jeep Posted January 15, 2011 Share Posted January 15, 2011 Jeep v6 rules Just started using this. It really plays like a different game. Let me know what you think. ----------------------------------------------------------- IMPORTANT: When playing with the AI in this rule set, select the "AI units" unit set for the AI players. The AI will not work at all using the standard rule set! This is a heavily modified rule set from the original. Changes were made to improve the tactical options in the game. Summary of changes: Ground combat slowed down to allow for ongoing battles. Artillery units are soft and need to be protected. Infantry are better at defense; tanks are for offense. Air combat modified so that fighters will dominate other air unit. Tac bombers are stronger verses destroyers, transports, and ground units. Maintaining air superiority is tactically important. Sea combat changed to make BBs much stronger in surface combat, but very weak against subs. Cruisers have powerful air defense. New units: ASW planes are for hunting subs and dropping Sea Mines Sea Mines are defensive sea units, immobile Heavy air transports allow limited air movement of armies AWACS for mobile radar New gameplay: ONLY TRANSPORTS may capture sea resources Rationing option for cities when you are low on resource Detailed modifications from original: Ground combat changes Terrain modifications for infantry increased (combat type soft) Paratroopers use 0.8 food, can build airfields in 3 turns Arty / msl / AA use less food Inf / tank / para -------------------------------------------------- HP are 5x original to slow down ground combat Increased production costs Air => ground: Tact bombers to armor attack increased by 100%. Damage by 2. Ground => air: inf/tank/para air attack is almost zero. Don't need this since air does little damage Ship => ground: +100% to inf/armor, ship bombard takes much longer (but this is also desired) Arty / AA remain unchanged: Note, this makes them very weak to ground attack, but this is ok Increased missle damage vrs soft/armor Added GroundSupport combat type for non inf/armor (those with only 2hp) ICBN range increased Tactical Nuke added Naval combat changes Added AWACS aircraft & surfaceship tag to all ships Added ASW aircraft Cruisers & BBs now weaker vrs subs (to offset ASW aircraft advantage) (sub attack *0.66) Cruisers and batteships now have increased ship attack range at class 3 (BB) 4(CR) Also have increased view range This models change to guided missles from cannons Changed ship attack animation for BB/CR Changed air attack animation for CR Tac bombers 4+ have missile attack verses ships at unit circle+10/20 Destroyers weaker vrs air (50%) Sub view ranges for dest/crus are less than current rules Missiles Adjusted the production costs on V2,MRM,cruise missiles All missiles have 1 hp Added ability for cruisers 4/5 to hit missiles Air Tac bombers and Strat bombers air attack reduced by 50% Fighters air attack increased by 33% Added Heavy transport aircraft Transports can carry 1 more unit ONLY Transports can capture sea resources Sea Mines have been added. They must be placed by transport. Still Need: Heli bitmaps Link to comment Share on other sites More sharing options...
emptyT Posted January 18, 2011 Share Posted January 18, 2011 Yo Jeep just read this and looks interesting. I am working on my own rules along similar lines. I will download and play with my pal and report back. EOS AI RULES! Link to comment Share on other sites More sharing options...
jeep Posted January 19, 2011 Author Share Posted January 19, 2011 Just finished two games. The first was 2 elite AIs teamed against me, the second was 3. The first game was a really good fight, and I eventually won it. The second was also a lot of fun, but the AIs took it. Actually had the AI using a strong airforce for awhile. Even the second game was tactically fun, just too many enemies to win against Link to comment Share on other sites More sharing options...
LawrenceS Posted August 22, 2011 Share Posted August 22, 2011 I've been looking for uploaded user EOS content and I can't find any....help? Link to comment Share on other sites More sharing options...
Moon Posted August 22, 2011 Share Posted August 22, 2011 EOS comes with its own built-in tool for sharing mods (and matchmaking etc.). Simply launch the game and click on the corresponding menu in the game. Link to comment Share on other sites More sharing options...
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