Bengerman Posted May 31, 2011 Share Posted May 31, 2011 Cantona, Thank you for the answers. I am going to start a campaign with +50% and +1 bonus to test it out. I think the adjustment to NM would be good as Englands NM is almost wiped out in 42. I was also wondering if you were able to conquer France by the historical date? Even with a very aggresive Maginot line strategy i can only get them to fall in July and that is without the +1 experience bonus. Regarding the USSR: at +50% bonus i was able to take Lenningrad, Moscow and Stalingrad in that order by Oct 19 1941. After the Soviet winter event which took place in Jan 42 I was driving to their relocated Capital in the Urals when their NM hit 0 when i was 3 tiles from their capital. this forced the old boarders and all of my units were returned to Poland while a hand full that were driving into the south were forced into the middle east which made taking Cairo a piece of cake. After that their NM rapidly increased back up to 66% by the early summer of 42. Durring this time England surrendered and I stopped the campaign. No worries on the Axis AI. i also play as the axis mostly for the challenge, I just wasnt sure if the Axis AI was present or not. thanks again and its an excellent mod. Ben. Link to comment Share on other sites More sharing options...
Cantona66 Posted May 31, 2011 Author Share Posted May 31, 2011 I have also been Able to take France by july at best, usually in August since it is difficult to hunt down enough French units to get them to surrender that way. I hope that Hubert and company changes so that it gets a bit higher percentage for surrendering when some units are left. It is 3% multiplied with remaning units that France will not surrender after Paris is taken. At the beginning of my mod there are 35 French units in Africa (more than 100% that France will not surrender!) If any out there are interested in creating Axis AI scripts feel free to contact me. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 4, 2011 Author Share Posted June 4, 2011 1938 Calm before the storm (ww1 engine) v1.5 -------------------------------------------- Changed spotting range for planes Small changes of range for planes Added industrial centers to Germany Moved some Romanian units on the map Fixed military flags sprites (to get rid of the Algerian flag on war maps) Removed German HQ Rundstedt from production queue (it´s cripted) Lowered USSR fighters bomber attack value from 2 to 1 Increased cost for diplomacy, removed 1 chit for Germany and lowered percentage a bit Added garrison symbols in Yugoslavia concerning partisans Changed name on USSR city to Donetsk Changed USSR fortification around Moscow, Leningrad and Stalingrad to Fortresses Changed cost for research, limits and chit progression Added units to USSR production queue for spring 1942 Increased Anglo Egypt-Sudans build limits with one more Attack bomber and added that to production queue also Lowered France initial National Morale Fixed Italian National Morale script (wrong position for Grenoble) Many changes in National Morale scripts Increased initial National Morale for some countries Changed some Surrender_2 scripts (Now USSR land becomes German after surrender) Some changes in USSR unit scripts (Added units, changed text, condition position) Added 21 USSR unit scripts Added five different unit types to USSR production queue 1941 december Added media links to unit scripts Changed German air fleets from production queue to unit scripts Added one German fighter unit script Changed level on some USSR unit scripts Changed Operation Barbarossa strength script Added two Russian winter strength scripts Fixed wrong positions in German A-bomb decision script Increased cost in decision scripts for creating Reichskommiseriats Fixed faulty link between two decision scripts for Germany to help rebuild Spain Added two tiles to Ostland territory script Added some tiles to Reichskommiseriat Ukraine Lowered triggers for Uk and Commonwealth to become belligerent towards Italy at 1939 Added positions in pop-up script for German warning to garrison Yugoslavia Added 2 positions to USSR partisan script Added positions for garrison script for Sevastopol Changed some USSR garrision scripts Link to comment Share on other sites More sharing options...
GetSome Posted June 5, 2011 Share Posted June 5, 2011 when will the patch be availalbe? Link to comment Share on other sites More sharing options...
Cantona66 Posted June 5, 2011 Author Share Posted June 5, 2011 It is uploaded, i do not know when Battlefront will make it available, usually during weekends it takes time is my experience. Link to comment Share on other sites More sharing options...
GetSome Posted June 6, 2011 Share Posted June 6, 2011 The fighter interception range is not it's strike range but the land spotting range. The default for this for SCWWI appears to be 1 whereas the default for SCGC apparently is 3. This is why it may appear to not be working. Use the editor to increase the ranges for all combatants to something like what you see in SCGC for the WWII mods if they are all still 1. If the values are not all the same for all countries you might want to contact the mod author before editing just to be sure it's an oversight and not a deliberate tweak for the mod. Did this get fixed/ updated in patch 1.5? If not how would I do it? thanks Link to comment Share on other sites More sharing options...
