Col Deadmarsh Posted January 9, 2010 Share Posted January 9, 2010 I RTFM but didn't see any reference to graveyards in the game and what kind of cover and concealment they offer. Does anyone know? 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted January 9, 2010 Share Posted January 9, 2010 'Graveyard' is equivalent to 'Rocky' ( small rocks, not the big rocks which is the 'Rough' ) terrain. Joe 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted January 12, 2010 Share Posted January 12, 2010 Colonel_Deadmarsh, Total, if already interred, but as JoMc67 indicated if not quite there yet. Hmm, should we treat open graves as foxholes or trenches? Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 12, 2010 Share Posted January 12, 2010 ...should we treat open graves as foxholes or trenches? And should we expect zombies to begin pouring out of them any moment? Michael 0 Quote Link to comment Share on other sites More sharing options...
Zarquon Posted January 12, 2010 Share Posted January 12, 2010 Summer Exposure Exposure Exposure LOS Terrain in wire w/ foxhole Distance Railroad Tracks 100% N/A N/A Infinite Paved Road 100% 98% N/A Infinite Bridge 100% N/A N/A Infinite Ice 100% N/A N/A Infinite Ford 100% N/A N/A Infinite Wall (on top) 95% N/A N/A Infinite Sandbags (on top) 95% N/A N/A Infinite Dirt Road 90% 98% 44% Infinite Hedge (on top) 75% N/A N/A Infinite Tall Hedge (on top) 75% N/A N/A Infinite Wood Fence (on top) 75% N/A N/A Infinite Open Ground 75% 98% 44% Infinite Soft Ground 75% 98% 44% Infinite Roadblock 70% N/A N/A Infinite Vineyard 65% 100% 44% Infinite Marsh 65% N/A N/A 235m Hedge (behind) 60% 60% 42% Infinite Wood Fence (behind) 60% 60% 42% Infinite Wheatfield 60% 98% 44% 96m Brush 53% 98% 44% 158m Cemetery 50% 98% 44% Infinite Rocky 50% 98% 44% Infinite Crater 44% 44% N/A Infinite Scattered Trees 33% 75% 24% 54m Wall (behind) 30% 30% 30% Infinite Sandbags (behind) 30% 30% 30% Infinite Tall Hedge (behind) 30% 30% 30% 12m Rough 28% N/A N/A 235m Rubble 24% N/A N/A 24m Light Building (2 story) 20% N/A N/A 20m Light Building (1 story) 18% N/A N/A 20m Woods 18% 75% 15% 26m Tall Pines 18% 75% 15% 36m Heavy Building 12% N/A N/A 20m Trench 9% N/A N/A Infinite Wall (Hiding behind) 0% 0% 0% Infinite For CMAK 1.01. For Brush, Scattered Trees, etc., exposure numbers are for units on the edge of the tree line. Units further in will have less exposure. Units in Rocky or worse terrain tend to try to move (sneak away) when they come under fire. Units in Crater or better are more stalwart. LOS Distance is with clear skies during daytime. As LOS decreases FP decreases; as does aiming accuracy for single-shot weapons (e.g. AT guns). Winter months (Dec, Jan, Feb) don't change exposure. Ice only appears in frozen scenarios. In frozen scenarios Marsh becomes Ice. When snow is on the ground, wheatfields act as open ground. Exposure is 75% and there is no LOS impediment. © 2004 by Chris Hare (chare@erols.com) http://users.erols.com/chare/cm/ 0 Quote Link to comment Share on other sites More sharing options...
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