StellarRat Posted June 8, 2010 Share Posted June 8, 2010 Attached is my new modern naval upgrade unitset. Basically it's the Official 1900-2030 ruleset with a few enhancements. I've added ballistic missile subs, special forces units and maritime patrol/ASW aircraft (sub hunters). I tweeked some of the combat values to increase the deadliness and speed of subs in the modern era (level 3 and higher.) They will be a match for any surface vessel at level 3 and higher. I also added an AWACS aircraft. The special forces units can be deployed by air transport or subs and are excellent at spying on your enemies or launching attacks against undefended targets. They will not stand up in fighting against regular combat units. This replaces my older unitset to maintain compatibility with Brit current patch level. Link to comment Share on other sites More sharing options...
StellarRat Posted June 8, 2010 Author Share Posted June 8, 2010 Attached is my new modern naval upgrade unitset. Basically it's the Official 1900-2030 ruleset with a few enhancements. I've added ballistic missile subs, special forces units and maritime patrol/ASW aircraft (sub hunters). I tweeked some of the combat values to increase the deadliness and speed of subs in the modern era (level 3 and higher.) They will be a match for any surface vessel at level 3 and higher. I also added an AWACS aircraft. The special forces units can be deployed by air transport or subs and are excellent at spying on your enemies or launching attacks against undefended targets. They will not stand up in fighting against regular combat units. This replaces my older unitset to maintain compatibility with Brit current patch level.First upload didn't work. Should be here now.StellarRat 1900-2030 v4.(local).20100606-171321.zip Link to comment Share on other sites More sharing options...
StellarRat Posted June 17, 2010 Author Share Posted June 17, 2010 I found some issues and the corrected them. Here is the latest. Note: There is a problem with the AI being able to see Special Forces units from too far away. It's not something I can fix. I have reported to Brit, so it might be fixed in the future.StellarRat 1900-2030 v5.(local).20100615-222032.zip Link to comment Share on other sites More sharing options...
jeep Posted June 23, 2010 Share Posted June 23, 2010 Looks like view range for all units vrs special forces is 0. Does this work out as no one can see them (thus never be attacked directly)? Link to comment Share on other sites More sharing options...
StellarRat Posted June 23, 2010 Author Share Posted June 23, 2010 No. Doesn't seem to work against the AI. That's the bug I was describing. Against humans I believe you could still attack them if you ran over them or they attack you (obviously). That was my original intent. Link to comment Share on other sites More sharing options...
aka_Hawk Posted June 24, 2010 Share Posted June 24, 2010 I think I remember from somewhere that the AI is allowed to cheat on veteran/elite mode by being able to see all units regardless of range. Wasn't it so Brit, or did I misunderstand? Link to comment Share on other sites More sharing options...
Brit Posted June 24, 2010 Share Posted June 24, 2010 I think I remember from somewhere that the AI is allowed to cheat on veteran/elite mode by being able to see all units regardless of range. Wasn't it so Brit, or did I misunderstand? Unfortunately, yes, you are correct. Link to comment Share on other sites More sharing options...
StellarRat Posted June 24, 2010 Author Share Posted June 24, 2010 Unfortunately, yes, you are correct. Well that explains it. Link to comment Share on other sites More sharing options...
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