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CM:BN Beta AAR/DAR Bois de Baugin - German side


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"Hans! It's JasonC on the fieldphone, he want to talk to you at length about your unrealistic casualty modelling and has 17 pointers of how you could better conduct your surpressing fire."

"Verdammnt nogmahl, tell him I'm to bloody busy mowing down Ami's over here!"

:D;)

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The german with the Machinepistol is firing it at the Americans [...] yet looking at his mate while doing it.

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He looks in the direction of the tracer, as it should be.

(but maybe he has Tube Guy in his field of view...)

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JonS. Please tell use the experience level and morale of the two heroes?

His name is - was - Boedeker. Regular experience. Morale was ok, they got a little suppressed initially, but once they achieved firepower supremacy they were off.

Love the captions :D

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13: Fury

After the incredible action on minute 27, the fighting is continuing hot and heavy for at least the next 4-5 minutes.

To my surprise, the two Americans that surrendered down on the cart track really did throw in the towel. I guess they – and the guys around them - must have been in a worse state than I realised.

In an attempt to really put the hurt on Elvis’ attack on my left flank, I crept The Hunter forward. Conscious of the damaged state of the vehicle, I crept it forward in short legs, with slight pauses at the end of each.

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The round came in through the weaker side armour just above and behind the sprocket. No one got out alive when the vehicle started burning. This, of course, is a disaster. It seems I underestimated just how much effect the loss of situational awareness would have, since The Hunter had no inkling if the cause of it’s own demise, which turned out to be yet another Sherman, this time near the northern end of the cart track.

Worse was to come less than a minute later when the 75mm PaK over on Hill 144 was quickly dispatched as the result of a wee tank rush. The four Shermans Elvis has up on Hill 154 came sniffing around the corner of the Bois from where they’d been skulking out of LOS. The PaK got a couple of shots away, including some hits, but the gun was put out of operation by return fire. All the crew getting away in one piece was some minor consolation.

There’d been some 105mm spotting rounds had been falling in the open ground north of la Campagne. Now the FFE came on full force.

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(that pillar of smoke in the background marks the final resting place of The Hunter)

A lot of rounds fell, although the MPI seemed to be well north of the hamlet. I managed to use the warning provided by the spotting rounds to get the most exposed guys under cover, but some casualties and wounds were still inflicted. More importantly, though, all that dust blocked my LOS out of the village for about 4-5 minutes. This, in turn, halted all my fire on the open ground in front of Hill 144, allowing Elvis to move some unknown amount of forces up to the Hill in safety. Artillery creates an exploitable effect, even if it doesn’t cause any – or many – casualties.

With some slight jockeying, I managed to move the remaining JgPz.IV into a better position, and am rewarded with the destruction of one of the Shermans on Hill 154. That’s three for this guy now. Huzzah!

The scout team down on the cart track continue to fire on the fleeing Americans, but as the range increases, the effectiveness of the MP-40s rapidly drops away, and they cause no more casualties. I try to sneak them about behind the wall – and to retrieve the ‘schreck there to take another shot at the Sherman – but fail and they’re all gunned down. Not prepared to take any chances here again, Elvis has a squad perform a brilliant little assault, using stacks of aggression and grenades.

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Pity for them it was all wasted on lifeless bodies. Heh.

Some ineffectual US 81mm fire falls on the northern end of Hill 144, and I briefly spy a tank(!) moving into the woods there, then pulling back. Direct fire has already reduced my forces there to just a ‘schreck team, and I start Quicking the platoon I’d earlier withdrawn to create a reserve back onto the hill, but they aren’t quite in time for a quick infantry attack. This fails for Elvis, badly.

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That’s a Luger being pointed at the American. This Landser throws down his ‘shreck, whips out his Luger, and uses it to such devastating effect that the assaulting squad surrenders.

Elvis had his revenge less than a minute later, though, as he moved his Sherman back up into the woods again, USMC styles, just as my returning section started to assault past the heroic ‘schreck team. The assault collapsed before it began – again with heavy casualties – with the ‘schreck gunner getting cut down in the cross fire. The American PWs are also rescued. I manage to pull the survivors back about 15-20m and establish a line, but then realise that the platoon had shot off – or lost – its only ‘faust. With the ‘schreck gunner down, that leaves me with no AT capability on the forward edge of Hill 144.

Meanwhile, over on Hill 154, Elvis proves he really has been left out in the sun too long. After a long period of quiet my guys observe some US movement from right-to-left across their front. But they really have to rub their eyes to believe what they see - a laden 2½ ton truck. A quick ambush is set and that little piece of aberrant behaviour comes its predictable conclusion.

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I can only assume that Elvis has – or rather had – no idea that the left wing of my forces in the Bois was so far forward. Along with some other movement, it seems Elvis is trying to sidle over to the western edge of the Bois so he can perhaps start applying some enfilade fire of his own, from Hill 154 across to la Campagne and/or Hill 144.

The artillery fire I had so lovingly concentrated on the northern edge of the Bois and Hill 154 seems to bear little fruit. With so much going on, it’s a little hard to figure out which rounds falling are whose. I’m also guilty of not paying close enough attention. As a result, most of the fire falls well off target and is ineffective, and I eventually run out of 81mm rounds.

The period finishes with the commander of the surviving Jg.Pz.IV, on Hill 144, experiencing the fate typical of his breed – a short but exciting life – when a US AP round blew through his chest. After cleaning up the blood and gore, the remaining three crew carry on.

