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FAILED(handle_convoy_scripts)


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Ok this one has me baffled.

In my WWIII Mod the Convoy scripts work perfect until they are raided.

I have reset all the raiding modifiers back to default but that does not help.

A sub can sit on convoy in silent mode no problem but if I change it to hunt then the game will crash on the opponents turn when calculating mpps.

seg.jpg

The same thing will happen for any surface raider or Heavy Bomber raiding.

Error Log:

[05/14/2010 6:07:50; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/14/2010 6:43:57; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 9:45:57; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 9:50:35; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 9:54:11; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 9:59:58; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 10:05:57; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

[05/15/2010 10:12:55; 5.1.2600; 1280x1024x32(1); v1.01] FAILED(handle_convoy_scripts): Segmentation violation

Its probably something simple I can change in the editor but I have run out ideas

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Great counters! Can you share them?

You are welcome to the counters but they all modern and certainly will not fit in with any of your WWII Scenarios.

Here is a peak at all of the US Sprites

USSprites.jpg

The insurgent/partisans one looks a bit out of place, I used the same one for all countries, might change it.

Once I get the convoy raiding fixed I should be very close to ready for playtesting if anyone is interested.

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Hi U8led,

Sorry to hear about the trouble... can you send me your 'cgn' file and your convoy script? A turn where this crashes will also help me narrow down the issue.

Send to support@furysoftware.com

Thanks,

Hubert

Thanks Hubert.

I am happy to report this issue has been resolved, I just needed to add in a weather layer which I have done. I have cut all rain/fog snow and storm percentage chances in half from stock scenarios so air should not be grounded to often.

There are many convoys in this mod. For this screen shot Axis declared war a few times to get the oil producing nations to start there allied convoys. Oil porducing minors start shipping to there parrent at 35% mobilization.

Declaring war moves all minors 0-30% against you.

Diplo hits move minors 20-40% in your favor.

Diplo has a 10% chance per chit to hit.

Raid.jpg

All Seems to be coming along quite nicely and I am getting excited to start play testing soon.

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