Brit Posted February 22, 2010 Share Posted February 22, 2010 Changed in 1.01.5192 - Added a 'free technology' option to the game-setup window. This allows all players to start higher up the technology tree. - Fixed a problem with game-replay where unit visibility circles appear on the map even though the unit hasn't been built yet. - Fixed a bug with units dropping their orders. This would sometimes occur with units who were following city-rally points. - Fixed a crash in the unitset editor - Fixed a crash that happens on the world-map with AI players - Fixed a crash that occurs in the AI - Added a Rules Validator to the rules editor, to catch problems with a unitset - (Server-side) Fixed bug uploading files to the server If you pay close attention to the updater, you can figure out what I've been working on. It's not available yet, though, because I'm not done with it. (No, it's not rivers.) Link to comment Share on other sites More sharing options...
bugwar Posted February 22, 2010 Share Posted February 22, 2010 When I tried to upload, I got an "Error: bad validation" message. What are your recommendations???? Link to comment Share on other sites More sharing options...
Dr Matt Lamb Posted February 22, 2010 Share Posted February 22, 2010 Yep, I am afraid I got that too. Link to comment Share on other sites More sharing options...
kaburke61 Posted February 22, 2010 Share Posted February 22, 2010 Hi There, The update worked OK for me, but I have one small nit with the update. The way the units at the start of a turn "jump" to thier new positions (as of the end of the turn), and then "snap" back to do the move in the replay is a little annoying. I don't remember them doing it before (or at least not as noticable). Kevin Link to comment Share on other sites More sharing options...
rich12545 Posted February 22, 2010 Share Posted February 22, 2010 Brit, I paid close attention, maybe I'm just getting old and losing it, but I couldn't figure out what you're working on. Wondering if it relates to our discussion about improving the ai? Link to comment Share on other sites More sharing options...
Hawk Posted February 22, 2010 Share Posted February 22, 2010 When I tried to upload, I got an "Error: bad validation" message. I got that when I try to download the update. Edit: Managed to download now, so I assume it was a server connection issue. Link to comment Share on other sites More sharing options...
Scott_WAR Posted February 22, 2010 Share Posted February 22, 2010 Took 2 tries before I could get the uppdate. It said "server not available" on the first try. I trieds agains immediately and it worked, so something is up with the server,....maybe its really busy today or something. As for the updater and what Brit is working on,...I saw some text fly bybefore it went to updating the EOS.exe,...but it was so fast I couldnt read a single word of it. Link to comment Share on other sites More sharing options...
Dr Matt Lamb Posted February 22, 2010 Share Posted February 22, 2010 Just keeps on coming up 'bad validation'. Link to comment Share on other sites More sharing options...
Dr Matt Lamb Posted February 22, 2010 Share Posted February 22, 2010 Now working! Link to comment Share on other sites More sharing options...
bugwar Posted February 22, 2010 Share Posted February 22, 2010 I am happy for all of you, but I am still getting the same error. :-( Link to comment Share on other sites More sharing options...
Brit Posted February 22, 2010 Author Share Posted February 22, 2010 How odd. I always test updates as soon as I put them up. It worked for me fine when I tried it earlier, but it doesn't work for me now. Will look into it. Update: I tried again (five minutes later) to figure out what's going wrong, and suddenly it works fine again. I tried three more times, and it worked fine every time. Link to comment Share on other sites More sharing options...
ALookingInView Posted February 23, 2010 Share Posted February 23, 2010 Worked fine for me too a little while ago, thanks for the update! Link to comment Share on other sites More sharing options...
bugwar Posted February 23, 2010 Share Posted February 23, 2010 Working for me also. Thanks for making it so. Link to comment Share on other sites More sharing options...
Brit Posted February 23, 2010 Author Share Posted February 23, 2010 Hi There, The update worked OK for me, but I have one small nit with the update. The way the units at the start of a turn "jump" to thier new positions (as of the end of the turn), and then "snap" back to do the move in the replay is a little annoying. I don't remember them doing it before (or at least not as noticable). Hm. You're right. The new 'jumping' behavior was a result of another fix I made in this update. I've tracked down and fixed this new bug. This will be fixed in the next update. Link to comment Share on other sites More sharing options...
rich12545 Posted February 23, 2010 Share Posted February 23, 2010 Another bug is the coastal movement. I started a new game last night, moved a TR with a couple of AR to another island, and the AR couldn't navigate from the TR to the city. This happens sporadically with different units. In the game I sent you I had it was with a TR and you mentioned a problem with an ai artillery unit. Link to comment Share on other sites More sharing options...
Makris1821 Posted February 23, 2010 Share Posted February 23, 2010 If you pay close attention to the updater, you can figure out what I've been working on. It's not available yet, though, because I'm not done with it. (No, it's not :eek: RIVERS :eek:.) "No" and "not" together are a double-negative so they cancel out! Woo hoo rivers! No ... wait ... Link to comment Share on other sites More sharing options...
jjwillett Posted February 26, 2010 Share Posted February 26, 2010 "No" and "not" together are a double-negative so they cancel out! Woo hoo rivers! No ... wait ... No, that would be "No it's not not rivers". But I like your enthusiasm Link to comment Share on other sites More sharing options...
Recommended Posts