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Grouping ships


TheBossInTheWall
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I can not seem to figure out how to group ships. I have them all in the specific space and hold down CTRL as I click each one. I then click where I want to move them and/or establish a beach head. They don't move, only one ship moves or sometimes two. I am attempting to use cruisers to escort transports. What am I doing wrong here?

Also if I can group them and move them, how do I make sure the cruisers take the attacks before the transports do? Or is that even possible?

Thanks much. :)

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group units by dropping one on another. They will form a group. When dropping units onto an already formed group, make sure you drop them on the group tag, not a unit in a group - otherwise you'll end up with a messy heap of groups of groups of groups...

Also, there is no way (that I know of) to make a cruiser protect a transport, other than sending it ahead of the transport to clear the way.

grouping.jpg

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I can not seem to figure out how to group ships. I have them all in the specific space and hold down CTRL as I click each one. I then click where I want to move them and/or establish a beach head.

If they're all inside a city, you can drag and drop them (as N3rull shows below). If they're out at sea, and they're separated, you can select ship #1, then right-click on ship #2. This will cause the ships to join together. Unfortunately, there's a little bit of inelegance here - you can't give the group orders until the units have combined into a group (which means you will lose a little bit of time).

Also if I can group them and move them, how do I make sure the cruisers take the attacks before the transports do? Or is that even possible?

When a group of your units goes into a fight, the enemy units will randomly target your units. This means if you have a group of transports, damage will be randomly distributed among them. If you have cruisers and transports, the damage will be randomly distributed among them as well. (Although, cruisers are less likely to take damage, so the transports in the group will end up with more damage than cruisers.) In all of these cases, it's better to have a group of transports or a group of cruisers and transports than a single lone transport because a single transport will take all the damage and probably sink. When damage gets distributed among ships, it means they'll be damaged, but each ship is less likely to take so much damage that it sinks.

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Hmm, group damage seems to be an anomaly. In war, individual units are usually singled out, I find it odd that by putting them in a group that damage is distributed. Can this be changed in the ruleset? If not, I would request that we revisit this as I'm not sure it makes sense. I also believe that higher value assets would be attacked first in a group.

In WW2, the carriers were hit first, then the BBs, CAs, and then the DDs. I think transports were always targeted first when found. So even distribution of damage diminishes the way real world targeting works. IMHO :-)

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When a group of your units goes into a fight, the enemy units will randomly target your units. This means if you have a group of transports, damage will be randomly distributed among them.

Ehm... what? From what I've seen, it doesn't look anything like it.

I could bet my salary that it is in fact all units targetting all units they can see. I've seen three ships enter combat with one and all sink in the exactly same moment. I've seen tanks and infantry and artilleries all go poof in split second facing just one artillery unit of the enemy.

The targetting system you are talking about seems to only apply to cities. Only units in cities seem to die "one at a time".

If the targetting REALLY works like you're saying, then you REALLY have to normalize the RNG responsible for results. That's because units are capable of killing other units (including those with more than one HP) in extremely small time periods and it happens almost all of the time.

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Ehm... what? From what I've seen, it doesn't look anything like it.

Not sure if that Ehm what was directed at my response, but my point was that group random distribution is wrong. Combat is very seldom random, it is based on target type, and distributing damage across all units in a group is not real. Tanks will attack tanks first, then infantry. Battleships are bombed before destroyers. Nothing random about that, however there is always some randomness to war, so if on occasion a destroyer is sunk before the battleship, then so be it :-)

Now if you let us target individual units in a group then I'm fine with that.

So, based on N3rull's comments, I say change group damage allocation.

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1. Of course I was responding to the sentence I had quoted just above.

2. No, if you're clever enough to stick transports between your other ships, they deserve to go down. Send a cruiser ahead, scout and clear the way.

That's what I think anyway.

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