on the Axis side without any diplomatic investment. i am not sure if this is due to successful Axis advancement or not. Anyway I am looking forward to trying 1.7 cheers. Ben Link to comment Share on other sites More sharing options...
Cantona66 Posted July 17, 2011 Author Share Posted July 17, 2011 Hello, yes that is the issue i have fixed with Switzerland. Link to comment Share on other sites More sharing options...
Cantona66 Posted July 17, 2011 Author Share Posted July 17, 2011 1938 Calm before the storm (ww1 engine) v1.8 -------------------------------------------- Lowered Germanys build limits for Special forces from 8 to 7 units Changed condition positions and friendly positions for Reichskommiseriat Ostland & Ukraine Increased USSR National Morale Fixed country number in one German unit script Lowered reaserch on many German unit scripts Lowered reaserch on some German unit in production queue Increased research cost for artillery for all countries and also rockets for Germany Changed dates on some German unit scripts Lowered strength on some German unit scripts Increased research for USSR Added 4 USSR unit scripts Added sound links Small changes on combat target data for artillery Reduced max shells from 10 to 8 for artillery Increased cost for some German decision scripts and also other small changes Link to comment Share on other sites More sharing options...
Cantona66 Posted August 26, 2011 Author Share Posted August 26, 2011 Hello, i little update on v2.0. I have included many scripts from the official 1939 Storm of steel and are playtesting v2.0 but as long as Battlefront not has released any patch that solves the instant crashes i will continue working on v2.0 but as soon as the patch comes i upload v2.0. It will include many many changes. Link to comment Share on other sites More sharing options...
Cantona66 Posted September 4, 2011 Author Share Posted September 4, 2011 1938 Calm before the storm (ww1 engine) v2.0 -------------------------------------------- Finally, here it comes. A big update of my mod. I have used many of the scripts from the official 1939 Storm of steel, so now my Axis AI should be a bit more playable also. Please try it out. Added name Lutzow to German build limits for cruisers Changed name of German cruiser Lutzow to Deutschland Changed cavalry to 2 strikes Increased NM value of Oilwells to 30 Lowered MPP per strength piint from 5 to 4 for mines Added Venice as secondary capital for Italy Chnaged minor town of Uzice in Yugoslavia to mine Added 5 mines to Ukraine Added 7 oilwells to USSR Added picture of Italian paratroopers Increased experience and strength on 2 Abyssinian units Added 2 Abyssinian partisans to the production queue Added Italian Special forces to production queue Added 1 USSR Battleship and 1 Destroyer to the map, also gave names to USSR ships Lowered strength and gave names to Persian units Added 1 Iraqi division and 1 garrison to the map Increased research max level for infantry weapons to 3 Changed German tank bitmaps Fixed some faulty unit bitmaps Increased unit cost Increased research cost Lowered max chits assignable to 3 in research Added UK HQ Smart to force pool French tank and bomber pictures added Added mine to Sweden at Falun Added mines to the map at Samara, Kazan and Perm Added one Engineer to USSR on the map Removed 3 Polish partisans from the map Added reserve capital for UK in Canada Changed Belgium and Netherlands Allied major from UK to France Lowered strength on Greek divisions Removed some WW1 sounds Fixed conflicting German unit names in production queue, unit scripts and on the map Added more unit names to build limits Increased German build limits to 18 garrisons and 22 divisions Added 1 German garrison and 1 division to the map Lowered UK mobilization with 4% and France with 2% at the start Added 2 pictures (Skorzeny and Hatay State) Aded Lake Tana and Lake Turkana to the map in East Africa Added minor city Harar to Abyssinia, Meknes to Morroco, Moroto to Commonwealth, Nyandoma to USSR and Ghardaia to Algier Moved city of Nairobi and also updated the related unit and garrison scripts Changed some terrain in Abyssinia Added and changed roads and rails Added and changed sound Increased strength on Italian and Italian African air fleets, HQs, Cavalry and tank Changed Bradford and Leeds from cities to minor cities Added one Sub to German production queue 1939 November Added 1 UK corps and 1 division to Northern Ieeland and also moved 1 garrison from there to Scotland Changed Iraq Mobilization from neutral tom 10% Axis Changed date on German ost africa units decision script and unit script Added 20 decision scripts, 10 NM scripts and 20 matching pop-up