Battlefront.com Posted January 13, 2011 Share Posted January 13, 2011 There is a bug with soldier placement in foxholes and, sometimes, trenches. It should be fixed soon. The Panzerfaust glitch was fixed since this build. Basically, there was a "hotspot" in the model what was incorrectly set so that the Panzerfaust appeared half buried in the ground and was dragged along as the soldier moved. Produced some very funny screenshots at times Steve Link to comment Share on other sites More sharing options...
panzermartin Posted January 13, 2011 Share Posted January 13, 2011 The foxholes remind me of Diogenes living in his tub But I still like them.. Link to comment Share on other sites More sharing options...
futon river crossing Posted January 13, 2011 Share Posted January 13, 2011 I think if you gave the earth pimples a flat rim - it might improve their appearance! Link to comment Share on other sites More sharing options...
vincere Posted January 14, 2011 Share Posted January 14, 2011 15: Stalemate (larger image) Earth pimples turn out to be "proper rubber dinghy rapids." Link to comment Share on other sites More sharing options...
dan/california Posted January 14, 2011 Share Posted January 14, 2011 A bit of self leveling might be in order. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted January 14, 2011 Share Posted January 14, 2011 I think if you gave the earth pimples a flat rim - it might improve their appearance! If you just leave them alone they will go away. Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 14, 2011 Share Posted January 14, 2011 LOL! Have faith -- the modders will provide an ingenious and low visual impact solution. I'll take ugly FOW entrenchments with pleasure. Just need to get this baby polished up and out the door!!!! Link to comment Share on other sites More sharing options...
Kwazydog Posted January 14, 2011 Share Posted January 14, 2011 They are just place holders guys...Im not sure we can do a hell of a lot with them but Ill be looking at them shortly. Link to comment Share on other sites More sharing options...
PAEZ Posted January 14, 2011 Share Posted January 14, 2011 Jon So what happend to this grenade ? Did it hit inside the truck?? btw great aar!! Link to comment Share on other sites More sharing options...
costard Posted January 14, 2011 Share Posted January 14, 2011 Cheers Kd - great work, guys. We want to buy it, we want to play it. soon. please. Link to comment Share on other sites More sharing options...
gunnersman Posted January 14, 2011 Share Posted January 14, 2011 15: Stalemate The ammo for the HMG-42s on Hill 144 (one of them is in the image above) finally starts to run low, around 20 minutes after they first started firing. By ‘low’ I mean they each only have around 5-600 rounds. That’s still enough for several minutes of fire, but not so much that I can just leave them chattering away. Barrel change animations? Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 14, 2011 Share Posted January 14, 2011 No barrel change animations. That would be super cool, but it's not in our budget (so to speak). Steve Link to comment Share on other sites More sharing options...
gunnersman Posted January 14, 2011 Share Posted January 14, 2011 No barrel change animations. That would be super cool, but it's not in our budget (so to speak). Steve I forget what the section is called on lower left of the screen (not on the GUI) in florescent green letters. But will it at least say something to the effect of "Changing barrel"? Link to comment Share on other sites More sharing options...
Rokossovski Posted January 14, 2011 Share Posted January 14, 2011 I'm concerned about whether the German infantry will be helpless if they run out of specific anti-tank assets. Do infantry in CMBN have any way to fight armor absent dedicated anti-tank weapons? In CMBO/BB/AK there was the ability to mob armor if it came too close to infantry, although of course that was abstracted. It had the (to my mind realistic) virtue of forcing armor to treat hostile infantry with at least a little respect, especially in close terrain. Is there anything similar in CMBN? If not, how will things be handled with, for example, Soviet infantry or early and mid-war incarnations of the game where bazookas/panzerfausts/piats are not a factor? Will armor simply be impervious to enemy infantry? Link to comment Share on other sites More sharing options...
mat69 Posted January 14, 2011 Share Posted January 14, 2011 I guess after that many rounds the front of the MG is gleaming in copper. Man I remember pointless hours wasted by cleaning that crap of the successors. Or, wait, did they use copper as mantle back then? Link to comment Share on other sites More sharing options...
