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Battle for Caen


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This is probably not the answer to this issue, but do you launch the game with a right-click and select "Run as administrator" when you play the game ? This usually helps with game saves.

We have heard of issues with crashing in the Caen expansion. Some people can't get the campaign loaded at all, while others are crashing during play or at the conclusion of play. The Caen expansion puts additional stress on the system with more units, though I don't know if that is the full cause of the problem or not.

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Ok sneakie,I hope this will help.[Nov 10, 2010 9:34:33 AM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: DIRECT3D9

Available Texture Memory: 1456Mb

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.104578204

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 1310724.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - disabled [buffers : 63]

Extensions - disabled :

EAX ver. 1 [ ] - disabled

EAX ver. 2 [ ] - disabled

EAX ver. 3 [ ] - disabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 32

Initializing animator...

Animator was initialized in 7244 milliseconds (7 seconds)

Loaded user music tracks: [ingame: 0] [Non-Game: 0]

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

::: setLoading=true

VoicesTable.load(): files were scanned in 2047 ms

ERROR file: File ww.cmd not found

Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

================ MissionManager.loadMissionBriefing() missions/england/02_mondrainville/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

MapsStorage.aiMapAddRoads(): roads where added in 16 ms

LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

SpeedTrees.load() done in 11234 ms

=== END OF TRIGGER COMPILATION ===

load unit - m10_achilles id = 1176

load unit - m10_achilles id = 1170

load unit - sherman_vc_firefly id = 1118

load unit - sherman_vc_firefly id = 1113

load unit - sherman_vc_firefly id = 1108

load unit - sherman_vc_firefly id = 1103

load unit - pz_iiim id = 947

load unit - pz_vie_tiger id = 941

load unit - pz_vie_tiger id = 635

load unit - pz_iiim id = 629

load unit - pz_ivh id = 460

load unit - pz_ivh id = 454

load unit - pz_ivh id = 448

load unit - pz_ivh id = 442

load unit - stug_40_g_kursk1943 id = 236

load unit - stug_40_g id = 205

load unit - sherman_vc_firefly id = 1098

load unit - sherman_vc_firefly id = 1093

load unit - sherman_vc_firefly id = 1088

load unit - sherman_vc_firefly id = 1083

load unit - sherman_vc_firefly id = 1078

load unit - sherman_vc_firefly id = 1043

load unit - m10_achilles id = 552

load unit - m10_(wolverine) id = 11686

load unit - m10_(wolverine) id = 11675

load unit - m10_(wolverine) id = 11664

load unit - m10_(wolverine) id = 11653

load unit - m10_(wolverine) id = 11642

load unit - crusader_iii_aa_mk_ii id = 2842

load unit - crusader_iii_aa_mk_ii id = 2837

load unit - crusader_iii_aa_mk_ii id = 2832

load unit - crusader_iii_aa_mk_ii id = 11621

Total #10145 objects post-Loaded.

Total #10516 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 8806/0

--PFSCache read--

::: setLoading=false

================== START LOADED MISSION missions/england/02_mondrainville/mission.xml=====================

java.lang.NullPointerException

at com.ic.bc.game.composition.ACUnit.createCrewSetByCountry(Unknown Source)

at com.ic.bc.game.composition.ACIGP.toReservesAsCrew(Unknown Source)

at com.ic.bc.game.composition.ACGroup.toReservesAsCrew(Unknown Source)

at com.ic.bc.game.composition.ACUnit.toReservesAsVehicle(Unknown Source)

at com.ic.bc.game.composition.ACUnit.toReservesAsAny(Unknown Source)

at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source)

at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source)

at com.ic.ww.game.Mission.onBeforeSkillsApplied(Unknown Source)

at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source)

at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source)

at com.ic.bc.gui.ingame_CM.NewInterface.VictoryPanelEx.mouseButton(Unknown Source)

at com.maddox.gwindow.GWindow._mouseButton(Unknown Source)

at com.maddox.gwindow.GWindowRoot.doMouseButton(Unknown Source)

at com.maddox.gwindow.GWindowManager.doMouseButton(Unknown Source)

at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source)

at com.maddox.rts.MsgMouse.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendToArray(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

java.lang.Error

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendToArray(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

================== DESTROY GAME =====================

::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 22

::: MeshShared.shared Effects\GunFire\007_009mm\mono.sim not destroyed, link count = 32

PFS recalculate missionDestroy for Normal: nodeNum= 151861, availNodeNum=23958

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[Nov 10, 2010 9:36:34 AM] -------------- END log session -------------

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  • 2 weeks later...

Hello sneakie, sorry for delay I have reinstalled Kursk, and expansion,Battle for Caen. I downloaded lastest driver for video card.Now I will replay pressing south to see if the lockup has been my fault. Reading others post and it seems many lockup issues? Is another patch forth coming? I know you wanted the saved file list for the game.I just wanted to make sure it wasnt something I did. If I get same result I will send you the saved game, Thanks.

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  • 4 weeks later...
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