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ridiculously hard?


Magnum50
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Is it just me or is PT Boats ridiculously hard?

I'm playing on normal difficulty, did all three tutorial missions, understand the concept of the game and purpose, but hell... the first mission is killing me, ON BOTH SIDES...

When I play the Germans, I spend almost an hour protecting the convoy, and going out to meet the targets, but then the mission ends with a failure due to the convoy being spotted...

So then I play as the English, I understand moving slow, spotting the convoy, identifying the vehicles, but then 5 tries and the German PT boats come after me, I sink one but the other gets me...

and whats sucks... is that, thats all you can do... you can't do any other missions besides the tutorials again or multiplayer... so if you can't get past a mission, your dead in the water.

Is this game too hard, or is it me?

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When playing as a German escorting the convoy I find it helpful to set each of your PT boats to guard a destroyer.. One near the front and one near the rear. Stay on the tac map and watch for when the allied PT is spotted and where. Once he is spotted send both of your PT boats to his location. Get on your closest boat on the bridge (4) and use your binoculars to find the allied PT. Once you see him head for him and don't let up until he is sunk.

If you succeed there then have your PTs re-guard and wait for an aerial scout to be spotted. You have to shoot the plane down. Once that is done the mission will complete.

If the aerial scout gets away the enemy will send more PTs after your convoy which will try to sink your ships.

Playing the same side as an ally requires patience. Start by heading to the convoy.. Once you spot a ship head towards the front of the convoy and keep identifying up to the Blucher. Then head away from the convoy to avoid the enemy PTs. If they see you they will chase you and shoot you to shreads. They do not see very far but if you get close enough you will be cought.

Once you get away from the enemy PTs head back to the convoy and identify more ships.. If you do not see the enemy PTs keep going.. If you see the enemy PTs you will need to run to the fog to lose them again.

Once you identify all the boats you will need to sink the last ship with your torpedos so it is best to identify the last ship last.

Don't forget you have a smoke generator (T) which can help hide you. Use it in short bursts rather than a long stream as it has a finite supply.

I hope that helps.

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Is it just me or is PT Boats ridiculously hard?

I'm playing on normal difficulty, did all three tutorial missions, understand the concept of the game and purpose, but hell... the first mission is killing me, ON BOTH SIDES...

When I play the Germans, I spend almost an hour protecting the convoy, and going out to meet the targets, but then the mission ends with a failure due to the convoy being spotted...

So then I play as the English, I understand moving slow, spotting the convoy, identifying the vehicles, but then 5 tries and the German PT boats come after me, I sink one but the other gets me...

and whats sucks... is that, thats all you can do... you can't do any other missions besides the tutorials again or multiplayer... so if you can't get past a mission, your dead in the water.

Is this game too hard, or is it me?

I know the mission you are deferring to (the convoy escort) on the German side and that was tough but I did manage to complete it somehow, however when I have tried to do it on the English side I feel like I am trying to game the system instead of doing something that makes sense.

I have had my best luck there by heading nearly straight south and coming up nearly behind the convoy. Any direct route to the convoy seems to get you a patrol boat in the face that, at least, I could not destroy. I have yet to beat that mission of the English side and gave up on it after many tries. I haven't started the game up since.

Also I could not figure out how to assist the U-Boat in whatever mission that is, so I can't get past that one either. So yeah, I am stuck. It does seem a bit too hard but I have never played a naval sim before so I don't have a standard to compare it to.

I am a bit disappointed that in a number of the scenarios I am being asked to command multiple ships. I was hoping for more of a first-person PT boat sim experience with most of my time spent at the bridge station or on guns, but there are enough things that I am asked to manage and command, and/or interface and mission design choices that I might as well just play the thing in the 2d map mode and let the AI pilot that ships and fire the guns. Not exactly what I was hoping for.

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You assist the u-boat by ordering the destroyer (when you get command of it) to get really close to it. Once the destroyer is in range and stopped you will get a message about moorings.. then eventually it will report success.

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Mostly, you have to figure out how to make the next step. Challenging, indeed .... think about Tomb Raider :)

well...it is a matter of common sense

no PTB can embark the crew(60 men) of the U-Boot

so only the DD can do it

and the DD can do it if it is very near to the U-boot

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OK... thx...

so I finally got through the first mission on try number 8... now I'm with the 2nd mission, I engage and destroy all the enemy boats, now I have to rescue the crew of the sub... but HOW! It tells you no where, what to do, do I launch boats or what?

