lofty12 Posted August 21, 2010 Share Posted August 21, 2010 hi, im new to strategic command and i fancy tryin this mod as it improves on the default map which i feel is to cramped. does this game map cover the entire world and what media files do i need to download as explained on page one of this thread? cheers. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 21, 2010 Author Share Posted August 21, 2010 The game is covering only the German/italian=European part and related areas, no media files is necessary but all is recommended to download Link to comment Share on other sites More sharing options...
CSS Posted August 22, 2010 Share Posted August 22, 2010 I am in a game with a friend whom I have played with for 30 years. He is the Master of the exploit. He will literally play 15 games hotseat against himself to figure out exploits. Well he has! In our game he had italy declare war on France and invaded with the Germans through Italy and took out France. England did not join, or even really move toward war. Then he attacks england, and takes it out, Canada , and Eygpt could have cared less. Russia did get purturbed by all of this and in time did declare war, still we did not have a common border , and I was under prepared. He invades Poland finally and I poor in Russin units, who get ZERO supply assisting the Pole so I pull back. Only when he advances into Russia does the US get upset and declare war. Canada, has sworn Swiss nuetrality in this game. The random events are FANTASTIC, as two game will never play the same. But there are certain political certainties that need addressing. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 23, 2010 Author Share Posted August 23, 2010 Hello CSS, thanks for the findings, i will adress them :-) Link to comment Share on other sites More sharing options...
wlape3 Posted August 23, 2010 Share Posted August 23, 2010 I am playing version 2.2. The decision event for looting Paris still looks funky. The decision comes up with no text at all. It does work though. The French ports are stuck at 5 because they are only at 50% efficiency. Even though your script makes them German they still carry forward the efficiency of 50% for occupied France. I don't know if the efficiency can be set by a script but this would be the solution or setting occupied France to a higher efficiency. Another weird AI thing happened yesterday. Two British battleships sailed through the Danish straits and attacked a German cruiser in the Baltic. At the time Sweden and Norway were Axis allies but Denmark was still neutral (though leaning toward the Axis). Seems like a gross violation of Danish neutrality a la the "Altmark incident". Great mod! Doesn't look like I'm going to get bored anytime soon, Link to comment Share on other sites More sharing options...
Cantona66 Posted August 23, 2010 Author Share Posted August 23, 2010 In v2.3 the French prot problem will be fixed with more rails. And the Paris DE i do not understand why no text, in the script it is written: #POPUP= Germany Plundering Paris Link to comment Share on other sites More sharing options...
wlape3 Posted August 23, 2010 Share Posted August 23, 2010 I actually put in some more rails but the problem persisted. That is why I think it is related to the efficiency of occupied France. Just my opinion. Link to comment Share on other sites More sharing options...
crispy131313 Posted August 24, 2010 Share Posted August 24, 2010 I am also playing version 2.2 and all French ports are 8 supply, and change to 10 supply if upgraded. Link to comment Share on other sites More sharing options...
wlape3 Posted August 24, 2010 Share Posted August 24, 2010 Can you be specific as to what the circumstances are? I am playing Axis vs Allied AI. It is Fall 1941 and France fell in late 1940. I am playing as experianced with +2 for the AI. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 24, 2010 Author Share Posted August 24, 2010 In my ongoing game (coming v2.3) i have supply 8 in all french ports efficiency 80%, same for Dutch port, 5 and 50% for Belgium port, i will add rail there, i am not sure how to get Norwegian supply to more than 5, since i have added rauil from Oslo to the ports, is the sea disturbing it? Link to comment Share on other sites More sharing options...
Cantona66 Posted August 24, 2010 Author Share Posted August 24, 2010 By the way, i have not upgraded them to German ports Link to comment Share on other sites More sharing options...
crispy131313 Posted August 24, 2010 Share Posted August 24, 2010 Norway's ports will not upgrade past 5 because they are not linked to Germany's capital via rail. There would have to be rail extending from Berlin through russia, finland, and sweden to reach Norway's capital. And then the rail would have to extend to the ports. It may be too much to do to achieve the 8 supply Norwegian ports. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 24, 2010 Author Share Posted August 24, 2010 Thanks for the fast answer Link to comment Share on other sites More sharing options...
wlape3 Posted August 25, 2010 Share Posted August 25, 2010 Well, I found the real reason why my U-boat bases were staying at 5 instead of going to 8. Since I did not attack through the Benelux countries I had no rail line from France back to Berlin. Sorry for the unintended misinformation. The map is missing a lot of historical rail lines which were double track/high traffic lines. I'm assuming they are missing as part of a deliberate design decision to limit supply across Europe and North Africa. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 25, 2010 Author Share Posted August 25, 2010 I have actually not studied the rails during that period, but it is deliberate that i want it to be difficult in Africa, but if have any certain rails you want me to add, feel free to notify me! Link to comment Share on other sites More sharing options...
wlape3 Posted August 25, 2010 Share Posted August 25, 2010 Somewhere I have a map of all the double track rail lines in Europe but I am not sure where it has gone to...too many intervening moves:(. A good source is the National Geographic map of Europe and North Africa. It is an equal-area projection which makes it ideal for map making. The best one is the one dated 1940 or 1939. It accurately shows all of the prewar boundaries. There is a copy of that one on the National Geographic CDs but it cannot be printed or copied except by screen capture. You might be able to find it on line as well. You can eye-ball it here: http://www.maps.com/map.aspx?pid=15714 Link to comment Share on other sites More sharing options...
Cantona66 Posted August 29, 2010 Author Share Posted August 29, 2010 Hello, i want to know your opinion, do you think my mod is well balanced? Please tell! Link to comment Share on other sites More sharing options...
