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RAMADI (Iraq): Mother of All MOUT Maps


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End of an era, CMSF staybacks? At long last, and with a welcome assist from @BFCElvis, I have come down out of the jungle, upgrading my CMSF and Marines to CMSF2 over the weekend. Ramadi loo

OK, back in the game. Combining the great mods by @Kieme(ITA), @Pete Wenman, @Aquila-SmartWargames, @JulianJ (Allah's praise be upon them!), and my humble self, into a CMSF2 'Ramadi Pack'. Giving 'the

I haven't shared anything new yet, so whatever has gone to CMMODS are the CM1 editions. @Erwin, the file you're referencing is the Ramadi 'master' as it was in 2014. I've built a fair bit more since t

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1 hour ago, Erwin said:

Hope you get designers wanting to design scenarios on your map.  

If @LongLeftFlank builds it, the scenario designers will come ............ :).  Might end up attaching a body of water to it for amphibious operations or part of an airfield for an airborne forced entry or Entebbe type operation etc. but scenarios will be done in CMSF2 as in CMSF1...  :D 

Where is @Sgt.Squarehead.......?

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On 3/24/2021 at 2:00 AM, LongLeftFlank said:

Yes, it's all CMSF2 now; I finally caved and upgraded a couple months ago. I just post over here because it's my Ramadi thread.

Looking forward to this.  CMSF2 is still my preferred game.

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  • 1 month later...

D1BlnZc.png

After a computer repair and several 60+ hour work weeks, I finally found a little CM time. Took me 6 hours of aggravation to figure out the H&E rooftop mod and then retexture it. But yes, after 20 years, the CM pixelverse finally features a corrugated tin roof! (could do without the European looking chimneys but wevs)

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8 hours ago, MOS:96B2P said:

I'm pretty sure @37mm has a mod that removes the chimneys.  

For H&E...

 

By default (i.e. modern period)... Facades 9 & 10 have chimneyless roofs

[bhcw] tag... Facade 8 also features a chimneyless roof

[boonies]... Facades 6 & 7 also feature chimneyless roofs

 

So, for most rural scenarios set in the 60's-70's, facades 6, 7, 8, 9 & 10 will be chimneyless.

 By default (playing a scenario, without tags, in the 00's), facades 1-8 will be flat roofed.

 

These roofs were made before we learnt about the blender techniques... so I just alpha'd the chimney textures out.

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45 minutes ago, chuckdyke said:

Very nice effort and I admire it. Would it be difficult to make houses with cellars? Or fortified houses, inner walls sandbagged and even foxhole type modifications inside? 

Houses with cellars means altering the terrain mesh.  I don't think anyone has considered that, BF certainly has not.  It is the source really of the whole foxhole/fortification dilemma

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2 hours ago, chuckdyke said:

Very nice effort and I admire it. Would it be difficult to make houses with cellars? Or fortified houses, inner walls sandbagged and even foxhole type modifications inside? 

You can definately put foxholes inside of buildings... I first did it for a CMA scenario I never released & have already done so for a CMSF2 experiment.

I'm pretty sure I also managed to get a bunker inside a building in CMA but, IIRC, that's no longer possible in CMSF2.

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Thanks for the compliment, but there are no cellars in Ramadi, Iraq, which is the subject of this thread. Could you take that discussion elsewhere? And this is also not a best place for a scenario tutorial. Cheers!

Don't want to be a fascist, but longtime Forumites will know I'm more than a little particular about keeping my threads on topic.....

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4 hours ago, 37mm said:

You can definately put foxholes inside of buildings... I first did it for a CMA scenario I never released & have already done so for a CMSF2 experiment.

I'm pretty sure I also managed to get a bunker inside a building in CMA but, IIRC, that's no longer possible in CMSF2.

Look interresting with bunker !

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