panzermartin Posted March 28, 2011 Share Posted March 28, 2011 One of the things that I found a bit annoying in CMSF was the constant flickering, redrawing, down/up sampling of visuals, appearing/disppearing trees etc. Sometimes when intense firefight broke out terrain would suddenly turn into a martian landscape. I think patches improved things but some of these issues remained. Is the terrain less affected this time by an overworking CPU? 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted March 29, 2011 Share Posted March 29, 2011 I was just wondering something along those lines. The fall-off on ground-texture fidelity in particular seemed extremely close when I fired up the Afghanistan demo. 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted March 29, 2011 Share Posted March 29, 2011 The trees at least are supposed to have been re-coded and much more appealing apparently. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 29, 2011 Share Posted March 29, 2011 I can't speak with any authority since I can't try it out on a huge variety of systems, but I haven't seen the re-drawing problem (which I definitely saw in CMSF on the same computer) in a very, very long time. The LOD transition is also very, very good. As in, I have to be looking for it to really notice. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 29, 2011 Share Posted March 29, 2011 I was just wondering something along those lines. The fall-off on ground-texture fidelity in particular seemed extremely close when I fired up the Afghanistan demo. This will differ depending on your in-game settings as well. One of the big things it changes is how close in the LODs go. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted March 29, 2011 Author Share Posted March 29, 2011 I can't speak with any authority since I can't try it out on a huge variety of systems, but I haven't seen the re-drawing problem (which I definitely saw in CMSF on the same computer) in a very, very long time. The LOD transition is also very, very good. As in, I have to be looking for it to really notice. Thanks for the feedback ND. LOD transition was a bit problematic in CMSF, nice to see this ironed out. 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted March 29, 2011 Share Posted March 29, 2011 This will differ depending on your in-game settings as well. One of the big things it changes is how close in the LODs go. Even at "best" - which does tend to kill my performance (for reference E8400@3Ghz, 5GB of RAM and NVidia 9600) - the underlying ground texture disappeared rapidly. That may well be intentional, I'm not going to 2nd guess the graphics programming since I have no experience there, but I'd say mostly it was the jarring nature from high-res to really low-res. The screens from the various CMBN AARs seem not to have that issue, but that could be jpeg compression and/or less underlying ground texture transitions (that is, not mottled brown/green like the 2nd mission in the Afghanistan demo). Generally CMSF (which I have, fully patched) plays well, but I play at Better (I think - one or two stops up from the default) but I will certainly cheer if the quality/performance of the graphics engine rises 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted March 29, 2011 Share Posted March 29, 2011 I am surprised that so many people complain about the graphics performance. I have a real low end processor: 1.8GHz dual core, 2 GB RAM (I built it as a small server 4 years ago). Until recently I ran it on the onboard graphics card, and that was slow, but still playable although for example trenches disappeared at a really short distance. Now I bought a passively cooled ATI 5550 - 1GB DDR2 - absolutely silent, which is still listed as mediocre card, and cheap at Euro 65, but I run CMSF at maximum quality, shadows on, AA on, large maps, large forces, and at a speed that I find perfectly acceptable: around 15 FPS, and moving around the map is completely smooth. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted March 29, 2011 Share Posted March 29, 2011 I also have my settings at max with AA on (I do have shadows off though) in CMSF with an average PC with no performance issues....Amd x3 3.6, 2gig ram, ATI 4870 1gig Win7 64 bit. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 1, 2011 Share Posted April 1, 2011 One of the things that I found a bit annoying in CMSF was the constant flickering, redrawing, down/up sampling of visuals, appearing/disppearing trees etc. Sometimes when intense firefight broke out terrain would suddenly turn into a martian landscape. I think patches improved things but some of these issues remained. Is the terrain less affected this time by an overworking CPU? I played the CM:SF NATO demo yesterday before I uninstalled it (by the laws of procrastination it was part of the clean-up process to fire it up one more time) and noticed the frequent strange "sweeping" re-drawing of small trees / bushes from front to back. This is something that I cannot remember happening in CM:BN at all. The ferocity of the firefights in CM:SF can (naturally) also not be compared to the pace in CM:BN, but this is another story. Fanboy that I am, I concluded that, even knowing CM:BN, CM:SF is still a damn fine game! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
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