Jump to content

Making a Guadalcanal map


shauny1987
 Share

Recommended Posts

guadalcanal.jpg

A good idea or not?

It would be two players, not many cities.

American vs Japanese:

Americans land in the east of the island (Lunga pt) expell the Japanese garrison.

Some air forces land to defend.

The US navy leaves/is defeated off the coast

Japanese reinforce the west of the Island (Tassafaronga)

US regain naval control of the coast

Japs make a couple of massive night attacks mainly on the airfield

The scenario would be 2 player multiplayer only.

No production of units.

Link to comment
Share on other sites

You would have to make a custom ruleset and a custom scenario so the forces, ranges, firepower and production capabilities are right. You'd also have to make nation specific unitsets so the strength of the Japanese and US units are relatively correct.

It could be done, but it would probably not have the tactical possibilites you'd expect. One drawback is the lack of directional fortifications and multi-directional combat.

Link to comment
Share on other sites

'You would have to make a custom ruleset and a custom scenario so the forces, ranges, firepower and production capabilities are right. '

Thats fairly easy, thanks to brits modding system! I did a cackhanded one for an Iwo Jima map once.

On that note however, some brainstorming for me......

US units:

US marines

.50 cal mg? (slightly increased range over infantry, high firepower, slower movement however)

US fighters

US bombers

US artillery

US ships (high on the AA, less on the FP)

81mm Mortar (high fp, slow)

Jap units:

'Banzai' troops (just regular japs, who make frontal assaults)

Jap ships (high on the fp lower on the aa)

jap mortar (moves as fast as infantry, weaker than US mortar)

Zero fighter

Destroyer transports

Link to comment
Share on other sites

 Share

×
×
  • Create New...