Jump to content

Will AI adjust to modding?


Cutthroat

Recommended Posts

I like to play with WWII technology. One of the things that annoyed me about Empire and this game is having capital ships sink submarines. If one were to modify the units would the AI adjust, i.e. escorting it capital ships with destroyers and sending it's subs after capital ships?

Link to comment
Share on other sites

I like to play with WWII technology. One of the things that annoyed me about Empire and this game is having capital ships sink submarines. If one were to modify the units would the AI adjust, i.e. escorting it capital ships with destroyers and sending it's subs after capital ships?

The AI will make some adjustments to modding, but it won't be escorting it's battleships with destroyers if battleship->submarine combat is weakened.

Link to comment
Share on other sites

Will the battleship at least run away or not attack a sub (if known it's there spotted by another ship) . It is so bizarre to watch a battleship sink a sub. There is only one case where that happened in world history and the battleship rammed the sub. Very nice job on this game. I was addicted to Empire. I would love to see the rock, scissors, paper (SB sinks BB sinks CR sinks DD sinks SB sinks BB) that makes navel strategy so intriguing.

BTW, sometimes repairs just don't happen. I will have tanks and aircraft sitting in a city with a factory forever with no repairs being don.

Thanks.

Link to comment
Share on other sites

Will the battleship at least run away or not attack a sub (if known it's there spotted by another ship) . It is so bizarre to watch a battleship sink a sub. There is only one case where that happened in world history and the battleship rammed the sub. Very nice job on this game. I was addicted to Empire. I would love to see the rock, scissors, paper (SB sinks BB sinks CR sinks DD sinks SB sinks BB) that makes navel strategy so intriguing.

BTW, sometimes repairs just don't happen. I will have tanks and aircraft sitting in a city with a factory forever with no repairs being don.

Shipyards allow ships to be repaired.

Barracks allow ground units to be repaired.

Airforce Bases allows air units to be repaired.

Link to comment
Share on other sites

Will the battleship at least run away or not attack a sub (if known it's there spotted by another ship) . It is so bizarre to watch a battleship sink a sub.

I think you should be able to adjust this in a ruleset. Make it so a battleship can't attack a sub. Or a transport. Or a carrier. I think those are options and should solve the problem.

Link to comment
Share on other sites

BB's should not be able to attack subs at all or at least should be almost inneffective against them.

Well, the beauty of EoS is that you can quickly change your ruleset, so that your units behave like you want them to. :)

Link to comment
Share on other sites

Will the battleship at least run away or not attack a sub (if known it's there spotted by another ship) . It is so bizarre to watch a battleship sink a sub. There is only one case where that happened in world history and the battleship rammed the sub. Very nice job on this game. I was addicted to Empire. I would love to see the rock, scissors, paper (SB sinks BB sinks CR sinks DD sinks SB sinks BB) that makes navel strategy so intriguing.

BTW, sometimes repairs just don't happen. I will have tanks and aircraft sitting in a city with a factory forever with no repairs being don.

Thanks.

Hm. I just ran a test of battleship-submarine combat. I think you're right. Battleships should be weakened against submarines.

Link to comment
Share on other sites

I would love to see the rock, scissors, paper (SB sinks BB sinks CR sinks DD sinks SB sinks BB) that makes navel strategy so intriguing
Yes, and the roles for different ships need to be defined more clearly, to motivate building different ships/combined arms.

  • Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
  • Cruisers are strong against planes and Destroyers, but weak against Subs and Battleships.
  • Destroyers are fast and strong against Subs, but weak against Battleships, Cruisers and planes.
  • Subs are strong against Battleships and Cruisers, but weak against Destroyers and planes.

Link to comment
Share on other sites

Yes, and the roles for different ships need to be defined more clearly, to motivate building different ships/combined arms.

  • Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
  • Cruisers are strong against planes and Destroyers, but weak against Subs and Battleships.
  • Destroyers are fast and strong against Subs, but weak against Battleships, Cruisers and planes.
  • Subs are strong against Battleships and Cruisers, but weak against Destroyers and planes.

I think this would be correct as a simplified/generic WWII view, but today any naval platform can be filled with various missiles, thus making them far more potent?

Link to comment
Share on other sites

I think this would be correct as a simplified/generic WWII view
I agree it's a very simplified view on ship roles, which is why it fit's EoS very well: If the roles changed with technology it would lead to a more complicated game.

but today any naval platform can be filled with various missiles, thus making them far more potent?
Yes, there's no reason why advanced BBs,CRs,DDs and Subs shouldn't be able to carry missiles too.
Link to comment
Share on other sites

Perhaps the basic rule set should be changed to reflect this. To keep balance the subs may be weakened against destroyers.

Cruisers were also fairly helpless against submarines through WWII (remember the Indianapolis!) although modern cruisers do have good ASW capabilities.

Link to comment
Share on other sites

Yes, and the roles for different ships need to be defined more clearly, to motivate building different ships/combined arms.

  • Battleships are floating artillery platform (useful for land bombardment), they're strong against all other surface ships, but weak against Subs and planes.
  • Cruisers are strong against planes and Destroyers, but weak against Subs and Battleships.
  • Destroyers are fast and strong against Subs, but weak against Battleships, Cruisers and planes.
  • Subs are strong against Battleships and Cruisers, but weak against Destroyers and planes.

Just an update on this: I've been tweaking the ships' combat abilities to make them serve more defined roles. The changes will be available in the next update. I'm currently re-writing some things to solve some memory/speed issues with the AI, so I don't know when the next update will be available.

Link to comment
Share on other sites

Just an update on this: I've been tweaking the ships' combat abilities to make them serve more defined roles. The changes will be available in the next update. I'm currently re-writing some things to solve some memory/speed issues with the AI, so I don't know when the next update will be available.

Great. I hope we will stop having battleships sink subs!

Also cruisers. I don't know if it is possible but you might have cruisers vulnerable up to WWII technology then with further upgrades they improve their ASW.

Link to comment
Share on other sites

Will the update change the tweaking the ships' combat abilities for a saved game or apply only new games started after the change?

Right now, I'm setting it up so that it will affect saved games. (It's possible for me to do it either way.)

When do you anticipate the update?

Maybe tomorrow or Tuesday. It partly depends on how much my changes are fixing the memory problems that happen on large maps. (I want to get a fix for that into the update, but haven't done comprehensive tests yet to see how my changes are fixing those problems.)

Link to comment
Share on other sites

×
×
  • Create New...