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Version 1.01.12532 Available


Brit

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Another small update. It's mainly just some fixes I wanted to get out there, rather than waiting until I get the AI code finished.

- Added a "-Debug" command line argument to help track down problems.

- Fixed bug: Airfields were being constructed too quickly.

- Interface: Fixed a bug in the display of airfield consumption - disbanded airfields appear to consume oil

- Interface: Added the ability to CTRL-select units in the left panel, so multiple units can be selected

- Interface: pressing CTRL+S in the rules editor saves the rules.

- Ruleset Editor: Fixed Crash that happens after deleting a MovementType, Saving and reloading a ruleset.

- Ruleset Editor: Fixed a bug with MovementTypes that messes up the game

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  • 2 weeks later...

I encountered a serious bug in this version.

When upgrading a unit, hold Ctrl to queue up the upgrade command, the unit will upgrade continuously to the highest level despite the tech level.

So I got some most advanced units with only level 2 tech and nothing could stop me...

OS: windows xp sp3

Map: world map

rule: official 1900-2030

It's my first time play this game. Rule and map are from the install disk or perhaps this patch, not downloaded

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I encountered a serious bug in this version.

When upgrading a unit, hold Ctrl to queue up the upgrade command, the unit will upgrade continuously to the highest level despite the tech level.

So I got some most advanced units with only level 2 tech and nothing could stop me...

OS: windows xp sp3

Map: world map

rule: official 1900-2030

It's my first time play this game. Rule and map are from the install disk or perhaps this patch, not downloaded

You're right. I've confirmed this bug.

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I encountered a serious bug in this version.

When upgrading a unit, hold Ctrl to queue up the upgrade command, the unit will upgrade continuously to the highest level despite the tech level.

So I got some most advanced units with only level 2 tech and nothing could stop me...

OS: windows xp sp3

Map: world map

rule: official 1900-2030

It's my first time play this game. Rule and map are from the install disk or perhaps this patch, not downloaded

Ok, I tracked down this bug and fixed it. The fix will be in the next update. Thanks.

Brit

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I am seeing that subs can stop artillery from moving inland.

What's the configuration of the units? Are the artillery on a transport trying to move onto land? Are they already on the land, but taking shots at the submarine and therefore, not moving when they're supposed to?

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