Boris Balaban Posted October 6, 2009 Posted October 6, 2009 How do you increase city population :confused:
Kilroy Lurking Posted October 6, 2009 Posted October 6, 2009 Umm.... There must be a polite way to answer this question? David Chaos breeds new ideas whereas as Order simply perpetuates old ones.
Soul Posted October 6, 2009 Posted October 6, 2009 Your cities grow over time with a food surplus. However, your cities will die very quickly if you don't have enough food.
Brit Posted October 7, 2009 Posted October 7, 2009 Your cities grow over time with a food surplus. However, your cities will die very quickly if you don't have enough food. The cities don't actually grow. There might be some confusion on this because of the fact that factories and other improvements increase the production value of cities. The little number below the city looks like the population number, but is actually the population + the city improvements.
Soul Posted October 7, 2009 Posted October 7, 2009 Ok, so there is no way to grow your cities, but you can kill their population from missiles, bombing, and food stravation...there is no way to regain that lost population or production?
N3rull Posted October 8, 2009 Posted October 8, 2009 http://www.battlefront.com/community/showpost.php?p=1159002&postcount=8 No, there is none.
Brit Posted October 8, 2009 Posted October 8, 2009 Ok, so there is no way to grow your cities, but you can kill their population from missiles, bombing, and food stravation...there is no way to regain that lost population or production? This is the way things (used) to work: There was a predefined amount of food on each map, and a predefined population among all the cities. On any map, there needs to be a balance of food and population with an excess amount of food for feeding armies. If populations were allowed to grow, then all players could find themselves in the position where most/all of their food was being spent on the civilian population with no excess for a military. (An odd way to get out of this situation would be to actually starve some of your population, so that you could free-up food for your military.) If populations are allowed to grow indefinitely, then this situation would inevitably happen after a certain number of turns - if no one wins the game first. Fortunately, the new update (in a few days) will contain a number of food-multiplying technologies. With the new stuff in place, it might be reasonable to allow populations to grow. Just a side note: Growing populations only make sense in games that take place over long periods of time (like a century), but don't make much sense if the game is supposed to represent a specific war - like the World War 2 - because not much population growth happens in 6 years.
N3rull Posted October 8, 2009 Posted October 8, 2009 Well, we have a ruleset supposedly spanning 130 years Anyway, population should not grow indefinately, but at least should be able to recover slowly. I think.
EoS Posted October 8, 2009 Posted October 8, 2009 Fortunately, the new update (in a few days) Good news! Is it again the weekend update? Are you going to implement the desert of a army, if there is not enough food?
Boris Balaban Posted October 8, 2009 Author Posted October 8, 2009 This is the way things (used) to work: There was a predefined amount of food on each map, and a predefined population among all the cities. On any map, there needs to be a balance of food and population with an excess amount of food for feeding armies. If populations were allowed to grow, then all players could find themselves in the position where most/all of their food was being spent on the civilian population with no excess for a military. (An odd way to get out of this situation would be to actually starve some of your population, so that you could free-up food for your military.) If populations are allowed to grow indefinitely, then this situation would inevitably happen after a certain number of turns - if no one wins the game first. Fortunately, the new update (in a few days) will contain a number of food-multiplying technologies. With the new stuff in place, it might be reasonable to allow populations to grow. Just a side note: Growing populations only make sense in games that take place over long periods of time (like a century), but don't make much sense if the game is supposed to represent a specific war - like the World War 2 - because not much population growth happens in 6 years. New update:D Possible a new map if possible:rolleyes:
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