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"Speed" of play


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Technically possible, but based on what little I do know of how CMSF is actually built and runs, I think this is very unlikely. Other aspects of the engine, like LOS/LOF calculations, graphics rendering, and calculating all those bullet trajectories are probably going to cause a code "bottleneck" and slow down the program long before running the AI code does.

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Also make sure that there isn't another tasks running on your machine like having other programs minimized, downloading or having your virus checker running a background virus scan.

Yes thank you but that would apply to any scenario as my computer is usually in the same mode of operation whenever I play.

Point taken though - thanks.

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