scripts for Germany to steal gold reserves and picture link Added German decision script and matching supply scripts for Unternehmen Seeadler and Unternehmen Wal Added Spanish decision script with matching unit script for Spanish Expeditionary Force in Russia Changed variable condition on Gemran decision script and Mobilization_3 script for Sudetenland Added decision script and matching unit script linked to amphibious script for Commonwealth attack on Madagascar Added UK decision script linked to offensive and unit script Added 2 decision to UK unit script in Egypt Added 2 decision script for Italy to send troops to USSR, with matching unit scripts Added decision script for Germany for Waffen SS recruitment campaign and linked estisting unit and decision scripts to it Added decision script for Germany for Luftaffe expansion and linked existing script to it and also some new Added German decision script to help Iraq coup attempt Added 2 decision script for Italy to send troops to USSR, with matching unit scripts Increased cost for decision scripts Reichskommiseriat Ostland and Ukraine Added 2 decision scripts for Germany to create Reichskommiseriat Ukraine and Ostland Replaced 2 French tanks in production queue with unit scripts related to German decision scripts Added German decision script and 3 unit scripts for French Battleships transfered to Kriegsmarine Added 3 Italian decision script and matching unit scripts Added Italian decision script for annexing Cyprus and matching territory script , unit script and Mobilization_3 script Added 3 decision scripts and matching supply scripts for USSR oilfields Added 2 decision scripts and matching supply scripts for USSR mines Added USSR unit script if Germany does not honor the Molotov-Ribbentrop pact Added 1 paratrooper and changed name on 1 AA in UK Egypt bound unit script Added and changed units and gave names to them also and in Vichy French unit scripts Changed division to speccial forces Foreign Legion in Syria unit script, increased strength on fighter also Added fighter and added name and increased strength for division for Lebanon HQ in unit script Increased strength and changed to full research on German unit script for 1 corps Added Commonwealth Unit script for Belgian Expeditionary Forces to Egypt Small changes in USSR unit scripts Added 1 UK unit script (Engineers to Egypt) Small change in 2 unit scripts Changed Commonwealth unit script in Iraq Added Commonwealth unit script in Iraq Added UK unit script in Iraq Added Italian unit script for Libya Added German unit script for Kreta garrison division Added one more battleship and cruiser to German Z-Plan and changed triggers for Z-plan unit scipts, picture and pop-up script also added Changed strength and research level on some German unit scripts unit scripts that is replacing removed production queue units and one picture and pop-up script also Changed date on some German unit scripts Fixed country number in unit script Replaced 2 French bombers in production queue with unit script Changed Free France to build units anywhere Changed date, increased strength on some units and also added a few units to USSR unit script for Siberian troops Changed UK and French Norway Expedition Force unit scripts Changed a few War Entry script for former Yugoslavian countries Added Mobilization_1 script for USSR when Axis Dow Yugoslavia Fixed several condition positions in resource scripts Added German supply script to attack Belfast Added belligerence script for Italiy to be at war with UK, Egypt and Commonwealth Added Surrender_1 script for Germany to create Operationszone Adriatisches Küstenland Removed 2 tiles from Surrender_1 script for Germany to create Operationszone Alpenvorland Added pop-up script for Irelands emergency declaration Lowered trigger for French partisans from 8% to 5% Mobilization_3 script added for Turkey to lean to the Allies linked to French decision script Added 2 Moblization_3 script for UK and France connected to Fall Weiss Added 6 pop-up scripts for Exile governments to be formed Added pop-up for Hatay state with matching picture link Added NM script for Stalins order "No step back! Changed date on French Mobilization_3 script pact with Germany Fixed wrong country number in Mobilization_3 script Sudentenland occupationAdded media links to Mobilization_3 scripts Added 2 Mobilization_3 scripts for UK and France reaction of Saarland occupation Added Mobilization_3 script for UK to bribe Spain Fixed country slot in Surrender_2 script Fixed country slots in War_Entry scripts Changed display order in some pop-up scripts Added 2 Garrison scripts for Germany (Siegfried line and Poland) Changed some garrison scripts