Pvthudson Posted January 11, 2011 Share Posted January 11, 2011 Ok, I have bad bad luck with town fights. I am assuming I need to be ON the same floor as the enemy to take them out. What about across the street shooting THROUGH the windows up to another floor? Also it is best to go between levels as ASSAULT or move? Or does it matter? 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted January 12, 2011 Share Posted January 12, 2011 Area fire buildings you suspect are occupied. I use Hunt with the occasional Quick. Use plenty of overwatch before any moving about. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted January 12, 2011 Share Posted January 12, 2011 The key tactics are (1) area fire (2) on the hunt or assault waypoint in the room you are about to enter pre-order fire to the next room. This way you increase the chances of suppressing an ambush from the "room after the next room" 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 12, 2011 Share Posted January 12, 2011 Yes, definitely do the Area Fire first. If you enter a building (same or different levels doesn't seem to matter much) containing more than one active enemy soldier, even if you have 5:1+ odds, you will likely lose about as many guys as you kill. Cowering enemies are easy to kill. ASSAULT, FAST or QUICK to get your troops to the building door (so you don't go to ground in the open) but HUNT or ASSAULT your way inside. 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted January 12, 2011 Share Posted January 12, 2011 Best advice is don't enter buildings you don't have to. Actually sweeping out live enemies with your infantry is often very costly. It's just a very tricky situation. In most cases it's better to just pound the building with whatever firepower you have. Even if you want to enter it, still pound the crap out of the building for a while. Getting multiple angles on the building is also important if it has multiple "rooms" so that the enemy doesn't just fall back to the rear of the building when you prep it. If you can't suppress the back or interior "rooms", consider the choice to enter it very carefully. If you have to enter a building suspected of containing enemy, do like Euri says, before you enter a floor, do area fire at short range so that your guys "prep" the floor with frags. Only takes one volley of frags to ruin the defender's day. Also try not to lose the initiative mid way through clearing a structure. If your guys get stalled or pinned, the situation can quickly go from bad to worse as they'll get massacred while they cower/try to withdraw. The only way I know to avoid this is to flood large buildings from several entry points. Enough fireteams in the building will usually insure that if one team is getting hammered, another will be hitting the enemy from another angle to take the heat off. Wall breaching and even entering through the roof can help you flood in troops. Still no matter what you do, it's going to be risky. A 2000lb bomb is still the best way to clear a structure. 0 Quote Link to comment Share on other sites More sharing options...
Pvthudson Posted January 12, 2011 Author Share Posted January 12, 2011 So this is my video. I am going to assume this is how NOT to do it http://www.youtube.com/watch?v=EGFaYyE8GvY 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 12, 2011 Share Posted January 12, 2011 I think elsewhere there was a conclusion that ASSAULT is dangerous/unrealistic to use as if one team gets suppressed so is the other immediately similarly affected - the opposite of what you would expect, and rather useless. Question: Just prior to a HUNT entry into a likely enemy occupied building I like to set a waypoint and area fire the building for 10 secs. Which is best/most useful TARGET or LIGHT TARGET? Comments? 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted January 12, 2011 Share Posted January 12, 2011 TARGET, definitely, since it makes your squads use rocket and grenade launchers. Needless to say these are great tools in clearing out a building. 0 Quote Link to comment Share on other sites More sharing options...
Pvthudson Posted January 12, 2011 Author Share Posted January 12, 2011 The mission I am talking about in my video is Piccadilly Circus Rev 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted January 12, 2011 Share Posted January 12, 2011 regurging a tip posted her: "When you think that you have supressed a building enough, carry on and supress it some more." For me this has developed and added 'and some more on top of that.' Been caught out by some hard to get tick like mf. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 12, 2011 Share Posted January 12, 2011 I don't know if it's my style of play (very slow and careful like recon at the start) or if I simply have not been confronted by some of the more murderous scenarios... But, I find if I take my time, I can get some sort of ID (usually) on an enemy in a building so I know when to blow the hell out of it. Otherwise, I rarely use "recon by fire" or shoot at things "on spec." 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted January 12, 2011 Share Posted January 12, 2011 So this is my video. I am going to assume this is how NOT to do it http://www.youtube.com/watch?v=EGFaYyE8GvY Great video. No seriously, most are other how to do it right and it's kinda useful to see some mitsakes that others make too. And well done for staying with and not quiting. Main observation. Roofs are death traps to direct fire- use with caution. I tend to avoid the roofs without walls. (But seems to be an issue about Arty being less effectiv against roofs) There's far better threads than I could give but read a few about overwatch and just pausing for a while to spot. Also, infantry movement from what I picke up. Walk if for safe zone only. Fast for short distances (I rarely use it). And Chemical Factory, yes use overwhelming fire power. 0 Quote Link to comment Share on other sites More sharing options...
Pvthudson Posted January 12, 2011 Author Share Posted January 12, 2011 Roger that 0 Quote Link to comment Share on other sites More sharing options...
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