Jump to content

Crash report.

Recommended Posts


During the Chambois scenario, the one with the Poles,some where between turns 10-15 in the orders phase there was a crash. A few of the tiles went purle and then all the tiles turned purple and all textures and features went, the screen looked like a purple negative. I then played another scenario without any problems.

All the best,


Link to comment
Share on other sites

Guest Big Time Software

Hi Kip,

Well, sounds like a ghost in the machine thing. If it happens to you repeatedly, try and note what is going on just prior to the game crapping out on you.



Link to comment
Share on other sites

I had the same thing happen to me yesterday. First a few tiles turned white and when I rolled the map around, all tiles turned white.

My system is a PII-400 with a Voodoo3 3000 video card.

I switched quite a few times between the Windows desktop and CM while I was playing, could it have something to do with that.

Link to comment
Share on other sites


I got about the same system (with 128 kb intern memory) and I get the same problems when running to much programs in the background (virus scanner, cordless mouse, e-mail, crashguard, soundmixer, etc.). When I close down as much as possible usually no crashes or weird things happen, but sometimes I get strange tiles after switching from CM to e-mail and back, even if I closed the e-mail program after sending the mail.


Link to comment
Share on other sites


I don't even have the full version yet, but feel like I should say something here.

There is this exact type of issue with another game, Red Baron 3D, and Voodoo3 cards. In RB3D, texture tiles will "corrupt" over time, usually when many textures are being loaded/unloaded off the card (there's a lot of explosions, smoke, etc.) The only solution for the problem in RB3D, and one that works rock-solid, is to select the setting for "Limit Texture Memory to 2MB". AFter this choice is made, the graphics never corrupt. This problem does not occur with Voodoo2's, only Voodoo3's.

When the graphics do corrupt, entire tiles turn all black sometimes, sometimes white, and sometimes a shimmering "psychadelic" mutli-colored effect. Sounds VERY similar to the problem you describe. Only in RB3D, it's occurs much more frequently, on the order of every 10-15 minutes (as soon as some action starts, with explosions and whatnot). Sounds like it's not that big a problem in CM.

Just thought I'd pass it along...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...