zukkov Posted March 30, 2011 Share Posted March 30, 2011 seeing a whole column of tanks rotate their turrets simultaneously to fire at the same target. yah, i won't miss that.. :-p 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted March 30, 2011 Share Posted March 30, 2011 Every time I refresh and see a new post it's like unwrapping an early Christmas present - excitement, joy and then a bit of disappointment from the knowledge that I'll have to wait for the next bit xD 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 30, 2011 Share Posted March 30, 2011 seeing a whole column of tanks rotate their turrets simultaneously to fire at the same target. yah, i won't miss that.. :-p I hope to replay "Hornets' Nest" some day. Under the new system the Nashorns might actually have a chance. Michael 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted March 30, 2011 Share Posted March 30, 2011 One thing I really like about this relative spotting jigamazag, apart from the obvious lack of Borg spotting is how chaotic the feedback from your units gets. The overlapping contact reports mean you pretty much never have a clear picture of how many enemies are where. Keeps you on your toes nicely. 0 Quote Link to comment Share on other sites More sharing options...
LC- Posted March 30, 2011 Share Posted March 30, 2011 I would assume this means AT guns will be more useful. Now I probably never used them totally correctly but in CM1 I was lucky to get 2 kills with an individual gun. 0 Quote Link to comment Share on other sites More sharing options...
The Instigator Posted March 30, 2011 Share Posted March 30, 2011 German tank going through trees (1:20 in) Mind you this is from propaganda footage but still gives an idea. Modern tanks are BEASTS when it comes to navigating woodland terrain. Great stuff!! :cool: 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted March 30, 2011 Author Share Posted March 30, 2011 What is the damage to the Sherman and M10 that received hits? Alan, from my point of view the M-10 had one crew casualty (probably one from the previous turn too) and the M4A1 Sherman was knocked out. Sorry that wasn't clear in my post. 0 Quote Link to comment Share on other sites More sharing options...
nathangun Posted March 30, 2011 Share Posted March 30, 2011 Great AAR chaps. A quick question about map editing, how do the flavour objects in CMBN differ from those in CMSF ? Obviously the "ATM" and "Aircon" aren't in. I know there is "hay stacks" and "carts" just wondering if there was abandoned cars etc.. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted March 30, 2011 Author Share Posted March 30, 2011 Minute 13 Another fairly quiet turn. I start to push forward a little bit in this turn, still I am a tad conservative as I haven’t seen Warren’s M-10 that was with the Sherman Platoon for quite a while and I don’t want any surprises. I order 1st platoon and the Company HQ element to make the following moves. Note that HQ 1 I am placing behind a knocked out tank in the hopes that it can provide some cover. In 2nd Platoon the only moves are for Tank 3 to push in towards the tree line where the M4A1 was knocked out last turn and take up a hulldown position across the road. Tank 4’s crew is going to re-man their tank and get ready for movement next turn. Towards the end of the turn an M-10 moving quickly across the ground away from AA3 fires on the move from about 520m at 2nd Platoon’s HQ Tank. The round falls well short. With the close of the 13th minute Warren’s M4A3(76)W is also spotted retreating from the engagement area. As you can see in the following image its rear will be facing the gun of the newly repositioned HQ 1 tank of the Company HQ element next turn. As a bonus this turn I wanted to show you an image of the road wheels deforming over rough terrain. As cool as this image is tanks are even more beautiful in motion: Next: Minute 14 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 30, 2011 Share Posted March 30, 2011 Any chance of an overview shot Bil? 0 Quote Link to comment Share on other sites More sharing options...
The_Capt Posted March 30, 2011 Share Posted March 30, 2011 Run Away!! Run Away!! 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 30, 2011 Share Posted March 30, 2011 German tank going through trees (1:20 in) Mind you this is from propaganda footage but still gives an idea. Modern tanks are BEASTS when it comes to navigating woodland terrain. I liked the bit at 2:05ish where the Panzer IV hides behind the little evergreen sapling. Trees do indeed provide good cover, but the Very Important Lesson taught by the great Monty Python on "How not to be seen" springs to mind. Minute 13 As a bonus this turn I wanted to show you an image of the road wheels deforming over rough terrain. As cool as this image is tanks are even more beautiful in motion: Next: Minute 14 That is so very, very cool. I thought the tanks rocking on their bogies when they fired was cool, but that's completely sub-zero. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted March 30, 2011 Author Share Posted March 30, 2011 Other Means, I'll start the next turn with an overview of where we are up to the end of this turn. Will that work for you? 0 Quote Link to comment Share on other sites More sharing options...
