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OK, my enhanced late era ruleset is ready.


StellarRat

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I took the standard 1900 - 2030 rules and split the submarines into attack and missile (boomers) subs. I also added some light ASW aircraft meant to used on carriers. There is also heavy maritime patrol plane. Both can find and destroy submarines if they happen to fly close enough to them on their path. One thing you should be aware. I drastically increased the speed of the nuclear powered subs and the damage they can do to other ships and subs. If you come up against a sub of class 3 or higher with a single surface ship you will probably lose. It is now absolutely essential that you escort your transports and other capital ships with multiple destroyers or subs. The great equalizers are the ASW planes I added. They are deadly against subs and don't have to worry about being damaged by them.

The boomer will hold up to eight ICBMs and has some limited surface and sub attack ability. The attack sub can carry cruise missiles. I noticed that transporting missiles is difficult, so you pretty have to load them in the port where they are created. Loading up the boomer with a full load is exercise in patience, but you only need one! :) I also increased the cost of late model subs substantially.

One last addition was an AWACS plane. It's basically an expensive flying radar station with no combat ability, but it is useful in keeping tabs on your enemy.

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Thanks SR, I was waiting for something like this...

I can assume the changes are naval/air as you said, with nothing much on the land-based side.

I am new with this game--bought it the first day--and saving it for a rainy one, but will check out your file. Thanks again.

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Thanks SR, I was waiting for something like this...

I can assume the changes are naval/air as you said, with nothing much on the land-based side.

I am new with this game--bought it the first day--and saving it for a rainy one, but will check out your file. Thanks again.

You are right. Only the units I listed are modded/added. The subs only change when you get to level 3 or higher. At level 4 they split into the two different types I mentioned. If you look at the tech tree you can see how it works. I considered the level 2 subs to be WW II models (didn't mess with them) and level 3 are the "modern" diesel-electrics. At level three the subs become more dangerous in combat and at level 4 they become much faster..
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looking at stats....

Comments:

SSBN is Typhoon class, Vanguard class object is stealth first strike with nukes

SSN is attack class submarine, object is to attack other submarines, ships and land targets

I like the stats, only thing id criticise is i think the attack sub is WAY too dangerous, they have like a 20 point advantage to ssbn, it should have SLIGHTLY higher damage than ssbn, but a decent superiority in attack chance (representing role is taking out nuclear subs).

My opinion :D

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