Changed 1 pop-up script Added UK NM script for US rifles Lowered USSR actication if Molotov pact not honored Fixed spelling in territory scripts Added War entry script for France to join The Allies Added 2 decision scripts for France and USSR to DOW Germany Changed some War entry scripts & belligerence scripts related to above decision scripts Fixed several faulty country numbers in War_entry scripts (Syria, Iran, Iraq) Added media links to strength scripts Added one war entry script for Iraq to join Axis Changed one War entry script for Iraq to join Allies and one to join Axis Changed variable condition in one UK decision script concerning Iraq Added 2 territory scripts for UK to seize territory in Iraq Changed one offensive script for UK to attack Baghdad Added one offensive script for Commonwealth to attack Baghdad Fixed faulty country number in garrison script Small changes in diplomacy scripts Removed 1 French partisan position Changed supply scripts for USSR to destroy Kazan Added 3 resource scripts for USSR Changed US resource scripts Added Italian resource script Removed Yugoslavian partisans from mine of Uzice Additions from 1939 Storm over Europe Added mines Switched logo for interface Changed some German unit bitmaps Added 44 pictures Added pop-up scripts for Sikorski death, Belgium surrender, German blitzkrieg, Allies protests about winter war, Skorzeny operation, SAS, Normandie liner sinks, Allies continue the fight, Free France formation and Lord haw haw Added 2 UK decision scripts and matching unit scripts for Polish corps in UK Added 1 French decision script and matching unit scripts for Polish corps in France Changed German decision script for volksturm Added 1 German decision script for saving Mussolini Added decision script for SOE and added or changed matching partisan scripts Adedd decision script for UK home guard and added or changed matching unit scripts Added decision script and matching surrender_1 scripts for UK to move government Added 1 decision script and 7 matching convoy scripts for Allied convoys Added 1 UK decision script and 3 matching supply scripts for attack of St.Nazaire Added 1 US decision script and matching unit script for tanks to Egypt Added 2 UK decision scripts for attack of Dakar and 2 matching Mobilization_3 scripts Added 1 Italian decision script and matching unit scripts for aircraft carrier or battleship Added 2 Commonwealth unit scripts (US Volunteer and RCAF Coastal) Added 1 French unit script for Foreign Legion Added 2 resource script for French industry Added one German NM script for blitzkrieg, 3 USSR and 5 French NM scripts Added USSR NM scripts for Morale boost due to Allied landings in France and US enters the war Changed NM script for Singapore to fall Added 4 USSR Supply scripts Added 3 UK unit script (Polish destroyers & UK destroyers) Added 1 Italian AI unit script Added 8 German AI unit scripts Changed convoy scripts Added 1 US resource script Added supply script for Copenhagen strike Added strength & supply scripts for 1943 and 1944 warsaws risings Added 9 UK Supply scripts related to SAS decision script Added supply scripts for Allied spanish and Allied Italian partisans Added 2 Global variables for Skorzeny attack and St.Nazarie attack Replaced one existing Mobilization_3 script with one decision script and 3 matching mobilization_3 scripts for Yugoslavia coup Added 6 Mobilization_2 scripts for Turkey to become pro Axis Added one UK supply script for Baghdad Added one Mobilization_3 script for Syria to lean to Axis Added 2 Italian AI amphibious scripts Replaced US AI amphibious scripts Replaced UK AI amphibious scripts Added 1 German AI amphibious minor script Replaced US AI amphibious minor scripts Added French AI amphibious minor script Replaced and added UK AI amphibious minor scripts Replaced and added UK AI Fleet scripts Replaced and added French AI Fleet scripts Replaced and added US AI Fleet scripts Replaced and added German AI Fleet scripts Added Italian AI Fleet scripts Added UK AI Fortification scripts Added German AI Fortification scripts Replaced and added UK AI garrison scripts Added French garrison script Added German garrison scripts Added UK AI transport scripts (BEF) Removed UK AI transport minor scripts (BEF) Added UK AI transport scripts Added Commonwealth AI transport scripts Added US AI transport scripts Added German AI transport script Added Italian AI transport minor script Added French AI transport minor scripts Replaced and added German AI offensive scripts Replaced and added Italian AI offensive scripts Replaced and added UK AI offensive scripts Added French AI offensive scripts Link to comment Share on other sites More sharing options...