gunnersman Posted January 14, 2011 Share Posted January 14, 2011 Those rounds hitting in front of that P IV are a nice tight grouping. Are you sure that's not some sort of a bug? Or something in the code that can be tweaked? I've seen this alot in CMSF. Particularly when tanks are firing HE or HEAT rounds at infantry in trenches. The rounds always seem to short more often than long. If it is a bug and it is going to delay the release...then please, by all means disregard. (Of course after the release all of us will start bitching that it is a bug) Link to comment Share on other sites More sharing options...
mat69 Posted January 14, 2011 Share Posted January 14, 2011 Maybe these aren't rounds falling too short but reflecting of the tank hunter, but I don't know. Link to comment Share on other sites More sharing options...
Wiggum Posted January 14, 2011 Share Posted January 14, 2011 I guess after that many rounds the front of the MG is gleaming in copper. Man I remember pointless hours wasted by cleaning that crap of the successors. Or, wait, did they use copper as mantle back then? Yeah, cleaning the good old MG3 is just pure fun. ...going to the Feldwebel, he looks at it..."bah thats not clean enough"...going back and try to look like you are still cleaning although your are 100% sure it is already clean... Link to comment Share on other sites More sharing options...
umlaut Posted January 14, 2011 Share Posted January 14, 2011 The rounds always seem to short more often than long Maybe I´ve misunderstood your point, but if not, it seems like there´s a perfectly simple explanation: If the rounds were hitting any longer they would either: 1. Hit the Jagdpanzer or 2. Pass above the Jagdpanzer and end up miles away. That´s why you only see the traces of the rounds that are hitting short. Link to comment Share on other sites More sharing options...
gunnersman Posted January 14, 2011 Share Posted January 14, 2011 Maybe I´ve misunderstood your point, but if not, it seems like there´s a perfectly simple explanation: If the rounds were hitting any longer they would either: 1. Hit the Jagdpanzer or 2. Pass above the Jagdpanzer and end up miles away. That´s why you only see the traces of the rounds that are hitting short. It's just an observation on my part. But it seems consistent with what I have seen in CMSF. Short rounds seem to have tight groupings that are directly in front of the intended target. And MOST seem to be short Only testing will prove me wrong or right. But it struck me as interesting that there is a tight group in front of the P IV. Link to comment Share on other sites More sharing options...
Sivodsi Posted January 15, 2011 Share Posted January 15, 2011 It's just an observation on my part. But it seems consistent with what I have seen in CMSF. Short rounds seem to have tight groupings that are directly in front of the intended target. And MOST seem to be short Only testing will prove me wrong or right. But it struck me as interesting that there is a tight group in front of the P IV. Actually, I remember that this happened in CMBB, and that it was a bug then that eventually got fixed. Not saying that this one is too, just that gunnersman has perfectly reasonable grounds for asking the question. Link to comment Share on other sites More sharing options...
JonS Posted January 15, 2011 Author Share Posted January 15, 2011 There were plenty of hits, too, on the JgPz, as well as those misses Link to comment Share on other sites More sharing options...
Other Means Posted January 15, 2011 Share Posted January 15, 2011 Yeah I've seen it to. I'm not sure but it may be "we have to guess the range, if we guess short we can at least see where the round is hitting" type thinking. Or it could be a bug, I'll keep an eye out Link to comment Share on other sites More sharing options...
gunnersman Posted January 15, 2011 Share Posted January 15, 2011 Just glad I'm not the only one. Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 15, 2011 Share Posted January 15, 2011 Short rounds seem to have tight groupings that are directly in front of the intended target. And MOST seem to be short As for why you are seeing the shorts and not longs, I think umlaut's explanation applies. As for the tightness of the grouping, in terms of azimuth there is an easy explanation for that too. Azimuth accuracy, especially for high velocity flat trajectory rounds, is nearly always easier than range accuracy (the exception being when you are subject to unpredictably high, gusting winds from the side). What is a little odd is that they would be grouped so closely in range. One might, for instance, expect to see the first round 20 meters short, the next one 5, and the third to either hit the target or be over. So maybe this could use a tweak, but a minor one that can wait. Michael Link to comment Share on other sites More sharing options...
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