Deadmeat1471 Posted December 19, 2009 Share Posted December 19, 2009 Well, i'm in the process of making a colombian revolution map, circa 1970's. Turns will be 30 days approx each You can play either; government of colombia FARC ELA US special forces and maybe in the future... M19 Autodefensas Peru ecuador venezuela brazil Tech gathering is 10% FARC have 70% production USA 50% ELA 50% colombian government 100% (representing the various capabilities to construct/buy arms) Units available (not final): USA Everything up to 70's era FARC Infantry medium level artillery low level tanks lv 2 ELA Infantry low level Artillery low level Government Infantry medium level paratroopers fighter level 2 tactical bomber level 1 Artillery medium level Rocket artillery low level destroyers low level transport planes low level transport naval low level Any ideas/comments? ill post pic of the map as it is so far tomorrow. One idea i have, is editing the lowest level of infantry and making it special in some ways, high movement but lower combat damage etc representing guerilla soldiers. Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 19, 2009 Author Share Posted December 19, 2009 Units Units created: Guerilla fighter (for rebels) Increased movement from regular infantry approx 20% Decreased air and armor attack by 50% approx (due to lack of exotic equipment in the hills of colombia) Increased defence values in rugged terrain, especially in cities (represents guerilla warfare, if they get in a city, be prepared for a siege to kick them out again) Ideas to do: M16 infantry government M16 special ops USA AK47 infantry rebels Mortars rebel (weak artillery unit) Patrol boat USA (can carry 1 unit, special forces) Blackhawk helicopter (can carry 3 units, will use transport plane graphics prob.) F-16 fighter bomber Hand held AA weapons rebels (cheap flak) *will add more as i do them/think of them Buildings a few ideas US embassy Guard post military airfield US military aid programs (barracks/airfields increase production rate of troops) and personally my favorite... Cocaine fields, cocaine enrichment facilities (ergo oil, which the rebels can sell or use the 'wealth' of to pay for gasoline ) Screenshot of the current map as promised. Topographical stuff needs fixing The 'sea' between the countrys represents a fixed border that you cant cross (guard posts etc etc) for game balance ive made it impossible for rebels to cross into them, i may in the future ad several 'gaps' where the rebels can sneak into ecuador etc and hide from US attacks. The foreign nations would be 'hostile' to everyone but the rebels else to this end, and would shoot down/fight intruders. Ideas/comments WELCOME Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 20, 2009 Author Share Posted December 20, 2009 Quick update For those interested.... A starting tech determines what units nations can build, for example; revolutionary doctrine is what the rebels have, allowing them to build all the units specific to them, guerilla soldiers etc. Other tech and buildings will allow for more advanced units; blackhawk helicopters, f16 fighter bombers etc Rebels have a production penalty of 30-50%, however they can build cocaine plantations to increase their production. Playable factions: US special forces Colombian government ELA FARC Progress The map is done, the basic units are done. Technologies need doing properly Units need expanding and adding more Buildings needed for certain units to be built Link to comment Share on other sites More sharing options...
wisky4372 Posted December 20, 2009 Share Posted December 20, 2009 Looks good so far, but is unplayable as of now- no starting locations...how long until the ruleset is ready, or at least adding a start location so the maps can be used- this applies to the UK map as well. Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 20, 2009 Author Share Posted December 20, 2009 Looks good so far, but is unplayable as of now- no starting locations...how long until the ruleset is ready, or at least adding a start location so the maps can be used- this applies to the UK map as well. Map is just the topographical map, im in the process of working the ruleset, the basics are done i just need to fix them to work. Starting locations i think you mean is the starting territory? thats completely done, though i need to put resources in too. Ill do a screenshot soon as i fix the ruleset. F4 phantom, infantry para is US special forces - i need to tweak the techs some more, some units arent enabled by the factions! After than i just need to put the meat on the ruleset and add resources. Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 20, 2009 Author Share Posted December 20, 2009 Ive been massacreing the 1900-2030 ruleset for use with this mod, ive finally got sandbagged now, i think im going to start an entirely fresh ruleset and work from the bottom up. Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 20, 2009 Author Share Posted December 20, 2009 Teaser - Suicide squads (destroyed on attack, weak defense) UH-1[D] is transport helicopter (considering what graphics to use...) *model D is transport, will make gunship model too. Motorized infantry are faster than regular, however have less defence. Stinger missile is a guerilla soldier with ONLY an AA attack. For special units, ill make a building that takes 99999 turns to make, and call it something like 'US air support to colombia' or 'US war on drugs' for the US units. more to come... Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 21, 2009 Author Share Posted December 21, 2009 I've uploaded version 1-1 to the server, it works but its far from finished. Resources are NOT done. (this is my next priority) Its a taster only, comments welcome. Uploaded 1-2, have added resources abundently, will need to scale them down alot in the future - the game should however be playable on a very basic level now. Note: Gold = cocaine fields Iron = war industries oil = oil food = food best played at farc at the moment Link to comment Share on other sites More sharing options...
Brit Posted December 21, 2009 Share Posted December 21, 2009 I've uploaded version 1-1 to the server, it works but its far from finished.... Cool scenario. Link to comment Share on other sites More sharing options...
Barticus1313 Posted December 21, 2009 Share Posted December 21, 2009 Very nice idea for a scenario. I look forward to the finished product. Link to comment Share on other sites More sharing options...
wisky4372 Posted December 25, 2009 Share Posted December 25, 2009 Hey man- did you know that the Japanese AI concedes before you even play the first turn? LOL! Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 26, 2009 Author Share Posted December 26, 2009 there arent any japs in colombia :/ Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted December 26, 2009 Author Share Posted December 26, 2009 Oh god dammit, i see what you mean, ill have to mak sue japs are ban from surrendering. Link to comment Share on other sites More sharing options...
Barticus1313 Posted January 5, 2010 Share Posted January 5, 2010 Have you abandoned finishing this scenario? Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted January 5, 2010 Author Share Posted January 5, 2010 No not at all, in fact i was planning to take a big look at it again soon, revising it and improving Link to comment Share on other sites More sharing options...
Barticus1313 Posted January 8, 2010 Share Posted January 8, 2010 kewl glad to hear it:) Link to comment Share on other sites More sharing options...
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