So, where are we now? Well, it’s about 35 minutes into the battle. The attack on Hill 154 seems completely stalled, and he’s continuing to take cas there. The feint, or whatever it is, up the middle along the D-28 got nowhere, is going nowhere, and is suffering a steady toll to the re-supplied sniper. The attack up the left and onto Hill 144 caught me badly off guard. However a couple of heroic stands – by the scouts on the cart track and then ‘schreck team on Hill 144 – has halted and bloodied that effort. Everywhere he seems stalled. On the debit side, I’ve lost the better half of my anti-tank capability, most of my indirect ammo is gone, and two of my rifle platoons have been blown in fruitless counter attacks. I’m feeling guardedly confident.

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This is awesome. Thanks to both of you for the preview and DARs.

And I have to mention that a buddy (also long-time Battlefront fan, going back to the origins) just reminded me of CM:BN, and that's brought me back to the site/forums after a long absence.

Yes, I'm one of those guys...give me more WWII, and nothing else ;)

Can't wait for pre-order!

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13: Fury

That’s a Luger being pointed at the American. This Landser throws down his ‘shreck, whips out his Luger, and uses it to such devastating effect that the assaulting squad surrenders.

I seem to recall that Lugers were not the most common German pistol. Can someone confirm or deny that?

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I will volunteer, with all due reluctance, the heartbreaking letter to my wife and all. Who really would go into mourning if I got on the beta test team, by the way. :)

I am not kidding my gaming habit irritates her more than porn, not that I ever look at any of that stuff..... Errr never mind......

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I am not kidding my gaming habit irritates her more than porn, not that I ever look at any of that stuff..... Errr never mind......

Women tend to dislike anything that takes attention away from listening to them talk about their nails...or that catty broad at work or...blah, blah, blah...<---- LOL that's what it ends up sounding like.

I've had four girlfriends since CMBO...The game has vastly outlived the romances (though two of them did get interested in WWII). You are gonna be in it deep come CM:BN DDay. It'll make crack look like a cup of coffee!

Jon...good stuff...lots of action and atmosphere...any chance we could see some shots of that pak crew manning their gun?

Mord.

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(though two of them did get interested in WWII)

The cunning wile of the female at work, I fear... :D

I wonder how long their interest was maintained after the relationship ended, eh? I'm guessing they didn't become military historians...?

(sorry, don't mean to be rude, but probably failing)

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LOL not rude at all...kinda funny...I actually wondered that myself...But I am still good and close friends with one and she went and bought and watched BoB all by herself...got into the Call of Duty games too without any prompting...I tried and tried to get her into CMSF to no avail...maybe CM:BN will peak her interest? It may be too in depth for her though.

finalcut's reverse Ruffie may be the ticket there, Dan...LOL...

Mord.

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LOL, my girlfriend hates my gaming, and yes, it is because when she is whining about this and that (she is right about that, I don't listen) and I am like, yes, wow, thats too bad, ok...... She hates it, hates, hates, hates, hates to the one-hundredth power games that I enjoy. Man, the first battle is to play, and meet the second battle when I get there.

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JonS, have you noticed whether placement of flames is more directly related to hatches etc., in CM:BN?

It seems to be, yes.

Also, when the crew bails it it seems that the only hatches that open are the ones that someone uses. So, for example, if the driver is killed, his hatch won't open.

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...But I am still good and close friends with one and she went and bought and watched BoB all by herself...got into the Call of Duty games too without any prompting...I tried and tried to get her into CMSF to no avail...maybe CM:BN will peak her interest? It may be too in depth for her though.

Sounds like you did a good job on her then!

She hates it, hates, hates, hates, hates to the one-hundredth power games that I enjoy.

Ouch. At least my wife doesn't mind me playing the games, just a wry "Killing again?" or "More war?"

I tell her that its about the history, but somehow she fails to see this point of view...

Okay, time to get back to the topic of this thread, eh? Really enjoying it.

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Try to introduce Sudoku to the misses and wait until the point she gets addicted to it. Then your even and can even play it like your playing CM because your bored and don't want to disturb her with her Sudoku. After all it is good to also have different interests (apart from the shared ones) as parters, she can go look it up :)

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I've had four girlfriends since CMBO...The game has vastly outlived the romances (though two of them did get interested in WWII). You are gonna be in it deep come CM:BN DDay. It'll make crack look like a cup of coffee!

Mord.

Are you talking about chicks throughout or started to make drug refernce...

Maybe a how to deal with the wives tips thread is in order.

A certain level of moaning is a good sign. Too much earache bad for the health. She just lets you get on with it while she see's her new friends always in her new gear and sudenly starts locking her phone...hmm... watch it.

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14: Five men and a kubel

With things rapidly turning to custard on Hill 144, I need some more anti-tank firepower over there. The ‘schreck team that was there has been obliterated, and the platoon is residence only had one ‘faust ... which missed.

So, time to transfer one of the reserve platoons from Hill 154 all the way around.

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Here they are, moving down the reverse slope of Hill 154. If you look closely you’ll see a variety of weapons being carried. If you look even closer, you’ll see that the kit being carried varies according to the weapon being held. Nice. This platoon has two sections, each of which has two ‘fausts, a mix of 30’s and 30k’s.

So, that’s the guys jogging their way over. The problem is that it’s a very long way, and until they arrive there’s no infantry AT capability on the forward slope. In order to get things moving a bit faster, I split each section, using the AT Team command. This shaves off two guys and any AT weapons – in this case the ‘fausts. Then I run those two AT teams down to the kubel which has moved back after resupplying the sniper, and load them up. Conveniently, the kubel can carry four passengers in addition to the driver.

Then it’s time to step on the gas!

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Up on Hill 144 you can see the Jg.Pz. continuing to engage Elvis' guys over on Hill 154 and down on the D-28.

Here the kubel is turning hard around one of the trees lining the roads in this area.

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Notice how the front wheels have turned for the corner? The wheels were also move up and down on their suspension as the guys went honing cross country.

That little kubel is proving surprisingly useful.

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