acrashb Posted November 12, 2009 Share Posted November 12, 2009 Bug? Watch the squad info panel - all four AT4's get loaded up and two fired simultaneously. I've seen as many as three fired at once at a close-range, lightly-armoured target. Never noticed this before. It's a good way to use a squad's anti-armour capability almost instantly. In fact, in the next turn they fired their last two AT4's simultaneously at a new target. Youtube: http://www.youtube.com/watch?v=QWbfPDKNDv0 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted November 12, 2009 Share Posted November 12, 2009 It's always been like that, though. And given that the AT4 isn't the greatest of weapons I hope it stays that way. Because there is a very distinct chance that a first shot miss won't lead to a second attempt. I'd rather get two shots in one go while the getting is good. Sure, at short ranges against a lightly armoured target it's a bit of a waste, but for a side shot at armour some ways away I'd be happy if all the squad AT4s get unloaded in a single volley. 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 12, 2009 Share Posted November 12, 2009 Bug? Watch the squad info panel - all four AT4's get loaded up and two fired simultaneously. I've seen as many as three fired at once at a close-range, lightly-armoured target. Never noticed this before. It's a good way to use a squad's anti-armour capability almost instantly. In fact, in the next turn they fired their last two AT4's simultaneously at a new target. Youtube: http://www.youtube.com/watch?v=QWbfPDKNDv0 There is one AT-4 guy per fireteam. There are two fire teams per section. Also, it always fires the amount of ordnance as number of launchers. Check out the british Javelin teams with multiple launchers - they fire 2 at a time. 0 Quote Link to comment Share on other sites More sharing options...
Noltyboy Posted November 12, 2009 Share Posted November 12, 2009 I think its a realistic view of the OMFG THERES A MOTHER****** TANK THERE AHHHHH!!!!!! syndrome. I know if i was them id get all 4 AT4's away then follow them up with lots of harsh lanuage and trouser wetting. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted November 12, 2009 Share Posted November 12, 2009 There is one AT-4 guy per fireteam. There are two fire teams per section. Also, it always fires the amount of ordnance as number of launchers. Check out the british Javelin teams with multiple launchers - they fire 2 at a time. Unless only one target presents its self. Then they'll take turns to fire a Javelin at the target until that target is destroyed/abandoned. 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted November 12, 2009 Share Posted November 12, 2009 It's always been like that, though. And given that the AT4 isn't the greatest of weapons I hope it stays that way. Because there is a very distinct chance that a first shot miss won't lead to a second attempt. I'd rather get two shots in one go while the getting is good. Sure, at short ranges against a lightly armoured target it's a bit of a waste, but for a side shot at armour some ways away I'd be happy if all the squad AT4s get unloaded in a single volley. It's a fine line between killing it fast and not having any AT left. Plastering a BTR with 3 AT4s at point blank range might be effective, but a bit awkward if the next thing that comes along is a T-62. Come to think of it, I wonder if "Target Light" would help? Though that doesn't change their reaction on contact. It would be nice if high skill/high moral units would try to not use too much overkill. If they see a BTR at 75m and they aren't under fire, a well aimed ambush shot rather than unloading everything on it. Where as if its a T-72 or if they're under fire I'd rather they made it dead ASAP. I don't know how they have things set up, but a little conditional logic could help. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted November 12, 2009 Share Posted November 12, 2009 Split the squad into an AT team and let the other team target other targets or target light (no heavy weapons used iirc). Only the AT team will shoot in that case. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 12, 2009 Share Posted November 12, 2009 Target Light definitely should help. The primary problem here is that in real life the ability to coordinate fire depends largely on C2 and time. The less C2, the less time, the less coordination. There should be a noticeable difference between outgoing fire behavior depending on these two conditions. Steve 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted November 12, 2009 Share Posted November 12, 2009 Ammo consumption issue aside, I wonder how how practical it would be for a squad to launch 2 AT4s more or less simultaneously. The back blast from the weapon is pretty considerable even with the new AT4cs. I would think that there's a fair amount of coordination amongst squad members to make sure that no one was being caught in the blast, and/or that the blast wasn't going to be reflected off a wall, large rock, etc., and into someone. Firing two or more within a few seconds of each other would multiply these issues. I'd be curious to hear from anyone with combat training/experience with the weapon, but I would think that even if a squad were carrying 3-4 AT-4s, it would be more likely for safety reasons to launch only one at a time, with at least 5 seconds or so between launches, to make sure they don't fry any of their teammates. 0 Quote Link to comment Share on other sites More sharing options...
acrashb Posted November 12, 2009 Author Share Posted November 12, 2009 The less C2, the less time, the less coordination. There should be a noticeable difference between outgoing fire behavior depending on these two conditions. That's the info I was looking for - thanks. Certainly in the case I saw of three-at-once, there was little time ( I don't recall the command state). I'll try some experiments with C2 and see about variations. 0 Quote Link to comment Share on other sites More sharing options...
acrashb Posted November 12, 2009 Author Share Posted November 12, 2009 Ammo consumption issue aside, I wonder how how practical it would be for a squad to launch 2 AT4s more or less simultaneously. You make a good point. In the game, as shown in the video, the firing is completely simultaneous in a relatively small house. 0 Quote Link to comment Share on other sites More sharing options...
tyrspawn Posted November 13, 2009 Share Posted November 13, 2009 Target Light definitely should help. The primary problem here is that in real life the ability to coordinate fire depends largely on C2 and time. The less C2, the less time, the less coordination. There should be a noticeable difference between outgoing fire behavior depending on these two conditions. Steve Is what I said correct? It seems like 1 member of the fire team is secretly an anti-tank soldier? At least realistically speaking isn't one member of the fireteam designated an AT4? 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted November 13, 2009 Share Posted November 13, 2009 Target Light definitely should help. The primary problem here is that in real life the ability to coordinate fire depends largely on C2 and time. The less C2, the less time, the less coordination. There should be a noticeable difference between outgoing fire behavior depending on these two conditions. Steve But what about when the firing of multiple AT4s (or M72s, for that matter) all at once is simply a TacAI response to an AFV/MBT coming within range, rather than a response to a specific fire order? It's one thing to knock out the armored threat quickly, but it's another thing to dish out overkill and use up most (if not all) of a squad's AT capability within seconds. Makes me wonder how Panzerfaust usage will play out in CM:N.... 0 Quote Link to comment Share on other sites More sharing options...
FkDahl Posted November 15, 2009 Share Posted November 15, 2009 Now this was a number of years ago, but it was normal for a squad to have 2 solders carrying AT-4's at the ready if the terrain was such that AFV's could be expected. From an ambush position more AT-4's would be at the ready and since AFV like all machinery are quite loud one knows when they approach. Normal procedure is for the squad leader to direct fire with 2 weapons per target at a time. A tank can be expected to require more than 2 hits to knock out. Back blast is a problem with these weapons and proper procedure has to be drilled into the soldiers ( I can still remember the rhyme : Behind clear, firing grenade!, with an involuntary twist of my head to check behind. My wife does not understand that part of me). 0 Quote Link to comment Share on other sites More sharing options...
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