Cantona66 Posted June 6, 2011 Author Share Posted June 6, 2011 yes, now it is 3 like in SCGC Link to comment Share on other sites More sharing options...
Bengerman Posted June 6, 2011 Share Posted June 6, 2011 Cantona, Just a quick note. I am playing through my first run of 1.5 and I noticed you have the Norway invasion build up DE in there twice. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 7, 2011 Author Share Posted June 7, 2011 I have not made any changes for Norway invasion, ave you encountered it in the game or have you checked in the editor and found two? In the editor there are three different DE for different situations (Norway neutral or not) Link to comment Share on other sites More sharing options...
Bengerman Posted June 7, 2011 Share Posted June 7, 2011 Hmmm I am pretty sure It asked me twice if I would like to intensify the build up for Norway because the repeat of the DE happened on the same turn as the DE for the actual invasion and the two DE options were back to back....Im sober honest. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 7, 2011 Author Share Posted June 7, 2011 Strange, i will look out for it next time i reach that situation and date. Link to comment Share on other sites More sharing options...
Bengerman Posted June 7, 2011 Share Posted June 7, 2011 My apologies Cantona I should of saved the turn for you. I was also wondering if you have tried this scenario/mod in a PBEM match? I would be interested to know how it went as I would love to try it out if its an option. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 8, 2011 Author Share Posted June 8, 2011 no, i have not made any PBEM with it. Link to comment Share on other sites More sharing options...
Bengerman Posted June 9, 2011 Share Posted June 9, 2011 Cantona, I have never made a custom campaign before and I was wondering if you have to make changes in order for it to be PBEM? Not sure if you are interested or not but I have some feedback on my 1.5 campaign for you. Its a really fun scenario and I have probably spent too much time playing it. I am just an average player so take it for what its worth. - I still find the Russians to be too much of a push over even with the experience bonus you recommended and again I am just an average player well bellow "legend" status. -Lenningrad and Moscow were easily captured by the end of summer 1941. -Stalingrad fell in November of 1941 - I think the Russians need to be beefed up a lot or the Germans toned down a little in order to obtain that nail biting experience - I am not sure what it is but North Africa seems to be way to easy to dominate still. The British and Commonwealth forces basically line up one tile away from Tobruk and sit there while Tac Air and friends pick them off one by one. When they decide to fight a little they do so under strength. - For the life of me I still cant get France to surrender before mid to late July which I guess is fine given the above notes - I am not sure about your experiences but when Barbarossa starts I look at the boarder and get the impression that the invasion will be some what reminiscent of going hunting at the zoo. I am not sure if the problem is the amount of units the Germans can produce, their income or a combination of both. -it seems Britains NM is a little better off this version but i am not sure what it will look like in 1942. Anyway its a lot of fun and I thought I would throw you my two pennies. Cheers. Ben. Link to comment Share on other sites More sharing options...
crispy131313 Posted June 9, 2011 Share Posted June 9, 2011 In previous releases of "Calm before the storm" finding balance between Germany and Russia has been a tough one, as like you've already noted mass income, and experienced units triumph very quickly. I have not had as much time to play test recent versions, but a few suggestions could be: Reduce the Actions points of ground troops. This will only be truely felt in the vastness of Russia and will better pace the German advance. Greatly increase the cost of Elite Reinforcements, the effects of this will largely be felt after the Russian winter strikes. Add decision events costing MPP to the Russian Player (or Russian AI) to assist Partisans in cutting supply behind the German front lines if they reach key cities before a predetermined date. This would test the German's players resolve to gamble and attack or play it safe and regroup. It will add another element to the game. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 13, 2011 Author Share Posted June 13, 2011 Thanks for the feedback, i will see what i can do to beef up the Russiians and/or weaken the Germans Link to comment Share on other sites More sharing options...
