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Colombia map/scenario


Deadmeat1471

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Well, i'm in the process of making a colombian revolution map, circa 1970's.

Turns will be 30 days approx each

You can play either;

government of colombia

FARC

ELA

US special forces

and maybe in the future...

M19

Autodefensas

Peru

ecuador

venezuela

brazil

Tech gathering is 10%

FARC have 70% production

USA 50%

ELA 50%

colombian government 100%

(representing the various capabilities to construct/buy arms)

Units available (not final):

USA

Everything up to 70's era

FARC

Infantry medium level

artillery low level

tanks lv 2

ELA

Infantry low level

Artillery low level

Government

Infantry medium level

paratroopers

fighter level 2

tactical bomber level 1

Artillery medium level

Rocket artillery low level

destroyers low level

transport planes low level

transport naval low level

Any ideas/comments? ill post pic of the map as it is so far tomorrow.

One idea i have, is editing the lowest level of infantry and making it special in some ways, high movement but lower combat damage etc representing guerilla soldiers.

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Units

Units created:

Guerilla fighter (for rebels)

Increased movement from regular infantry approx 20%

Decreased air and armor attack by 50% approx (due to lack of exotic equipment in the hills of colombia)

Increased defence values in rugged terrain, especially in cities (represents guerilla warfare, if they get in a city, be prepared for a siege to kick them out again)

Ideas to do:

M16 infantry government

M16 special ops USA

AK47 infantry rebels

Mortars rebel (weak artillery unit)

Patrol boat USA (can carry 1 unit, special forces)

Blackhawk helicopter (can carry 3 units, will use transport plane graphics prob.)

F-16 fighter bomber

Hand held AA weapons rebels (cheap flak)

*will add more as i do them/think of them

Buildings

a few ideas

US embassy

Guard post

military airfield

US military aid programs (barracks/airfields increase production rate of troops)

and personally my favorite...

Cocaine fields, cocaine enrichment facilities (ergo oil, which the rebels can sell or use the 'wealth' of to pay for gasoline :D)

Screenshot of the current map as promised.

ax0cid.jpg

Topographical stuff needs fixing

The 'sea' between the countrys represents a fixed border that you cant cross (guard posts etc etc) for game balance ive made it impossible for rebels to cross into them, i may in the future ad several 'gaps' where the rebels can sneak into ecuador etc and hide from US attacks.

The foreign nations would be 'hostile' to everyone but the rebels else to this end, and would shoot down/fight intruders.

Ideas/comments WELCOME

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Quick update

For those interested....

A starting tech determines what units nations can build, for example; revolutionary doctrine is what the rebels have, allowing them to build all the units specific to them, guerilla soldiers etc.

Other tech and buildings will allow for more advanced units; blackhawk helicopters, f16 fighter bombers etc

Rebels have a production penalty of 30-50%, however they can build cocaine plantations to increase their production.

Playable factions:

US special forces

Colombian government

ELA

FARC

Progress

The map is done, the basic units are done.

Technologies need doing properly

Units need expanding and adding more

Buildings needed for certain units to be built

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Looks good so far, but is unplayable as of now- no starting locations...how long until the ruleset is ready, or at least adding a start location so the maps can be used- this applies to the UK map as well.

Map is just the topographical map, im in the process of working the ruleset, the basics are done i just need to fix them to work.

Starting locations i think you mean is the starting territory? thats completely done, though i need to put resources in too.

Ill do a screenshot soon as i fix the ruleset.

2vwgwvb.jpg

F4 phantom, infantry para is US special forces - i need to tweak the techs some more, some units arent enabled by the factions!

After than i just need to put the meat on the ruleset and add resources.

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Teaser -

fjkktk.jpg

Suicide squads (destroyed on attack, weak defense)

UH-1[D] is transport helicopter (considering what graphics to use...)

*model D is transport, will make gunship model too.

Motorized infantry are faster than regular, however have less defence.

Stinger missile is a guerilla soldier with ONLY an AA attack.

For special units, ill make a building that takes 99999 turns to make, and call it something like 'US air support to colombia' or 'US war on drugs' for the US units.

more to come...

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I've uploaded version 1-1 to the server, it works but its far from finished.

Resources are NOT done. (this is my next priority)

Its a taster only, comments welcome.

Uploaded 1-2, have added resources abundently, will need to scale them down alot in the future - the game should however be playable on a very basic level now.

Note:

Gold = cocaine fields

Iron = war industries

oil = oil

food = food

best played at farc at the moment

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