Krilly Posted March 30, 2011 Share Posted March 30, 2011 Run Away!! Run Away!! Your best update yet Capt 0 Quote Link to comment Share on other sites More sharing options...
The Instigator Posted March 30, 2011 Share Posted March 30, 2011 STOP PLEASE!!! just stop....can't take it anymore......thud! 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted March 30, 2011 Share Posted March 30, 2011 I have the entire series of Die Deutchen Panzer, really awesome footage... but I thought this clip from Youtube really shows great shots of both the Sherman and Panzer Mk. IV. http://www.youtube.com/watch?v=9Dqf_9gQ76Y 0 Quote Link to comment Share on other sites More sharing options...
Praetori Posted March 30, 2011 Share Posted March 30, 2011 Every time I refresh and see a new post it's like unwrapping an early Christmas present - excitement, joy and then a bit of disappointment from the knowledge that I'll have to wait for the next bit xD No, it's more like watching someone else unwrap theirs and realize that THEY got what YOU wished for. :mad: 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 30, 2011 Share Posted March 30, 2011 Other Means, I'll start the next turn with an overview of where we are up to the end of this turn. Will that work for you? Nicely, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Krilly Posted March 30, 2011 Share Posted March 30, 2011 Every update makes me admire the Nice screenshots. CM:BN is a pretty game for sure. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 30, 2011 Share Posted March 30, 2011 As a bonus this turn I wanted to show you an image of the road wheels deforming over rough terrain. As cool as this image is tanks are even more beautiful in motion: Post a video and let us judge for ourselves! 0 Quote Link to comment Share on other sites More sharing options...
Peregrine Posted March 31, 2011 Share Posted March 31, 2011 Interesting .... which kind of plays in to the tank vulnerability thread ... part of the discussion there is if it is advantageous for MKIV tank to be in a hull down position because they leave their weak turret armor exposed. Of course if the MKIV is that much harder to spot in a hull down position then it doesn't really matter does it? Also I never really thought of armor using woods as cover. I always assumed that all but the thinnest trees would be impassable to most medium and heavy armor ... Great use of terrain !!! The light trees that were the thickest passable in CMx1 were OK for concealment (especially on defense if you hadn't moved) but the chances of bogging went up a lot so tended to be avoided by tanks with high ground pressure. The massive difference is relative spotting. Now tanks in these sorts of concealed positions can fire and have a better chance of not being spotted and targetted by every single enemy unit that has LOS to that position. I am starting to form the impression that favourable terrain and using tanks correctly will result in more lopside results for the player doing it best. 0 Quote Link to comment Share on other sites More sharing options...
Praetori Posted March 31, 2011 Share Posted March 31, 2011 The light trees that were the thickest passable in CMx1 were OK for concealment (especially on defense if you hadn't moved) but the chances of bogging went up a lot so tended to be avoided by tanks with high ground pressure. The massive difference is relative spotting. Now tanks in these sorts of concealed positions can fire and have a better chance of not being spotted and targetted by every single enemy unit that has LOS to that position. I am starting to form the impression that favourable terrain and using tanks correctly will result in more lopside results for the player doing it best. The old wargaming tactic: If there's wood, put artillery shells on it. If there's a hill, put artillery shells on it. If there's a wooded hill, put double the artillery shells on it. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 31, 2011 Share Posted March 31, 2011 It helps to have LOTS of artillery. Look at who won the real war. Michael 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted March 31, 2011 Share Posted March 31, 2011 It helps to have LOTS of artillery. Look at who won the real war. Michael ... unless its trench warfare 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted March 31, 2011 Share Posted March 31, 2011 A question for the Capt: Is there any reason why you turned around your sherman rather than simply reversing him out of there? As I recall in CMX1 I'd always reverse because it was fast and you kept your thickest armor to the enemy. I once tried it with a Jackel in CMSF and was shocked at how slowly it reversed. Result: one dead canine. So, how does reverse compare with fast forward in CMBN? 0 Quote Link to comment Share on other sites More sharing options...
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