rich12545 Posted November 16, 2009 Share Posted November 16, 2009 Something to consider. Each turn all units that are waiting for movement can be put in a queue. They can come up for the player one at a time. The player can move the unit, hot key for skip this turn, hot key for wait (unit goes to end of queue sequence). Units that are on sentry or in the middle of a several turn move would be skipped. I think this would make turns easier and faster, especially when there are a lot of units all over the map. It would also eliminate the need for all those units on the left panel waiting for orders. When there are lots of units there it can be confusing. Link to comment Share on other sites More sharing options...
Boris Balaban Posted November 16, 2009 Share Posted November 16, 2009 You do have the window on the left for idle units based on turns Link to comment Share on other sites More sharing options...
rich12545 Posted November 16, 2009 Author Share Posted November 16, 2009 Yes I know. And when there's, say, 60 units in the window? 100 units? More? It's an idea. If nobody likes it, fine. Link to comment Share on other sites More sharing options...
Brit Posted November 17, 2009 Share Posted November 17, 2009 Something to consider. Each turn all units that are waiting for movement can be put in a queue. They can come up for the player one at a time. The player can move the unit, hot key for skip this turn, hot key for wait (unit goes to end of queue sequence). Units that are on sentry or in the middle of a several turn move would be skipped. I think this would make turns easier and faster, especially when there are a lot of units all over the map. It would also eliminate the need for all those units on the left panel waiting for orders. When there are lots of units there it can be confusing. (nod) What about a key that jumps to the next unit needing orders? In this case, it would use the left-panel queue (units at the top first, then working its way down). It would sort of be an automated way to step-through the "needs orders" queue. Link to comment Share on other sites More sharing options...
rich12545 Posted November 17, 2009 Author Share Posted November 17, 2009 That would work. But I think a "wait" command should be included. It would put that unit at the end of the queue. Link to comment Share on other sites More sharing options...
Thore Posted November 19, 2009 Share Posted November 19, 2009 Great Idea!!! Thats is exactly what i had hoped would be in the game from launch. I hate having to look over every single unit and their destinations every single round. What about a 'view all destination-lines' hotkey? The lessening of user-fatigue is paramount for a game of this type. Link to comment Share on other sites More sharing options...
drrowley Posted November 19, 2009 Share Posted November 19, 2009 third that..... especially the ""show all paths key"".... Link to comment Share on other sites More sharing options...
Brit Posted November 19, 2009 Share Posted November 19, 2009 (nod) What about a key that jumps to the next unit needing orders? In this case, it would use the left-panel queue (units at the top first, then working its way down). It would sort of be an automated way to step-through the "needs orders" queue. Okay, in the next version, there's a hotkey (Z) that steps through the idle units. It begins with the top-most idle unit in the reports window and works down. Link to comment Share on other sites More sharing options...
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