CSS Posted August 29, 2010 Share Posted August 29, 2010 The English Navy was 8x bigger than the German Navy, the American Navy was bigger than the English and Japanese Navies combined. But in the same game that I am playing VS my exploit master friend There are German ,Battleships, Cruisers, destryers, and Massive quantities of u-bouts surrounding my USA ports. USA only starts with 1 Battleship, 1 Cruiser, and 1 Sub. Yet it was easily 16times the size of the German Navy. You may ask where is the Royal Navy. Trapped in the Med, after the conquest of england, and Spain. Please do not get me wrong this is an OUTSTANDINGLY FUN Scenario. It needs a little more fine tunning. Link to comment Share on other sites More sharing options...
wlape3 Posted August 30, 2010 Share Posted August 30, 2010 I would think it is more balanced with a human opponent than vs the AI. The AI cheats a little but is also fairly predictable. One thing I really like about this mod is the random variants. This keeps the game from running into a perfect plan rut. Link to comment Share on other sites More sharing options...
Cantona66 Posted August 31, 2010 Author Share Posted August 31, 2010 Global conflict: 1938 Calm before the storm v2.3 ----------------------- Changes in v2.3 Fixed MPP text in decision script Lowered trigger to 25% (from 50 and 100) for Axis raiders in supply scripts, also lowered impact to 1 for cruisers and 1-2 for Battleships Changed Allied major for Ethiopia to USA Added a few German unit scripts that fires if Norway is Axis Named French ships Added more names to British ships and removed some also Added names on German cruisers (Emden, Cologne, Schlesien, Nurnberg) Added decision script and matching unit scripts for Italy to get one air fleet Increased German armies soft defense to 3 (from 2) Fixed position in UK unit script for Kenya Added mobilization_1 scripts if Axis attack France and UK, then UK, France, US, Sudan, Egypt, British Africa will react Fixed faulty Surrender_1 script Added Mobilization_3 script for Romania and a image of Ion Anotenescu Lowered Romanian mobilization with 5% down to 35% Added more rail in western europe Added 1 Italian army to the map Changed names on Italian units and moved some also Fixed ownership of Italian decison script Fixed text in German atomic bomb development script, faulty positions was given Added decision script and matching convoy script for Portugal to ship tungsten to Germany Added decision script and matching strength script to perform Op Weserubung if Norway is leaning to the Allies also Added decision script and matching strength script for Operation Sea of Azov Added German infantry division to production queue for March 1942 Added German unit script for 2 divisions sent to Finland and Norway Increased USA´s navy´s build limits with many surface ships and added some to the production queue Increased USA´s navy´s build limits with 2 more tanks Added von to Kleist´s name Changed Kleist Panzer from strong corps to tank army Changed some German unit script from panzer divisions from 12 to 13 in strength and the same for panzer corps Added US unit scripts to activate coastal defense if Axis ships is too close to ports Added baltic partisan uprising strength scripts Increased strength of Ramcke paratroopers in German unit script from 5 to 11 Adjusted size of some images Link to comment Share on other sites More sharing options...
Cantona66 Posted September 14, 2010 Author Share Posted September 14, 2010 Global conflict: 1938 Calm before the storm v2.4 ----------------------- Changes in v2.4 Changed Italian CSIR from army to corps Added Italian East African submarine on the map Fixed spelling on Italian East African unit Southern Sector Changed names on some Italian East African and Italian divisions Added CSIR to German unit script for Operation Barbarossa Added decision scripts and matching unit, strength and belligerence scripts for Italy to attack Kenya Added decision scripts and matching strength scripts for UK to attack Italian East Africa Lowered German attack bombers build limits from 4 to 3 Added 1 German fighter to production queue in april 1939 Added 1 fighter to Lithuania Increased USSR navy Increased build pool for all baltic counties to 3 divisions and 1 militia, also added a few more units to the map for the baltic countries Added German unit script for Division von Broich to arrive in Tripoli 1942 Changed spelling on a few German unit scripts Changed one German unit script from division to paratrooper Added 1 Hungarian army, 1 Romanian and 1 Romanian corps linked to Fall Blau German decision script Added a few pop-up scripts Added Kiev to USSR capitals Added Fortress Kreta as German militia Changed HQ´s to have some defense value Increased experience to 12 for one German unit script Changed names on Italian tank formations Added Italian decision script and matching unit scripts Added condition for Bessarabia decision, that Romania shall be axis not activated Link to comment Share on other sites More sharing options...
wlape3 Posted October 7, 2010 Share Posted October 7, 2010 You can fix the Paris looting decision/event by copying the London decision/event and changing the text and other needed parameters. Perhaps the image was causing the problem? Link to comment Share on other sites More sharing options...
Cantona66 Posted October 7, 2010 Author Share Posted October 7, 2010 i have removed the link to the picture now, i will soon upload v3.0 Link to comment Share on other sites More sharing options...
wlape3 Posted October 7, 2010 Share Posted October 7, 2010 Thanks. I've also been trying to fix the Reichskommiseriat Ukraine option. When I spend all those MPPs nothing really seems to happen except the Soviets get a couple of Ukrainian reds. There are still partisans showing up in the Ukraine despite the existence of the Reichskommiseriat Ukraine. I'll post if I find anything worth mentioning unless. of course, you have already fixed it. Thanks again for a great mod that continues to challenge me no matter how many times I play it.:cool: Link to comment Share on other sites More sharing options...
Cantona66 Posted October 7, 2010 Author Share Posted October 7, 2010 Yes, i have tried to get the Ukraine script to work many times, now i hope i have succeded. Link to comment Share on other sites More sharing options...
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