panzerknight Posted November 9, 2010 Share Posted November 9, 2010 I am havig trouble getting past the second battle,Pressing South. I complete mission with victory. The game just stops working and I end up at my desktop? I have all the T.O.W games and they all work fine? Link to comment Share on other sites More sharing options...
liquidcactus Posted November 9, 2010 Share Posted November 9, 2010 my caen + kursk crash to desk top alot at random points in the game.. always has prolly always will Link to comment Share on other sites More sharing options...
Schrullenhaft Posted November 9, 2010 Share Posted November 9, 2010 This is probably not the answer to this issue, but do you launch the game with a right-click and select "Run as administrator" when you play the game ? This usually helps with game saves. We have heard of issues with crashing in the Caen expansion. Some people can't get the campaign loaded at all, while others are crashing during play or at the conclusion of play. The Caen expansion puts additional stress on the system with more units, though I don't know if that is the full cause of the problem or not. Link to comment Share on other sites More sharing options...
Arzok Posted November 9, 2010 Share Posted November 9, 2010 I have some crash between two missions of the campaign. Link to comment Share on other sites More sharing options...
panzerknight Posted November 9, 2010 Author Share Posted November 9, 2010 Do I need to wait for a patch to get beyond the Pressing South battle? I have tried lowering all setting,even tried saving game and starting from a saved game point . No luck, game just goes back to desktop. Frustrated! Link to comment Share on other sites More sharing options...
Sneaksie Posted November 10, 2010 Share Posted November 10, 2010 panzerknight Please post the log.lst file or it's contents (it is located in the main game folder) here. When crash occurs? When you click 'End battle' or at some other point? Link to comment Share on other sites More sharing options...
panzerknight Posted November 10, 2010 Author Share Posted November 10, 2010 Ok sneakie,I hope this will help.[Nov 10, 2010 9:34:33 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1456Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.104578204 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 63] Extensions - disabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 7244 milliseconds (7 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ::: setLoading=true VoicesTable.load(): files were scanned in 2047 ms ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- ================ MissionManager.loadMissionBriefing() missions/england/02_mondrainville/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 16 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 11234 ms === END OF TRIGGER COMPILATION === load unit - m10_achilles id = 1176 load unit - m10_achilles id = 1170 load unit - sherman_vc_firefly id = 1118 load unit - sherman_vc_firefly id = 1113 load unit - sherman_vc_firefly id = 1108 load unit - sherman_vc_firefly id = 1103 load unit - pz_iiim id = 947 load unit - pz_vie_tiger id = 941 load unit - pz_vie_tiger id = 635 load unit - pz_iiim id = 629 load unit - pz_ivh id = 460 load unit - pz_ivh id = 454 load unit - pz_ivh id = 448 load unit - pz_ivh id = 442 load unit - stug_40_g_kursk1943 id = 236 load unit - stug_40_g id = 205 load unit - sherman_vc_firefly id = 1098 load unit - sherman_vc_firefly id = 1093 load unit - sherman_vc_firefly id = 1088 load unit - sherman_vc_firefly id = 1083 load unit - sherman_vc_firefly id = 1078 load unit - sherman_vc_firefly id = 1043 load unit - m10_achilles id = 552 load unit - m10_(wolverine) id = 11686 load unit - m10_(wolverine) id = 11675 load unit - m10_(wolverine) id = 11664 load unit - m10_(wolverine) id = 11653 load unit - m10_(wolverine) id = 11642 load unit - crusader_iii_aa_mk_ii id = 2842 load unit - crusader_iii_aa_mk_ii id = 2837 load unit - crusader_iii_aa_mk_ii id = 2832 load unit - crusader_iii_aa_mk_ii id = 11621 Total #10145 objects post-Loaded. Total #10516 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 8806/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/england/02_mondrainville/mission.xml===================== java.lang.NullPointerException at com.ic.bc.game.composition.ACUnit.createCrewSetByCountry(Unknown Source) at com.ic.bc.game.composition.ACIGP.toReservesAsCrew(Unknown Source) at com.ic.bc.game.composition.ACGroup.toReservesAsCrew(Unknown Source) at com.ic.bc.game.composition.ACUnit.toReservesAsVehicle(Unknown Source) at com.ic.bc.game.composition.ACUnit.toReservesAsAny(Unknown Source) at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source) at com.ic.bc.game.composition.ACArmy.populateFromUnitList(Unknown Source) at com.ic.ww.game.Mission.onBeforeSkillsApplied(Unknown Source) at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source) at com.ic.bc.gui.menusEx.MissionEndEx.run(Unknown Source) at com.ic.bc.gui.ingame_CM.NewInterface.VictoryPanelEx.mouseButton(Unknown Source) at com.maddox.gwindow.GWindow._mouseButton(Unknown Source) at com.maddox.gwindow.GWindowRoot.doMouseButton(Unknown Source) at com.maddox.gwindow.GWindowManager.doMouseButton(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source) at com.maddox.rts.MsgMouse.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) java.lang.Error at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 22 ::: MeshShared.shared Effects\GunFire\007_009mm\mono.sim not destroyed, link count = 32 PFS recalculate missionDestroy for Normal: nodeNum= 151861, availNodeNum=23958 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Nov 10, 2010 9:36:34 AM] -------------- END log session ------------- Link to comment Share on other sites More sharing options...
Sneaksie Posted November 11, 2010 Share Posted November 11, 2010 Please zip the last save before the crash and send it to dina@1c.ru Did you capture any enemy units during this battle or first one, if yes, which ones? Link to comment Share on other sites More sharing options...
panzerknight Posted November 19, 2010 Author Share Posted November 19, 2010 Hello sneakie, sorry for delay I have reinstalled Kursk, and expansion,Battle for Caen. I downloaded lastest driver for video card.Now I will replay pressing south to see if the lockup has been my fault. Reading others post and it seems many lockup issues? Is another patch forth coming? I know you wanted the saved file list for the game.I just wanted to make sure it wasnt something I did. If I get same result I will send you the saved game, Thanks. Link to comment Share on other sites More sharing options...
panzerknight Posted November 23, 2010 Author Share Posted November 23, 2010 Hello Sneakie,sorry to have bother you with this thread,but after updating my video driver I was able to move to next mission. Happy Thanksgiving Link to comment Share on other sites More sharing options...
Sneaksie Posted November 23, 2010 Share Posted November 23, 2010 I'm glad you solved your problem! Link to comment Share on other sites More sharing options...
panzerknight Posted December 16, 2010 Author Share Posted December 16, 2010 Hello,wondering if any one has encounter being bounced to desktop after winning a battle from the Battle for Caen, if you have capture any Geman field pieces? Its seems you cant move to next battle if you have? Link to comment Share on other sites More sharing options...
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