jeep Posted November 22, 2010 Share Posted November 22, 2010 While I'm on the subject, here is how strategics bombing lines up Unit Cost Prod dam Building dam Unit dam Bomb1 100 13 20 low Bomb2 100 13 20 Bomb3 100 13 20 Bomb4 100 13 20 UAV1 80 13 20 UAV2 70 13 20 low The only difference tech makes is range and defense. In general, a bomber pays for itself in maybe 4-5 bombing runs if it is not shot down. This sounds about right. A lot of the damage is to production and buildings. One bomber does 8 production damage per turn, and 50% takes out a building. This means using too many bombers on a single city doesn't help you much. Also sounds like the right thing to do. Two bombers on a city and it won't get anything built... Link to comment Share on other sites More sharing options...
rich12545 Posted November 22, 2010 Share Posted November 22, 2010 I don't pay much attention to this stuff since I've just played a simple ww2 ruleset. But you do know that you can easily adjust these values and for missiles? Link to comment Share on other sites More sharing options...
jeep Posted November 22, 2010 Author Share Posted November 22, 2010 yep, just looking for feedback in general. I will update my jeep v5 rules once I am happy Link to comment Share on other sites More sharing options...
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