GetSome Posted September 5, 2011 Share Posted September 5, 2011 what is the expected release date for v2.0? great work btw Link to comment Share on other sites More sharing options...
GetSome Posted September 5, 2011 Share Posted September 5, 2011 will it be compatible with release 1.03? Link to comment Share on other sites More sharing options...
Cantona66 Posted September 5, 2011 Author Share Posted September 5, 2011 Well, i have uploaded it very soon i guess. And yes it will be compatible with 1.03 Link to comment Share on other sites More sharing options...
CSS Posted September 7, 2011 Share Posted September 7, 2011 I started it and it looks GREAT!!!!! However I am playing as the Germans and after I complete my turn it CTD 100% of the time on the allies turn. The error is failed secondary assignment segment violation? Link to comment Share on other sites More sharing options...
Cantona66 Posted September 7, 2011 Author Share Posted September 7, 2011 Hmm strange, it works fine for me, Hubert can you help? Link to comment Share on other sites More sharing options...
wlape3 Posted September 7, 2011 Share Posted September 7, 2011 I started it and it looks GREAT!!!!! However I am playing as the Germans and after I complete my turn it CTD 100% of the time on the allies turn. The error is failed secondary assignment segment violation? Try uninstalling the game, cleaning out the game directories, doing a fresh install of the game and then reinstalling the mod. Some times game files get corrupted and cause strange errors. Hubert recommended I do this to solve a similar issue with SCGC and its version of this mod. Problem disappeared:cool: Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 7, 2011 Share Posted September 7, 2011 This segmentation violation has long been an anomaly of the SC series causing CTDs at very rare moments. I've been playing for almost 10 years and I can count the times on both hands, haven't needed the feet yet! Link to comment Share on other sites More sharing options...
CSS Posted September 7, 2011 Share Posted September 7, 2011 I deleted the campaign 2.0 and reinstalled it. I played a few turns as the allies and was fine. The instant I palyed as the germans and completed my first turn the CTD occurred during the allies turn three times running! I think I have discovered a Bug! Link to comment Share on other sites More sharing options...
Rosseau Posted September 7, 2011 Share Posted September 7, 2011 Sorry to interrupt. Real dumb question. I declare war as German but can't do anything because of the demilitarized zone hexes. Could not find anything in the manual on those zones. Thanks. Link to comment Share on other sites More sharing options...
Cantona66 Posted September 8, 2011 Author Share Posted September 8, 2011 You can actually declare war on the demilitarized zone. Choose maps and then war map and the demilitarized zone is in the top left corner (Czech flag) Link to comment Share on other sites More sharing options...