This game is great but the limited missions and the mission briefs and objectives are ridiculously unclear...

Probally user error more then the game, lol

http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-33-51-16.png

http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-34-06-16.png

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well...it is a matter of common sense

no PTB can embark the crew(60 men) of the U-Boot

so only the DD can do it

and the DD can do it if it is very near to the U-boot

True, but I don't know that anything else in the game has particularly made sense so far, like my needing to be within something like 100 meters to "identify" a ship when I can clearly see from almost a kilometer away that it is a cruiser or a destroyer. There are plenty of "gamey" mechanics in the game so far. I had no expectation that this particular mission had to make any more sense than any of the others.

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OK... thx...

so I finally got through the first mission on try number 8... now I'm with the 2nd mission, I engage and destroy all the enemy boats, now I have to rescue the crew of the sub... but HOW! It tells you no where, what to do, do I launch boats or what?

This game is great but the limited missions and the mission briefs and objectives are ridiculously unclear...

Probally user error more then the game, lol

http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-33-51-16.png

http://i768.photobucket.com/albums/xx323/Magnum9846/PT-Boats2009-12-2712-34-06-16.png

This is from post #7 in this thread:

You assist the u-boat by ordering the destroyer (when you get command of it) to get really close to it. Once the destroyer is in range and stopped you will get a message about moorings.. then eventually it will report success.
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True, but I don't know that anything else in the game has particularly made sense so far, like my needing to be within something like 100 meters to "identify" a ship when I can clearly see from almost a kilometer away that it is a cruiser or a destroyer. There are plenty of "gamey" mechanics in the game so far. I had no expectation that this particular mission had to make any more sense than any of the others.

You have to be within 600 meters to identify a ship, not 100.

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Like I said in the other post I left...THis is an Arcade style game. Thats it. If you think the game is great, You are probobly a strategy gamer and not a simulation gamer.

To get past the rescue mission pull the destroyer along side the sub wait 2 minutes or so then it will tell you mission complete. From that point foward just hit Escape or enjoy the 4x speed up key to get you the heck to the next ho-hum thing to do.

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Like I said in the other post I left...THis is an Arcade style game. Thats it. If you think the game is great, You are probobly a strategy gamer and not a simulation gamer.

To get past the rescue mission pull the destroyer along side the sub wait 2 minutes or so then it will tell you mission complete. From that point foward just hit Escape or enjoy the 4x speed up key to get you the heck to the next ho-hum thing to do.

It is clear from this post and the other post you do not like this game. Cool. We get it. Good luck. I hope you enjoy your next game more.

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snappy I am about to take a look at this game

some of the games I like playing are:

silent hunter

il2 sturmovik

rise of flight

steel beasts pro PE

combat mission shock force

arma2

However even if i find this is not super ridiculously accurate but still a fair representation I will not be too upset.... as long as nothing seems ridiculously arcady. Because their is simply nothing like this out there!!!

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Hidden Movements, English Side. Smoke is your friend. Seems totally to befuddle pursuing German boats. Also I think you can sink any transport and get a 5 star rating. I did not achieve the objective of sinking the lone transport but did get a 5 star rating.

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Is it just me or is PT Boats ridiculously hard?

I'm playing on normal difficulty, did all three tutorial missions, understand the concept of the game and purpose, but hell... the first mission is killing me, ON BOTH SIDES...

When I play the Germans, I spend almost an hour protecting the convoy, and going out to meet the targets, but then the mission ends with a failure due to the convoy being spotted...

So then I play as the English, I understand moving slow, spotting the convoy, identifying the vehicles, but then 5 tries and the German PT boats come after me, I sink one but the other gets me...

and whats sucks... is that, thats all you can do... you can't do any other missions besides the tutorials again or multiplayer... so if you can't get past a mission, your dead in the water.

Is this game too hard, or is it me?

I hate scripted missions. Too bad.... :(

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Not to be too particular but all missions in games are scripted nearly by definition, and certainly by implementation. At best I think what people don't like is very limited and linear mission objectives. If scripted missions have multiple victories conditions and multiple triggered events with a bit of randomness thrown in there, I think people tend to be satisfied and not under the impression that it is "scripted" despite the fact that it is.

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