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modding type question


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Well I gotta call on the Big guns for help here. I can't get those little soldier sprites on the bottom of the pic below to appear. If I create a new unit/human, detachment, and skin, where is the reference that will populate those missing soldier pictures? Is there a path to them, do I have to add it to an ini file. Should I extract the file and rename it? I'd be happy using an existing one but its not just a line in the parts.ini.

sorry I kinow its not the modding forum but I'm hung up on this.

faceset.jpg

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I was missing the infantry_mat, infantry.rect and infantry.TGA, and added to the fileslist to extract. So now my models folder looks like what you posted. BUT these files made no difference. I suspect they are the frame and flag.

What file is the little soldier sprite and which ini file points to it.

Appreciate your help. thanks.

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The tga is soldier sprite with wounds ( red parts in wounded soldier ) Try to rename kursk1943_infantry.* with your new directory/unit name, example kursk1943_waffen... then if nothing change you have to modify data/units/detachment ( unit and parts.ini ) . I made something similar , i don't remember how i made it :) , but it worked.

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Ok now we know that the data files ( ini files ) are not correctly modified. Keep the 3 model files modified as i said.

First Data\units\human\ger\kursk1943_waffenss(or as you named the directory)\unit.ini -> modify name line as model directory

Data\units\human\ger\kursk1943_waffenss\parts.ini -> modify name line and

MeshName line as model directory

keep officer name line and mesh name line as they are.

Data\units\detachment\ger\kursk1943_waffenss_detachment\unit.ini -> modify name line as kursk1943_waffenss_detachment

and then also parts.ini you must modify crew0*_unit with Data/Units/Human/Ger/Kursk1943_waffenss

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