Cantona66 Posted September 14, 2011 Author Share Posted September 14, 2011 1938 Calm before the storm (ww1 engine) v2.1 -------------------------------------------- I wanted to make natural resources (mines/industries and oil) more valuable Changed resources MPP worth (0 MPP for minor cities), to make oil and mines/industries more valuable Added mine to Egypt Added 7 oilfields and 1 industry to USA Changed Graz from minor city to mine Changed Piacenza from minor city to mine Changed Thetford mines from minor city to mine Changed Gagnon from minor city to mine Added 2 oilfields to Persia Added 2 oilfields to Saudi Arabia Another big change is that the German resource script "Total war Mobilization" has been linked to a decision script so it will now fire 1943, instead of 1938, since i had the date at 1943 in the reosurce script believed it would fire then but the date is failsafe date so i added a decision script for it. Added decision script to activate resource script for total war mobilization Changed Swedish Mobilization to 20% Axis Changed MPP cost for some German decision scripts Specified Germany as Axis unit in position in Condition position for Axis in Spain for US to react in Mobliization_2 script Fixed faulty country slot in German unit script Fixed flag_sprites and military_flag_sprites (Demilitarized zone and neutral) Small map change in Poland and added port of Gotenhafen Changed some German cities to minor cities and other from minor cities to cities Changed date in War Entry script for Iraq to become Allied Added media links to War entry script and changed text Changed trigger in War Entry script for Iraq to join Axis Removed 1 double War Entry script Added roads and rail Added minor city of Jask in Persia Moved cities in Persia Added minor cities of Dammam and King Khalid in Saudi Arabia Added German supply script for Brandenburger attack on Baghdad Fixed spelling in decision scripts Added 1 German decision script and 6 matching supply scripts for Unternehmen Zeppelin Added 1 Persian strength 5 destroyer to the build limits and map Changed German decision script and matching unit script for Legion Freies Indien Changed name of German operation in Iraq to Sonderstab F and also HQ from Schorner to Felmy in unit script Added German decision script and matching supply scripts for Unternehmen Bajadere Changed Persia from neutral to 15% Axis Added USSR 2 decision scripts and matching offensive scripts and unit scripts for Allied attack on Persia Lowered Surrender_2 script to 25% for Persia to surrender to Allies 1941 Added USSR HQ Kozlov Changed country of Free France unit script from UK to Free France Changed country of Free France unit script from Free France to Commonwealth Changed a few Allied units to AI Added German decision script and matching convoy, Surrender_2 script and Mobilization_3 scripts Changed name of Persia to Iran Named Sheffield industry Removed 1 mine in Wales and replaced 2 minor cities (Cardiff and Swansea) with Mines Added a few missing tiles for Surrender_1 scripts for UK to move capital to Egypt (Thanks Wlape3) Added 2 German unit scripts for SS divisions and deleted these divisions from the build limits Change of position in German unit script due to the city was changed to mine Small change of a few tiles in USA around Charleston (Thanks Wlape3) Fixed variable conditions in decision script for stealing gold reserves and also adding 10 decision scripts and 10 pop-up scripts Small change in Belligerence script for Anglo Egypt-Sudan towards Italy (Lowerered trigger from 10 to 5% and changed date to 1939 oktocber) Added 1 corps and 1 cavalry to Italian Africas build limits and the corps was also added to production queue 1939 october Increased MPP percentage for Swedish Iron Ore convoy to Germany Added Iran and Argentinian Mobilization_3 scripts for Allies Small adjustments in a few convoy scripts Added 8 diplomacy advices for Germany (pop-ups and pictures) Changed gold reserves pop-ups type from 1 to 0 Changed country owners of some pop-up scripts Fixed spelling in pop-up scripts Fixed spelling in Mobilization_3 scripts Added decision scripts linked to Territory and Mobilization_3 scripts for Vienna awards and treaty of Craiova Changed Romanias, Bulgarias and Hungarys Mobilization Added pop-up script for Germany to recognize the Japanese puppet state of Manchukuo Changed some positions in German resource scripts Added Norwegian Mobilization_3 script for Allies Link to comment Share on other sites More sharing options...
Cantona66 Posted September 14, 2011 Author Share Posted September 14, 2011 Has anyone out there won the East African Campaign as Axis? Has anyone chosen the Z-Plan and had any success to report? What do you think about other long term decision scripts ? (Like Atomic bomb, V-weapons, Waffen SS enlargement, etc.) Link to comment Share on other sites More sharing options...
Ivanov Posted September 14, 2011 Share Posted September 14, 2011 Where can you download 1938 Calm Before The Storm? Is it available for everyone? Link to comment Share on other sites More sharing options...