Cantona66 Posted June 13, 2011 Author Share Posted June 13, 2011 Bengerman, i am glad for all feedback i get, thanks! Me too have the problem that the Allies is very defensive in North Africa, i do not know the problem, there are offensive scripts (the same more or less as in my Global version, but here it does not seem to work) The French surrender is as i have noted earlier in this thread due to that the French has too many units left of of Europe to surrender, i hope Battlefront fixes this problem for large campaigns. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 15, 2011 Author Share Posted June 15, 2011 1938 Calm before the storm (ww1 engine) v1.6 -------------------------------------------- Hopefully USSR will now be a bit more difficult to defeat, if you want to enjoy all added difficulties, play Expert level. Changed Defense bonus data Changed Movement cost Changed Combat data Added some names to Germanys unit list Increased cost for elite reinforcements Added one railgun to Swedish build limits and to the map Increased UK, Germany, USSR and US initial NM Increased cost to purchase units Lowered Action points for many land units Added decision script for poor economy for Spain Removed pop-up text in some plunder decision scipts Increased US MPP boost in decision scripts Increased strength on USSR unit scripts Added 7 USSR unit scripts (Mostly Expert level) Removed 1 USSR unit script Added units to USSR unit scripts Changed position on Armenian militias unit script Changed cancel position in one Amphibious script Small changes to UK Offensive script in Egypt Small changes to Commonwealth Offensive scripts Added 2 Commonwealth offensive scripts Added Spanish Research scripts (Replaced Italian) Changed research scripts Added one missing tile to Spanish surrender_1 scripts Added two NM UK scripts to boost morale (Expert level) Changed some NM UK scripts to boost morale (Intermediate and Expert level) Added 8 supply scripts for Russian mud Added 2 USSR winter strength scripts Added 3 decision scripts and matching supply scripts for USSR to destroy cities after Axis taken them Link to comment Share on other sites More sharing options...
Bengerman Posted June 16, 2011 Share Posted June 16, 2011 Well it looks like its going to be a really fun weekend. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 16, 2011 Author Share Posted June 16, 2011 Yes, i hope so too, i am just crushing Poland, so far so good. Link to comment Share on other sites More sharing options...
Cantona66 Posted June 17, 2011 Author Share Posted June 17, 2011 Hi Bengerman, now i have reached April 40 and at least i did not get 2 DE for Weserubung, but maybe there needs to be certain conditions for it to happen? Link to comment Share on other sites More sharing options...
CSS Posted June 17, 2011 Share Posted June 17, 2011 What does it mean when it says strategic advice for the Axis? Link to comment Share on other sites More sharing options...
Cantona66 Posted June 18, 2011 Author Share Posted June 18, 2011 There comes up one report (picture) for them with suggestions Link to comment Share on other sites More sharing options...
Cantona66 Posted June 23, 2011 Author Share Posted June 23, 2011 1938 Calm before the storm (ww1 engine) v1.7 -------------------------------------------- ADDED README FILE! Added 2 unit to Anglo Egypt-Sudans production queue Added 1 corps to the map for Anglo Egypt-Sudan Added 1 UK diplomatic chit at Spain Added fortress to Malta Named UK corps and added it to Malta Fixed layout of one bitmap Lowered German, UK, Italian, Us and French build limits for attack bombers Increased Spanish build limits for fighters and strategic bombers Removed 1 militia and replaced it with 1 corps for USSR Increased experience and strength on Anglo Egypt-Sudan forces in production queue Added text to decision scripts for plundering cities Added 2 friendly positions to decision script to create Reichskommiseriat Ostland Added 1 friendly position to decision script to create Reichskommiseriat Ukraine Removed 1 German unit script for JagdGeschwader 20 Small text changes in unit scripts Removed one attack bomber from German unit script for Deutsches Afrika Korps Changed CONDITION_POSITION for some USSR, UK and Commonwealth unit scripts Increased experience and strength of some units in some UK and USSR unit scripts Corrected faulty contry numbers in War_Entry scripts Added War Entry script and Belligerence script for Switzerland to join Allies Fixed War Entry scripts (wrong country numbers) Added 1 tile for UK garrison script for Malta Lowrered trigger in 1 Mobilization_3 script for Germany to press Turkey Added Mobilization_3 script and matching Belligerence scripts for French West Africa to join the Allies Removed 1 Mobilization_2 script Fixed 1 Mobilization_2 script (wrong country number) Minor adjustments to Mobilization_2 scripts Fixed spelling in some Mobilization_1 scripts Fixed wrong text and link to media in supply scripts Fixed faulty garrison scripts (wrong country number) Added 20 USSR garrison scripts Changed activate_position in garrision scripts Minor changes to UK and USSR garrison scripts Link to comment Share on other sites More sharing options...
Cantona66 Posted June 24, 2011 Author Share Posted June 24, 2011 Hi again Bengerman, i have saved the game just the turn before the invasion of Norway and replayed a couple of times and one of these the same DE popped up again and i recieved 3 divisions and one HQ again and directly after that the invasion decision came up. Very strange that a script that only can happen once actually happened twice! Link to comment Share on other sites More sharing options...
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