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Nupremal's World 1.14


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I've finished 2 years of warfare and diplomacy from both sides, trying different branches(strategy) and decision events. I must say this is....OK..I've said it before, so anyone that hasn't heard it needs to try this most excellent mod. Condensed conclusion, this campaign offers the most room for maneuver and selection of different avenues to approach your WW2 conquest.

So far Nup, these are my findings; for some reason the French Indochina surrender didn't happen when the Japanese took Nanning, they eventually DoWed the place.

What's up with Kuwait, completely cut off but has 10 supply.

Taken for granted that the early Barbarossa is planned for, USSR needs some lendlease, either from UK or USA. My suggestion would be convoys from UK to Murmansk and another through Vladivostok from USA. Let the UK handle how much LL they want to give from the portion the USA is sending them and since USA is the last to enter the conflict, this will make the Allied player consider tough decisions with regards to the USA build up.

Now China needs some help also, there's just too many possibilities for the Japanese to keep them off balance and the Chinese can't redeploy fast enough to handle all the different approaches the IJA can unleash. My suggestion is a convoy from USA into Nanning through Haiphong/Hanoi, another LL possibility, making the Chinese defend the area and the Japanese motivated to reduce the port and subsequently pressure the FIC to cooperate, like it was historically.

You could tie these Japanese "strong arm" tactics to increased belligerency for the USA as the Japanese move into the SRA through Indochina, just like it actually happened culminating with a large boost as Saigon capitulates to Japanese occupation.

That's about it for the initial game start and thanks for such a great scenario.

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Back in the days of the pre-double strike fighter feature, I would agree with you CSS. Now with some decent Advanced Air tech its more costly to the operator of the TAC mission, having to escort every strike or face a lot of strength loss and the accompanying experience reduction.

So examine the numbers, one defensive fighter can neutralize two TACs and their 2 escorts, one unit vs 4, and the owning player is investing into two techs vs one. In the MPP game I like those odds for the long run.

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I fixed the Indochina surrender that was messed up and not working.

There is lend-lease for USSR through Murmansk and Archangel if Murmansk is lost as well as from Persia later.

Kuwait is a supply port for the British, plus since it had some oil I wanted to increase its value to the UK a tad. It is useful for a back door invasion of Iraq if you lose the ME, which I did in my latest game.

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Is that LL to USSR time sensative or activated by German DoW? I haven't seen anything to October 41 and the USSR is crumbling. No Siberians either, but that part doesn't bother me, they'll be coming soon enough and then the backdoor will be unlocked.

Kuwait is a great jumping off place for the Persian and Saudi oil fields also (after US entry), but I would much rather see the UK have to go in with an HQ (supply 5).

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Played the mod twice now and like it a lot. Apart from the Barbarossa and Pearl Harbour scripts that weaken the Russians and the US. If the axis wants to attack then they should do so properly. :)

Also, agree with JJ about the bombers.

All the best,

Gronq

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