Cantona66 Posted September 14, 2011 Author Share Posted September 14, 2011 In the repository at Battlefront.com. And it is playable for all, but the Axis AI not as good as the Allied AI. V2.1 is not approved by Battlefront yet, but will be soon i guess. Link to comment Share on other sites More sharing options...
wlape3 Posted September 14, 2011 Share Posted September 14, 2011 Has anyone out there won the East African Campaign as Axis? Has anyone chosen the Z-Plan and had any success to report? What do you think about other long term decision scripts ? (Like Atomic bomb, V-weapons, Waffen SS enlargement, etc.) I was able to defeat Ethiopia once as the Italian but was usually to hampered by supplies and the poor logistical network to make much headway with the in theater troops. Usually, the AI kicks my butt there if I don't make Egypt a German priority. Never tried the Z plan as Uboats were cheaper and more effective. I may try it next time though as the power of the Uboats has decreased substantially in the last two patches. I really like the Waffen SS expansion option as it mirrors the real life events during the war. You don't get a whole lot of troops but it feels right. The v-weapons and A bomb are interesting options. I have used A bombs in a late war situation and they seemed to work as intended. The V-Weapons were a little disappointing in their first iteration as they didn't have much range. In real life, the V-1 was around 160 miles and the V-2 was around 200 miles so this was probably accurate. Link to comment Share on other sites More sharing options...
Cantona66 Posted September 14, 2011 Author Share Posted September 14, 2011 Thanks for the answers Wlape3, i usually defeats Ethiopia but then when the Commonwealth attacks i have no chane. Link to comment Share on other sites More sharing options...
quiritus Posted September 20, 2011 Share Posted September 20, 2011 very interesting work. thanks. same feedback starting from your questions. i played a axis campaign to start of Juin 41 and a allied to may 40. 1.East Africa there are same trouble here: I conquered all africa sub-sahara excluded Gibuti and Madacascar only with starting italian force: so yes. the commonwealth attack: the AI put the two monster with 15 of strenght for a east africa offensive: as there is no way to defend i go for Kenia (no allied unit here) and without this units egypt is free for a Italian early offensive: i go in Cairo, conquering minor country, the same turn NZ monster unit arrive(no Dak only starting italian force). on the other side sending this two units in north africa, make Libya without hope suggestion: put graziani from start in the north and change the later event send in to stay in AOI or be transfered to Lybia triggered by the conquest of Addis Abeba. and the DAK triggered by the fall of tobruk (or better with a little probability to be triggered by the conquest of every city and automatic with the fall of Bengasi) 2.Navy: i keep u boat but samething must be revisited here: the BB with the two strike range and the anti-sub upgrade is the better ASW in the game and this is very strange. and even when the sub attack the normal is a BB victory. 3.Trans-Jordania: there is a Partisan that appear here at start of game: it is impossible for the UK to couple with it: they cannot be attacked 4.supply: there is a trouble for supply in the Sigfrido Line near Swiss: there is no way to keep the last four hexs supplied: maybe can be resolved making the main german city near active when war start? 5.France: there is the limit of 9999 PP saved, so in the production fase of the fall of the france the german keep nothing of normal production: the 3000 you give must be postponed one turn later, or changed in unit (captured material). 6: the morale number of UK must be higher: in 41, is at 50 without invasion, ^(or boosted when churchill in charge??) 7: (and last for now): i hate the no hope of defend France: what you think to put a event that if before a date the German is not south of the Marna ^(or a line of hexes) the France keep a morale boost? this give even a reason to hitler to speed up the offensive. If sameone is interested in a e-mail game i'm here. Link to comment Share on other sites More sharing options...
robert.l.hatcher Posted September 22, 2011 Share Posted September 22, 2011 Very enjoyable game, good to play. When I play the allies the diplomacy page is blank. If I hit a button up or down in it I get a "segmentation violation, failure to import country data." Any ideas? Link to comment Share on other sites More sharing options...
Cantona66 Posted September 22, 2011 Author Share Posted September 22, 2011 quiritus, thanks for all the feedback, i will think about it and see what can be done, some is actually already fixed. robert, i have never heard about a problem like that, strange..... Link to comment Share on other sites More sharing options...
quiritus Posted September 22, 2011 Share Posted September 22, 2011 Very enjoyable game, good to play. When I play the allies the diplomacy page is blank. If I hit a button up or down in it I get a "segmentation violation, failure to import country data." Any ideas? This is becouse you tecnically become allied when the first nation became in war: you can start diplomacy without problem from that point Link to comment Share on other sites More sharing options...
Recommended Posts