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Version 1.01.3737 Available


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Another relatively small update because I'm still working on translation stuff.

Notable Fixes/Changes:

- Fixed a bug that caused turn-processing to run very slowly (in one case, the time dropped from 67 seconds to 2.7 seconds)

- Added additional information to the city-build window

- Added the Pangea map-type to the New Game window

- Fixed a display bug with radar lines

- Fixed a crash

- Fixed a bug with city-population growth

- Removed the city 'anchor' icon and replaced it with a blue number indicating the number of city improvements.

- Fixed a display bug with the technology tree

- Fixed an issue with aircraft combat

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Great patch! The game runs much faster now! :)

- Removed the city 'anchor' icon and replaced it with a blue number indicating the number of city improvements.

Just one small thing; could you find it in yer heart (and code) to have some indication on the map that can tell us at a glance which city has a harbour? There are some cities in my current game which are close to the sea, but still doesn't have the option to produce ships. I miss the lill' anchor!

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Just one small thing; could you find it in yer heart (and code) to have some indication on the map that can tell us at a glance which city has a harbour? There are some cities in my current game which are close to the sea, but still doesn't have the option to produce ships. I miss the lill' anchor!

Sure. I went ahead and added it back in. After the next update, it will show the anchor to the left of the building-count.

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While you have your heart (and code) open, could you add some way we can tell (AI) enemies to leave our territory/inside borders? They like to just park a lot of ships in my areas, but get all snippy :D if I accidently even clip one of their borders. Just an idea. Thanks.

Okay, I made a change that will tend to keep AI players out of your territory if you aren't at war.

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Thank you for making the change. Now that I think about it, the AI occasionally

crossing the border is really good for increasing the human's pucker factor. If we

are uncertain that the crossing isn't a prelude to invasion, we will probably try and

keep a naval reserve for just such contingencies. But implementing that would

probably take a lot of coding on your part, so the simpler solution of always honoring

the human's border as inviolate is best. This is a good game, I am looking forward to

my tax refund to buy a copy. :-)

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Hmm...so noone else is getting a :-

Error Downloading Data/GameManual/RulesetSummary.ht~(presumably)~ml

When trying to get this version...peculiar

I'm currently on 3118 and it doesn't love me enough to give me the new version :(

~Edit~

I tried running both updater4.exe and updater6.exe which I found in the game directory and was posted as a potential solution to a different download problem but same result

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Sometimes...you work too hard...

Actually you do work too hard :)

Thanks.

Heh. Thanks. I was hoping to take it easy yesterday, but stuff came up and I ended up working all day. Speaking of which, a new version is available.

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